ninjainspandex wrote:The jump from composite to s-video is a huge improvement but the jump from s-video to rgb is not that huge. Also keep in mind alot of old games were designed using the blurryness of composite to their advantage. Like bushes in the sonic games with s-video they have a checkerboard pattern but composite blurs it to make it look semi-composite.
Do we have any documented proof anywhere that they were really designed that way? I mean the graphics were all likely made on RGB monitors anyway, so I dunno. Just a thought.
Either way, I'd take clearly seeing the dithered faux-transparency effect over the rainbow banding, blurriness, color bleed, and mess of other issues that composite brings in any day. Especially on the Genesis, which seems to have a much worse composite video output than most consoles.
Plus, Genesis RGB output is
awesome. There's just something about the color palette of the systems and the way everything seems to just 'pop' in RGB. It's really nice.