Flake wrote:The world actually getting destroyed. In Final Fantasy III/VI, you try to stop Kafka from disrupting the world's magic and fail. The world gets leveled and everything burns. The rest of the game was essentially revenge.
I cannot think of many games that had that as a plot element: actually losing the battle to save the world.
Ah, to that extreme, I see. That is quite more specific than FFIV's "lost a battle, castle destroyed". Although, one's just a logical step from the other.
@AppleQueso: I can always update accordingly! They'll be good to have down as a record of what motifs and plot devices they use.
Well in that case, I'll throw out Phantasy Star for first RPGs with a distinctively sci-fi setting too. If I'm wrong, I'm sure someone will correct me.
I know one of the early Ultima games had a space ship in it, but I think that's more of a case of a fantasy game with sci-fi elements sprinkled in as opposed to a full sci-fi setting.
Retrodude wrote:First video game "epic": By Atari 2600 standards, Adventure was intended to be. Does that count? If it doesn't, then I would say that Dungeons And Dragons for the Intellivision was the first.
I'm not sure "adventure" and "epic" are so synonymous. We might have to be more specific and flesh this out a bit more.