ExedExes wrote:Just wanted to say that apparently I missed a lot of sound detail on my regular SNES. F-Zero in the Retron 5 sounds a heck of a lot better. The visuals are amazing for one thing but the audio is too.
Are you using their "audio interpolation" feature?
I'm not sure if I'll use it or not but some of the comparisons I've seen on YouTube (can't find a good one just now) are actually pretty impressive. Doesn't sound massively different, just subtly smoother and with a better mix between music and sound effects. Glad they made it optional but it seems like a good feature.
I"m familiar with the interpolation routine they're using. It has been around a long time, variants of it between zsnes, zsneswin, snes9x, and it all molded into one pile in time since the coders when zsnes went public went back and forward. I've used it over a decade and I just won't go without given a choice. It adds a bit more of a richness and meaty depth to the audio while smoothing out any rough edges with samples or waveforms and in a positive way that doesn't wreck but enhance what the game was shooting for within the hardware limits.
SNES games in particular they have a bigger bass boom and some sames, recorded stuff like effects or the rare voice, they lose the hiss and get clearer. Stuff like F-Zero which booms a bit, that one just sounds even more nicer than a lot of others using the effect.
I don't anymore, at least not since HDMI came around so it's just out of my LED TV with the simulated surround sound on it. Back in the 90s though and some of the 00s I had an old late 70s/early 80s pioneer deck, 2 solid wood speakers with copper wire feeds to the deck and when I ran the SNES, NES (with a Y split to get both speakers), Turbo Duo and other stuff through it, it took things to a whole new level, DVDs included. I've never had a 5.1 setup before though so perhaps that's why the TV I have now sounds as nice as the old stuff I had.
I think there's one other, but no not really, few games at least stateside had a battery in it as they stubbornly and cheaply stuck to passwords even more than the Nintendo did.
Finally got my Retron 5 yesterday, and I'm pretty excited about it. Every game I've tested works great. It even was able to play and import saves from Sonic 3 & Knuckles. Lock-on!
One issue I've been having is that if I enable scan-lines (which I would prefer) the screen gets a serious flicker. At first I thought this was an irritating but intentional imitation of a crappy CRT, but then after turning it on and off several times it stopped flickering. The next time I rebooted the Retron, however, the flicker was back.
Has anybody seen this issue? I've played with my TVs settings extensively and haven't been able to eliminate it; I think it's the Retron itself. The video looks phenomenal with the scan-lines disabled, but it looked even better when it (briefly) had the scan-lines without the flicker.
I played through Turtles in Time a few weeks ago with scanlines on and didn't notice any flicker. I toggled with and without scanlines and thought that game looked much better with scanlines on.