Have you seen EverQuest Next?
Re: Have you seen EverQuest Next?
I'm interested in it. I loved EQ when I was younger, and wasn't a fan of EQ2. I think EQN could bring a lot to the table with the "sandbox" style MMO. I know a lot of people are calling it a Minecraft rip-off or a "serious" Minecraft game, but we'll just have to wait and see. (Plus, a Minecraft style game in the EQ universe sounds pretty awesome to me either way.)
Re: Have you seen EverQuest Next?
Menegrothx wrote:I'm quite certain Darkfall did that
Far as I know they have more of a conquest system, with cities or city nodes that can be taken by different clans. So there's structures and things to build/destroy, but not something where the geography can actually change substantially.
But, so far things have been almost all talk on the Everquest Next side, so it'd remain to be seen how it actually works out. Arenanet had talked up GW2's dynamic events similarly, and they're a much simpler affair in reality.
Re: Have you seen EverQuest Next?
Is it worthwhile to pick up WoW for a month? or is it something that you have to invest 6 months into?
I tried it once , it gave me a stupid objective like kill 100 things . I do not like these type of objective because its obviousely saying "Go do something again and again and again , waste your time, then you will give you a little something. Then we will give you another time waster" .
I think games objectives should have a storyline attached to them or level completion , not collect or kill certain number of things.
I tried it once , it gave me a stupid objective like kill 100 things . I do not like these type of objective because its obviousely saying "Go do something again and again and again , waste your time, then you will give you a little something. Then we will give you another time waster" .
I think games objectives should have a storyline attached to them or level completion , not collect or kill certain number of things.
Re: Have you seen EverQuest Next?
To an extent, that's what those quests are doing. They're giving you goal-oriented level grinding, instead of self-imposed sitting out in an area killing the same mobs over and over.
Not that it's particularly exciting per se. Just that even without that structure, chances are you'd wind up doing something similar.
Usually you do have main story quests or at least more interesting quests to do as well. Or, in the larger scheme, plenty of different goals you could set out to complete.
What you could accomplish in a month would depend on a lot. How many hours you actually play, how efficient you manage to be in that time, and so on.
IMO, if the concern is inconsistent playtime, I'd pick a game that doesn't have a subscription fee. If the point is to see WoW due to the massive popularity and influence, maybe just start with the trial version.
Not that it's particularly exciting per se. Just that even without that structure, chances are you'd wind up doing something similar.
Usually you do have main story quests or at least more interesting quests to do as well. Or, in the larger scheme, plenty of different goals you could set out to complete.
What you could accomplish in a month would depend on a lot. How many hours you actually play, how efficient you manage to be in that time, and so on.
IMO, if the concern is inconsistent playtime, I'd pick a game that doesn't have a subscription fee. If the point is to see WoW due to the massive popularity and influence, maybe just start with the trial version.
Re: Have you seen EverQuest Next?
As a huge fan of the original EverQuest, but I'm not too excited about this next EverQuest. It has some nifty ideas. It seems to be an MMO MineCraft, which could be good in its own right, but I don't consider it to be an EverQuest successor from what we know so far. EQ was a game about community and discovery; risk and reward. It was a game that required teamwork, because you COULDN'T do everything by yourself. You needed the help of others to truly experience the game.
MMOs today take a different approach. They are like theme parks. You buy a ticket at the gate and then you get to go on all the rides for a day. You don't need anyone to go with you, but it can make things more fun. At the end you pick up a t-shirt at the giftshop on your way out. There are exceptions, but for the most part this is the modern MMO.
Unless SOE can make things require teamwork and offer a real challenge again, I'm just not that interested in EQN as an EverQuest game. Maybe the Minecraft aspects could interest me though...
MMOs today take a different approach. They are like theme parks. You buy a ticket at the gate and then you get to go on all the rides for a day. You don't need anyone to go with you, but it can make things more fun. At the end you pick up a t-shirt at the giftshop on your way out. There are exceptions, but for the most part this is the modern MMO.
Unless SOE can make things require teamwork and offer a real challenge again, I'm just not that interested in EQN as an EverQuest game. Maybe the Minecraft aspects could interest me though...
Re: Have you seen EverQuest Next?
@Isiolia
Do you know if the WoW community is friendly or not? I have no friends that wish to join up to play this game and I was wondering if it was usually just showing up online and introducing yourself to some one and they would play with you
Do you know if the WoW community is friendly or not? I have no friends that wish to join up to play this game and I was wondering if it was usually just showing up online and introducing yourself to some one and they would play with you
Re: Have you seen EverQuest Next?
Not sure really, since I've only played the trial version of WoW years ago. Most of my experience is with FFXI, which copied the EQ model of forcing player cooperation.
You shouldn't need to group up immediately, and WoW has a Dungeon Finder to auto-group people for raids if necessary. In general, most people in MMOs tend to be friendly provided you're polite, and putting forth a decent effort.
My guess is that if you want people to consistently party up on stuff, even if you don't need to, you'd need to find a decent social guild with like minded people. If you just yell in general chat, you'll probably get some help in form of pointing you to online resources and/or telling you it's soloable/etc

You shouldn't need to group up immediately, and WoW has a Dungeon Finder to auto-group people for raids if necessary. In general, most people in MMOs tend to be friendly provided you're polite, and putting forth a decent effort.
My guess is that if you want people to consistently party up on stuff, even if you don't need to, you'd need to find a decent social guild with like minded people. If you just yell in general chat, you'll probably get some help in form of pointing you to online resources and/or telling you it's soloable/etc

Re: Have you seen EverQuest Next?
Firstly, @RCBH, World of Warcraft has switched over to being partially F2P. You can create an account, download the game, and play it as much as you want without paying a cent. The catch is, unless you make the commitment of paying the monthly fee then your experience gain get's capped at level 20 for each character you make. But if you just want to try it out and see what it's like then go ahead. Also, as far as I know, the quests are all still mostly fetch quests of "go here, kill this" or some variant.
Now as a more general statement, my opinion on MMO's. I've got nothing against them, and in fact they sound really fun. RPG's with all the questing, leveling, stat and item management that I've come to love from the genre but with the ability to experience that stuff with other people. Sounds great. But I don't play any of them nowadays, because after a while every MMO I've ever played got boring and grindy once I reached a certain point. The Korean ones I've tried were grind heavy right from the start in most cases.
And of course, yes, there's the problem with the monthly fee's. If I pay for a month of gametime, then I'm going to feel obligated to play at least most of the days in that month lest my money go to waste.
Actually in fact, that's why I'm still open to the possibility of playing an MMO again. If it was a completely F2P one with enough quest variety so it didn't feel grindy too often then I could feasibly get into it. Also, any MMO I played would have to be friendly to a more casual gamer. Not that I'm casual in general, quite the opposite, but I'd be casual to an MMO players standard. There's no way I'm gonna grind for hours to get the best possible armor only for it to become obsolete when I reach the next dungeon, and there's no way I'm gonna have the time to get in a dedicated group of people in order to quest together and such.
Now as a more general statement, my opinion on MMO's. I've got nothing against them, and in fact they sound really fun. RPG's with all the questing, leveling, stat and item management that I've come to love from the genre but with the ability to experience that stuff with other people. Sounds great. But I don't play any of them nowadays, because after a while every MMO I've ever played got boring and grindy once I reached a certain point. The Korean ones I've tried were grind heavy right from the start in most cases.
And of course, yes, there's the problem with the monthly fee's. If I pay for a month of gametime, then I'm going to feel obligated to play at least most of the days in that month lest my money go to waste.
Actually in fact, that's why I'm still open to the possibility of playing an MMO again. If it was a completely F2P one with enough quest variety so it didn't feel grindy too often then I could feasibly get into it. Also, any MMO I played would have to be friendly to a more casual gamer. Not that I'm casual in general, quite the opposite, but I'd be casual to an MMO players standard. There's no way I'm gonna grind for hours to get the best possible armor only for it to become obsolete when I reach the next dungeon, and there's no way I'm gonna have the time to get in a dedicated group of people in order to quest together and such.
I feel old when talking to anyone my age yet too inexperienced to effectively talk to anyone older. Life is grand that way.
My twitter handle is @EckoExplores
My twitter handle is @EckoExplores
Re: Have you seen EverQuest Next?
Thats another thing I'd like to know , do you lose all your character's points and level if you stop paying or is it saved until next time you decided to pay for a mont or 6month subscription?
I really hate that strategy where you upgrade your character then you find out that your upgrade is weak for the next objective/level ... why did you upgrade me then?
I really hate that strategy where you upgrade your character then you find out that your upgrade is weak for the next objective/level ... why did you upgrade me then?
Re: Have you seen EverQuest Next?
In nearly all cases, your character is going to be left as-is in the event that you reactivate your account.