1. Painkiller - PC2. Front Mission 4 - PS23. Wasteland 2 - PC4. Arcanum - PC5. X-COM Terror from the Deep - PC6. Military Madness - TurboGrafx-167. Unreal - PC8. Shadowrun - SNES9. Warcraft III - PC10. Dungeon Keeper - PC11. Final Fantasy X-2 HD - PS312. Descent - PC13. Quake Mission Pack 2 - Dissolution of Eternity - PC14. Quake 2 Mission Pack 2 - Ground Zero - PC15. Sokobond - PC16. Hybrid Heaven - N6417. Sonic the Hedgehog - Genesis18. Castlevania - NES19. Super Castlevania IV - SNES20. Castlevania III - NES21. Castlevania II - NES22. Castlevania Rondo of Blood - Turbo CD23. Heretic: Shadow of the Serpent Riders - PC24. Fractal - PC25. Kirby's Adventure - NES26. Pillars of Eternity - PC27. Bioshock 2: Minerva's Den - PC28. Command & Conquer Generals: Zero Hour - PC29. Robin Hood: Prince of Thieves - NES30. Punch-Out!! - NES31. Doom 3 - PC32. The Even More Incredible Machine - PCThis is one of the first computer games I ever owned, though I originally owned it on my family's Macintosh LC II (feel that 4 MB of RAM with your 40 MB HDD). Of the three games we had on that Mac, Oregon Trail, TIM, and SimCity 2000, I think I liked this one the best. Oregon Trail I had beaten multiple times and I wasn't interested in trying to see if I could max my score or do a challenge run. SimCity 2000 is fun but too sandboxy; I wasn't of an age to be able to make a real attempt at beating any of the scenarios as I wasn't into diving into the mechanics. But TIM had real goals and was a nice brain teaser, with the freeform mode to satisfy that sandbox itch.
The Incredible Machine series is a series about building Rube Goldberg devices. Each puzzle starts off with a goal, some number of fixed pieces, and then a box of pieces you can place. What you can place is limited, so you need to use the tools that have been given to you to accomplish your goal. Sometimes this is fairly straightforward, but other times you need to get into some lateral thinking. In one of the last puzzles I did I needed to build a bridge using balloons that were lashed down (so they wouldn't float away) so the little man I needed to guide to the end could walk over them.
The Even More Incredible Machine is essentially an expanded version of the original The Incredible Machine. It has all the puzzles that the original had and a bunch more, so think of it like Ultimate Doom to Doom. The physics modeling is surprisingly extensive; the various balls have different bounce and weight properties and this varies based on the surface they're on, and the moving action of conveyer belts also works on the bottom, just in the reverse direction. This is useful for moving balloons around, but can also nudge flying objects. Another thing that the game models is gravity and air pressure. Gravity affects how fast things accelerate as they fall, and can be set on a scale between space and Saturn, with Earth in the middle. Setting it to space ends up causing some interesting effects; it doesn't go quite to zero, but it's near enough. Testing by having a ball and a balloon, the ball falls extremely slowly, but the balloon also rises extremely slowly (which makes sense when you think about it; without a strong gravitational force the displacement of the air by the balloon is not focused). Air pressure has a similar interesting effect. The scale there is space to water, with air in the middle. When you set pressure to water you'll see that most objects move slower, as the higher pressure increases the friction. But setting it to space means that balloons fall, as they are heavier than whatever they displace. I can't recall either of these sliders being used in puzzles; they show up on the screen so you can see if they were changed but if they were, only one or two puzzles did so. You have full access to them in free form mode and I know later games in the series make use of them.
The difficulty has a good ramp to it but it can be inconsistent at times. Some puzzles will have you really scratching your head until you reach that "a-ha!" moment. One thing that can trip you up is not every puzzle can be done iteratively; until you place a particular part in a particular spot things can seen counter production, but that new part you added alters a trajectory enough that things fall into place. Without realizing that part needs to be there you can be stuck trying to figure out why things aren't flowing the way they should.
Still, a very fun game, though it's more something you spend a few minutes here and there with, rather than shotgunning it all down. It has 160 puzzles (including the easy tutorial levels), which can keep you busy for a while. Later games increase the number of parts available, which can lead to some really interesting effects.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.