MyNameIsVince wrote:Wow, people actually liked Double Dash? Color me shocked.
I know a lot of people who claim it's the best thing since sliced bread and one of the best games in the series(I've never played it so I wouldn't know..)
My gameroom
My systems: NES, SNES, N64, Gamecube, Wii, original gba, gba sp(001), ds lite, 3ds, vita, psp, PSone(101 model) ps2, ps3(320gb model), ps4, retron 5, and Dreamcast.
bogusmeatfactory wrote:Ever feel like a wild gazelle in the wilderness?
I didn't care for the dual-driver aspect of DD, it seemed gimmicky and just turned me off the game from the start. I liked the Wii version better and haven't had a chance to play 8, but I doubt my thoughts on MK64 being the best in the series will change.
To me it seems like Mario Kart is a bit like Final Fantasy, in that everyone has their favorite entry and they can all come up with arguments to support their choice.
My favorite is Mario Kart Wii, which many people hate, and I can not for the life of me understand why anyone would like Super Mario Kart in this day and age, and yet some people online insist it's the best game in the series....and you know what, for them they are probably right.
The greatness of Mario Kart IS that Nintendo keeps trying to do new things with each new entry, which means some people can love a game in the series, and then hate the next. Personally I prefer this way of developing games, to just making the same game again and again.
BoneSnapDeez wrote:The success of a console is determined by how much I enjoy it.
I did a play through of each of the previous console Mario Kart games right before MK 8 came out.
The original is drenched in nostalgia for me, so I love it for that. Other than being the first entry, there's not much more to say there. MK64 is the apex of retro kart racers IMHO so it'll always be a go to classic. Double Dash holds no special memories for me as I didn't own it, and I feel that it's not strong enough to stick out above the others on it's own merit. I don't love or hate it, just kinda...meh. I really enjoyed MK Wii. I thought it was a nice return to form and simple enough for everyone to get in on the action.
With the release of MK 8, I admit that I haven't had any desire to play previous versions. It's just soooo good. I especially don't see myself playing the Wii version much again. 8 just took the Wii entry and added a whole ton more awesomeness to it. It's my favorite game so far for the Wii U, by far.
I usually like the one that's out until I get sick of it. Then I'm kinda done with the series until the next one comes out.
But, I do think 8 is the most satisfying one so far. There's a lot more technicality to the driving, and I like that.
I usually get bored with Mario Kart games when the tracks become well known and less interesting as a result. So, if they keep introducing tracks, I don't think that'll happen for me.
It could turn into a Borderlands 2 situation, where I eventually reach some mark where the entire thing becomes endearing and I'll love it forever. Who knows.
I got sick of Double Dash really quick, but mostly because family members who wanted to play it killed it for me. The same thing happened with Mario Kart Wii. Thankfully, it hasn't happened with 8 yet.
I played Mario Kart 8 for a few hours and never plan to play it again. It was just beautiful deja vu. Zero actual innovation outside amazing graphics. I think 64 and DS are the best iterations of the series. 64 has the best battle modes, and the DS had mission mode which I loved.
That's the problem I had with Mario Kart 7. It was a fun race, but since I completely will not play online, it got old within a couple hours and it's why I don't want to buy 8 for $60. When I can find it for 1/2 off, I'll pop for it, just like I did on MK7. But hey at least both of them are nothing near as terrible as the DS and Wii titles.
MK8 does barely innovate, if you can call it that, placing that horn in there to deal with the cheapness of the spiky shell to a point.
It also has the hover craft sections, which pretty much entirely reverse the mechanics of collision, and allow you to do some wild stuff, like using someone else's momentum to spin them off a course/into an item, boosting from a bad place through all the racers up to first with a strong item/horn, etc.
Getting picked up out of pits faster is a HUGE improvement. Not innovative, but worth mentioning, as the pace of the game is barely halted, while still giving anyone who does fall enough loss to make it worth avoiding.
Oh, and now you can't hold 2 items, which is pretty important when considering how far ahead you can get, with no items, if you set of those hover sections correctly. It makes the game much more about racing/sliding/jumping correctly than item hoarding, at least compared to the older games.
Of course, all imo, but I'm quite happy with this one. Its the only game that gets played on the Wii U, and for us it alone justifies the cost.
Can't waaaait for the dlc. 8 tracks!? That's just cray