Games Beaten 2014

Anything that is gaming related that doesn't fit well anywhere else
Gamerforlife
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Re: Games Beaten 2014

Post by Gamerforlife »

prfsnl_gmr wrote:1. Hotline Miami (PS3)
2. Boulder Dash XL 3D (3DS)
3. Mirror's Edge (PS3)
4. Orcs & Elves (DS)
5. 3D Dot Game Heroes (PS3)
6. Justice League Heroes: The Flash (GBA)
7. Metal Gear (MSX/PS2)
8. Wario Land: Shake It! (Wii)
9. LittleBigPlanet: Game of the Year Edition (PS3)
10. Drill Dozer (GBA)
11. LittleBigPlanet 2: Special Edition (PS3)
12. South Park: The Stick of Truth (PS3)
13. Sonic & Sega All Stars Racing (PS3)
14: Uncharted: Drake's Fortune (PS3)
15. Angry Birds: Star Wars (3DS)
16. Nervous Brickdown (DS)
17. Dragon's Lair (ARCADE/DS)
18. Flashback: The Quest for Identity (GEN)
19. Jumping Flash! 2 (PS1)
20. Virtual Boy Wario Land (VB)
21. Super Street Fighter IV: Arcade Edition (PS3)
22. Nectaris: Military Madness (PS1)
23. Military Madness (TG16/PS1)
24. Thomas Was Alone (PS3)
25. Ys III: Wanderers from Ys (SNES)
26. Alien Chaos 3D (3DS)
27. Return Fire (3DO/PS1)
28. Puppeteer (PS3)

My children loved watching me play this game, and they were heavily invested in the story. I loved playing the game, and I spent many evenings playing it with both of them cuddled up to me. (I love my children immensely, and it was a pretty great gaming experience.)

The game itself is delightful 2D platformer that is simply overflowing with charm. (It is easily the most charming game I have played since Luigi's Mansion.) It controls wonderfully; the graphics and sound are top-notch; and it is loaded with secrets. The game's art direction and presentation, however, push it from "good" to "excellent". The game is presented as a very, very elaborate vaudeville-era puppet show, and it maintains this aesthetic throughout its seven "acts". Moreover, the game's characters - and its stupendous narrator - are constantly breaking the fourth wall, and playing the game actually leaves you with the impression that you are a participant in an amazing (if slightly chaotic) stage production.

In short, I loved this game. It ranks among the greatest 2D platformers of its generation; it has the best art direction outside of Okami; and I highly, highly recommend it.
Couldn't have said it better myself

An unheralded classic in my opinion, and it deserves that status so much more than so many other games that get it.
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BoneSnapDeez
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Re: Games Beaten 2014

Post by BoneSnapDeez »

Perhaps I shall try that one out. I've been looking for decent PS3 games that aren't RPGs.
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prfsnl_gmr
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Re: Games Beaten 2014

Post by prfsnl_gmr »

BoneSnapDeez wrote:Perhaps I shall try that one out. I've been looking for decent PS3 games that aren't RPGs.
You really should. It is very, very good. While it is a bit too easy, it is very fun and stuffed with secrests. Moreover, the art direction is like a cross between Terry Gilliam's The Adventures of Baron Munchausen and Tim Burton's The Nightmare Before Christmas with just a pinch of Japanese flavor. I loved it, and it delighted my children.
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Re: Games Beaten 2014

Post by dsheinem »

Games Beaten 2014
January-June
Spider - iOS
Metal Torrent - NDS
Injustice: Gods Among Us - PC
Thief Gold - PC
Shovel Knight - 3DS
Wolfenstein: The New Order - PC *new*
Spoiler Alert - PC *new*
Battle Arena Toshinden - Game Boy *new*

Total: 58


Games Beaten: 2013 2012 2011 2010

Been slowing down a bit in the game-playing department, as I've been doing lots of writing, traveling, and other things to close out my summer. I'd guess that things should pick up this weekend/coming week, though.

W:NO is a great reboot of the franchise and one of the best FPSs of the year so far.

Spoiler Alert is a platformer played in reverse and is very creative and original. I'd suggest checking it out.

BAT is probably my second favorite GB fighting game behind Killer Instinct, and it is arguably the strongest game in the series. A lot of fun...
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Xeogred
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Re: Games Beaten 2014

Post by Xeogred »

1. Dead Space 3* + Awakened (PS3)
2. Legend of Zelda Wind Waker HD (WiiU)
3. Super Metroid* (WiiU)
4. Binary Domain (PS3)
5. New Super Mario Bros U (WiiU)
6. Silent Hill 4 The Room (PS2)
7. Deus Ex: HR* Director's Cut (WiiU)
8. Donkey Kong Country Returns (Wii)
9. Donkey Kong Country Returns: Tropical Freeze (WiiU)
10. Resident Evil 6 (PS3)
11. Legend of Zelda: Link to the Past (WiiU)
12. Dark Souls 2 (PS3)
13. Dark Souls (PS3)
14. Deadly Premonition: Director's Cut (PS3)
15. Killzone 3 (PS3)
16. Zone of the Enders 2 HD (PS3)
17. Metroid Fusion* (WiiU)
18. Final Fantasy X HD (PS3)
19. Shovel Knight (WiiU)
20. Mario Kart 8 (WiiU)
21. New Super Luigi U (WiiU)
22. Doom II Master Levels (PS3)
23. Doom II No Rest for the Living (PS3)
24. Final Doom: Plutonia (PS3)
25. Final Doom: TNT Evilution (PS3)
26. Super Mario World* (WiiU)
27. Super Mario Bros 3* (WiiU)
28. Super Mario Bros* (WiiU)
29. Doom II* (PS3)
30. Metroid* (WiiU)
31. Ultimate Doom* | Doom Classic Complete (PS3)
32. Zelda II: Adventure of Link (WiiU)
33. Kirby's Adventure* (WiiU)


* = replay

Wrapped up the awesome Doom Classic Complete collection. Funny thing is Plutonia has always been one I like to rag on, but it might be my favorite of the vanilla bunch. It's greatest issue is that it's just simply ugly to look at (tons of brown, boring flat texturing). TNT looks a lot better but has some weird stinker levels. At times felt like it was inspired by Duke Nukem level design, those were cool.

The Doom II Master Levels were awful. There was maybe 2-3 decent levels out of the 20.

Doom, I always forget if the original has chaingunners or not, but nope. Not even Hell Knights. Still, I really dig episodes 2 and 4 a lot, with some good levels in episode 3. The first episode is nostalgic so it's cool. I probably like the levels more than most of Doom II, but the lack of half the enemies Doom II brought in and the super shotgun... it's a bit less fun overall.

I wish Doom 64 was included in all these ports/collections over the years. I might hit that up again soon.

Zelda II: Adventure of Link was a beast and I really enjoyed it. The Great Palace actually wasn't too bad (Valley of Death pissed me off more haha), just a bit time consuming, but I went in with tons of lives and lucked out with finding several red potions. So that helped. The Thunderbird and Dark Link fights actually felt really familiar... so maybe I did beat it once before, I'm not sure. In the end, it was a fun romp.

Kirby's Adventure, another fun replay. Still one of my favorite NES games visually, there's so many levels with cool water effects and graphics, etc. The game is oozing with style and charm. Great stuff.
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Czernobog
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Re: Games Beaten 2014

Post by Czernobog »

Game Beaten 2014

1. Bioshock - PC/Steam
2. Ryu ga Gotoku: Kenzan (second time, amazing game) - PS3/Jpn Import
3. Devil Children White Book - GBC/Jpn Import
4. Call of Cthulhu: Dark Corners of the Earth – Steam *NEW*
5. Shenmue II - Dreamcast/Jpn Import *NEW*

Devil Children White Book Thoughts:
So I just beat Devil Children: White Book for Game Boy Color. When I mentioned it in the RPG progress report, I would estimate I was at about the halfway point and that was about ten hours into the game. It's unfortunate that this one wasn't released in English, but I can see why it wasn't. Lucifer's a relatively good guy, you're a ten year old with a gun (albeit a devil capturing computer gun thing), and some of the angels turn out to have a little touch of the world domination-genocide frame of mind.

I really enjoyed this one. When I got it I wasn't sure what to expect since I do love the Shin Megami Tensei games, but this really just looked like a Pokemon clone to me. Even though SMT did the whole enemy join your team and fight for you thing first, there were a lot of other things clearly taken from Pokemon. Luckily, you can find all the devils in the game without trading with a friend (although the feature is in the game). It was a lot of fun though, and the story which started as simply go to devil world and get cure for your friend's sister became much more sinister and grandiose after you found the cure. There were a ton of different areas to explore along the way and the game is quite massive.

After you beat the game, you can continue playing in a prologue where you can more easily warp around the world, find new devils and explore at least one completely new area. The music and graphics were actually among the best I've experienced on a Game Boy cart. There's at least ten different music tracks, and you can buy discs in the game and switch which track is playing whenever you feel the urge. The graphics were incredibly colorful and popped out on the SP more than any other GBC game I've played.

This was a huge surprise for me, and is now easily in the top GB/GBC games I've ever played. I still keep picking it up to wander through some areas and collect/fuse new devils, and play a couple of the extra mini-games that are in some towns.
Call of Cthulhu: Dark Corners of the Earth Toughts *NEW* (From horror games thread)
Finished The Call of Cthulhu: Dark Corners of the Earth today and I adored the game. It was a lot of fun, even with it's flaws. It helped being a fan of Lovecraft though. The Shadow Over Innsmouth elements are presented well enough that someone just playing the game will understand them without issue, but there are other plot elements referring to The Shadow Out of Time, which I would have just felt poorly glossed over had I not read the story, especially in the ending. There's a lot of love for the source material and the gameplay was more varied than I expected, with chase sequences, light puzzles, some fps action, and stealth sections. I loved going insane and looking at all the mythos creatures, so the game gave me a score of "nut job" at the end.

Unfortunately, I did end up experiencing a couple bugs, which I passed without having to patch the game, but really broke the pace and took me out of the experience (Unofficial patches do exist though). That being said, there were also a couple bugs which were so hilarious that I enjoyed them. At one point I climbed a ladder to discover I couldn't stop and climbed infinitely out of the game map, and during the ending sequence I stepped onto a rock which made me noclip fairly quickly through a large expanse of the game, spinning the whole way.

Overall, this was a really atmospheric game and exploring Innsmouth, combined with the character interactions was a blast. Healing became much easier and interesting once I realized how to do it through the menu, instead of using the quick heal feature. You have to apply different means of medical aid to different portions of your body, such as sutures, bandages, and splints. There were some really intense sequences, the most notable being the hotel chase I mentioned earlier. Apparently they planned on making a couple sequels and it's really unfortunate that it's not going to happen. The game has some glaring flaws, but what it does right, it does fantastically.
Shenmue II Thoughts *NEW* (From Dreamcast thread)
I have at long last finished Shenmue II, almost fifteen years after finishing Shenmue. I sort of wish I would have played it back when I was younger, and if it came out on Dreamcast here in the U.S., I probably would have. I would have been more able to immerse myself in the world, and play leisurely at that time. At the same time, I'm glad I was able to play and understand the original Japanese version, something I couldn't have done back then.

Overall, the game was a great experience. Something I've always liked about these games, is I never feel like I'm playing a game, so much as I'm in Ryo's world, playing his story. Of course, I can just wander over to an arcade and play some Space Harrier or Outrun if I'm feeling the need for some classic gaming while I'm wandering around Ryo's world.

Probably one of my favorite aspects of Shenmue II, was wandering around areas loosely based on real locations, especially the walled city. It's fascinating that the city was still standing in 1987, when Ryo is there in Shemue II, but was mostly demolished soon after. I mentioned earlier that I wished the game had more emphasis on it's fighting system, and while it did have some difficult fights, nothing felt to me anywhere near as dramatic as the 70 man fight in the first Shenmue. However, I did enjoy seeking out move scrolls and participating in fighting matches for cash scattered throughout the areas, mostly in Kowloon.

As for the QTEs, I never did manage to fail any that changed the course of the game, or cutscenes, just ones that made me sit through cutscenes again or replay a segment, which was a shame. There was only one of these that actually annoyed me though. There are several QTEs after the disc 3 boss, and if you fail the last one (which I did because you have to hit a button and then two simultaneously--the game does give you major hints that this will happen, but I managed to land my thumb on one button before the other) you have to actually fight the boss over again from the beginning. This felt like artificial difficulty to me, but the boss was fairly easy, so it wasn't that big of a deal.
Also, as some of you have pointed out, I did indeed miss the duck races. I may very well pick up the game again and make sure to do the right things to experience them, but for now I'm pretty burned out on Shenmue.

I'll discuss the rest of my thoughts with spoiler tags, so I can talk more freely about the game's last two discs. NOTE: Spoiler within spoiler didn't work so anything after this may contain spoilers!

It's actually pretty difficult to collect my thoughts on Shenmue II. It's one of those games, along with its predecessor, which I can totally understand people not liking, but I absolutely loved the experience. These are games for people with patience and the willingness to get slowly invested into a narrative. What surprised me was that disc 3 was essentially a climax. The ascent of the Yellow Head building and the fight with Dou Niu while Lan Di looked on felt like a satisfactory ending to a chapter. Then the game told me to put in Disc 4. The entirety of Disc 4 felt like the perfect example of why some people don't like Shenmue and why some, myself included, absolutely adore these games. For anyone reading this who doesn't know, the fourth disc of Shenmue II is essentially walking and having conversations with Shenhua, the girl who appears to Ryo in Shenmue and is finally revealed. This whole disc is extremely slow, and in my opinion, extremely beautiful. I'm not just talking about the nature and the graphics in this segment, I'm talking about the conversations themselves. There's an option to hurry ahead instead of converse, and never once did I have an urge to press it. I was simply fascinated by everything Shenhua had to say, her questions about distant things, and her stories about her village.

As for the actual ending, with the mirror, the sword, and the peom....it does make you want to know where the hell the story was going. I understand the desire many have to see an end to this story, and I would also love to see this story continued but I also hope the story was pretty far from ending at this point. There are a lot of questions left unanswered, and more than one character's motivation is under some sort of scrutiny. It also seems pretty clear that quite a bit of mysticism, and possibly ancient magic was being brought into the story at this point. Also, I felt like Ren's final scene of throwing the knife into the map as he contemplated treasure felt like it may have been alluding to him playing a further role, which would be fantastic. This is one of those games that will stay with me for a long time, and I do genuinely hope we get a continuation of the story it started. Also, since we're in the spoiler tags, Rosebud was a sled, and Shenmue is a tree.
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noiseredux
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Re: Games Beaten 2014

Post by noiseredux »

1. King of Fighters R-2 (NGPC)
2. Dead or Alive 2 (Limited Edition) (DC)
3. Teenage Mutant Ninja Turtles: Turtles In Time (PS2)
4. Metal Gear (PS2)
5. Capcom Vs. SNK 2 (DC)
6. Sonic The Hedgehog Pocket Adventure (NGPC)
7. Bust-A-Move Pocket (NGPC)
8. Super Puzzle Figher IIX (DC)
9. Frogger 2: Swampy's Revenge (DC)
10. Puyo Puyo Fever (DC)
11. Phantasy Star Online (DC)
12. Among The Sleep (PC)
13. Titanfall (PC)
14. Wolfenstein: The New Order (PC)
15. Shovel Knight (PC)
16. Dragon's Lair (PC)
17. Escape Goat 2 (PC)
18. Dungeons & Dragons: Shadow Over Mystara (PC)
19. XCOM: Enemy Within (PC)
20. Ultra Street Fighter IV (PC)
21. The Banner Saga (PC)

Well I thought I'd love The Banner Saga. I didn't love it, but I did like it quite a bit. Personally I found the battles a little too simple (there's no different elevations of terrain for instance) and at times I felt the cut scenes (especially while walking to another town) were just too damn long. But at the same time the tone of the game was really well done. It's a 'serious' game - or at least the story is. If you're looking for a cross between Shining Force, Oregon Trail and a visual novel about Vikings... here ya go!
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Re: Games Beaten 2014

Post by MrPopo »

I felt like the combat in the Banner Saga was very interesting until I leveled up a few archers to have a good level of break. At that point it turned into a very basic tank and spank. The whole dynamic of the health = damage and armor reduces makes for some very interesting choices, but once you get a level or two it became very easy to set up a series of one-two punches of knocking off a lot of armor, then knocking off a lot of health and severely weakening enemies as a consequence.
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noiseredux
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Re: Games Beaten 2014

Post by noiseredux »

MrPopo wrote:I felt like the combat in the Banner Saga was very interesting until I leveled up a few archers to have a good level of break. At that point it turned into a very basic tank and spank. The whole dynamic of the health = damage and armor reduces makes for some very interesting choices, but once you get a level or two it became very easy to set up a series of one-two punches of knocking off a lot of armor, then knocking off a lot of health and severely weakening enemies as a consequence.
once leveled up a bit, there were even a lot of instances of "armor? I can just 1 or 2-hit this guy's health" too.
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Gamerforlife
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Re: Games Beaten 2014

Post by Gamerforlife »

Guacamelee Super Turbo Championship Edition

I absolutely DESPISE this game

Guacamelee is not a game that anyone ever said was easy, and yet they felt the need to make combat even MORE obnoxious and annoying than its predecessor. New, obnoxious enemies that can disappear and reappear at will. New, obnoxious enemies with unblockable attacks. They've also reworked several combat scenarios to make them more annoying than they were, including several areas where they pretty much just throw every goddamn enemy than can at you in a royal clusterfuck. Apparently, these fights are supposed to facilitate the new Intenso ability, but apparently no one every told the idiots at Drinkbox Studios that super modes are supposed to make you INVINCIBLE

Also, some of the enemy combinations they throw at you now are far cheaper than anything I recall in the original Guacamelee, like enclosing you in a tiny room with a sub boss with unblockable attacks, while several enemies that you can't reach throw projectiles at you. I also realized while playing this certain things that were cheap even in the original game, like the fact that enemies in a different dimensional plane than you can attack you at will, yet the game doesn't allow you to attack them unless you switch planes i.e. cheap, bullshit. Enemies should have to play by all the same rules the player does. Game Design 101.

This game is obnoxious. I'm getting so sick and tired of "hardcore" games, because it always just translates to cheap, unfair bullshit and this game is chock full of cheap shit. Get use to cheap hits, you take a LOT of them in this game

Oh, and the game also has some pointless, new areas and a cheap, new boss
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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