now that you guys are past some of the anti-academia approach...
Anecdotal, but i think i've stumbled across something similar to the claim in the OP: when classic gaming is discussed on a number of forums, i noticed a sort've revisionist take that stressed nintendo and downplayed sega, barely even acknowledging turbo, neo-geo etc. now, this might seem somewhat logical given both nintendo's ongoing success (well, relative anyway) and more importantly commercial relevance, right? But i also noticed that the same dozen or so first party adventure/platformers were named, as well as a few obligatory Square RPG's. I found it puzzling.
Then i realized: while sega had JPRG's, many were variants - strategy, action etc sub genres, while turbo had a few and SNK none (by nature). rather, genres now likewise niche - beat-em-ups, SHMUPs, simulators, arcade action (as well as arcade sports), horror etc - weren't commented upon, even when they were the bulk of the strength of those respective libraries; moreover, said genres often weren't commented on with the SNES either though, which i assume points to:
a) an unwillingness to dive into the crates of classic games, the way film students do with movies, etc - which i'd presume would have some interesting venn diagram overlap with modern gaming & said players' limited genres of appeal/attempts b) a sort've echo-chamber where despite the decades-old presence of emulators/ROMs information seems to stem from second-hand sources on an almost meme-like level
anyway, i think this (at least loosely) ties into a bit've what OP was referring to.
Very interesting article. What I take away from this (and the subsequent replies to the post) is how complex the issue really is. Emotion, experience, preference, nostalgia, opinion, knowledge, context, and personality all influence the matter.
I need to think it over a bit more, since the subjective influences account for so much of the complexity in this topic.
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