dsheinem wrote:Gamerforlife wrote:
It boggles the mind that this is the same studio that made the Sly Cooper games, as these characters exhibit absolutely none of the charm those characters had. They're bland, cardboard, cut out characters that feel like they came out of a marketing meeting.
When all is said and done, Infamous games are generic, cookie cutter games aimed at not very discriminating young gamers(i.e. teens). They can be fun in small bursts though, but feel like bargain bin titles rather than "must play" material.
I used to love Sucker Punch, now they feel like just another generic game developer.
Oh please. This is inane.
Infamous > Sly Cooper any day.
You want "bland, cardboard, cut out characters that feel like they came out of a marketing meeting" look no further than the fuzzy fucking mascot that is Sly Cooper and his dipshit friends. While the gameplay of those titles is good, I can't bear to play them because it feels like the writing and the characters were created for eight year olds. What you read as "charming" strikes me as "juvenile and insulting".
I'll grant that Infamous is probably marketed to teens (perhaps those that grew up with Sly), but the first Infamous was pretty groundbreaking at the time by merging ideas from something like Hulk Ultimate Destruction with a truer open world like GTA. I have difficulty thinking of other comic-book-story games in the past gen that aren't tied to actual existing comics, and I give Sucker Punch a lot of credit for developing a somewhat different kind of IP that doesn't seem like another "typical" character design trope. I don't think the characters are especially engaging/charming/interesting, but there's a much more honest attempt to do something novel with the series than there was with Sly.
I don't know, I suppose I am just a non-discriminating young gamer.
Also...you seem to hate pretty much everything these days...but I basically NEVER understand your reasoning anymore. The faults you are finding just seem increasingly blind to both the specific design choices of the titles you choose and the larger context in which they were made.

Pretty much how I feel about your views on a lot of games. With all due respect, your perspectives on a lot of games are completely beyond my understanding, but I get that you're just different. In no universe is Infamous>Sly Cooper. Infamous was not groundbreaking. It was yet another GTA clone with generic, done a thousand times before third person shooter gameplay. Incredible Hulk Ultimate Destruction actually had FAR more interesting gameplay than the "shoot this, take cover" gameplay of Infamous, which was just a shooter pretending to be a super hero action game.
And while it might be nice for a company to make a comic book game without a comic book IP, it would be nice if they actually PLAYED like a comic book game, instead of just another me too shooter in a market full of them. Delsin's "powers" are mostly just shooter mechanics in disguise, and that was true of the first Infamous too. And off the top of my head, Darksiders. Comic book game not based on comic book IP. There are a couple out there besides Infamous
Sly was FAR more groundbreaking for its time than Infamous with its mix of stealth and platforming. Not to mention its very Prince of Persia-ish platforming before Sands of Time even existed. And its stand out visual style. And it had actual characters with actual arcs. Delsin has no arc. In fact, he goes from just some criminal guy in some nothing town to "I'm gonna take down the whole DUP and kill all the bad guys" with pretty much NOTHING bridging who he is at the beginning of the game and THAT guy. Where the hell does that insane level of confidence and foolish bravery come from. We're give nothing to go on and are just supposed to by into him being like that. A little back story would have helped. Then he might have felt like an actual person and not just a cipher for the player. Second Son just skips over character arcs, character development, and expects you to just accept the major decisions that characters make based on nothing.
And the writers were so lazy, they didn't even bother to actually cater the story to a bad karma playthrough. So much of what Delsin says makes NO SENSE for a character who is running around town just murdering random innocents and building up his karma levels. The story largely ignores your actions, only acknowledging them at certain points.
And if I hate everything these days it's just that I'm getting tired of SLACKER developers who aren't even trying anymore. Gamers deserve better.