Sonic the Hedgehog remastered - uses retro engine - $2.99

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Krejlooc
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Re: Sonic the Hedgehog remastered - uses retro engine - $2.9

Post by Krejlooc »

Retronomy wrote:Considering that it's just the same game with widescreen support I don't see myself getting excited for this. I mean, a major part of the feel of speed IS the limited screen real-estate. Imagine playing Sonic Advance where your horizontal view is twice as large and that's about how impressive it's going to feel.

Of course I could be wrong, and want to be wrong.

Also, I don't know how this counts as "remastered" but at least they aren't slapping "HD" indiscriminately like they've been doing with a lot of their re-releases as of late.
Because they're rebuilding the entire game from scratch. This isn't a mere rom hack.
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Retronomy
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Re: Sonic the Hedgehog remastered - uses retro engine - $2.9

Post by Retronomy »

TheSonicRetard wrote:Because they're rebuilding the entire game from scratch. This isn't a mere rom hack.
I'm aware, but they're rebuilding the game in such a way that it's going to be the same exact game. The recent Sonic CD port was also good, but it wasn't anything I was jumping up and down for. The word remaster effectively means to improve the quality of the source material. More literally, it means to create a new master of the media in question.
I am not a firm believer that wider resolution is actually a means to improve the quality of the game. It may or may not prove to be beneficial, we just don't know that for certain.
The graphics will be the same, the music will (hopefully) be the same.

Now, an increase in FPS may prove beneficial and may even help to balance the wider resolution. Although, It's been a good year or so since I've played the recent Sonic CD port so I have no recollection if gameplay was actually noticeably smoother or not.
http://retrofiends.com My terrible retro video game reviews blog.
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Krejlooc
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Re: Sonic the Hedgehog remastered - uses retro engine - $2.9

Post by Krejlooc »

Retronomy wrote:
TheSonicRetard wrote:Because they're rebuilding the entire game from scratch. This isn't a mere rom hack.
I'm aware, but they're rebuilding the game in such a way that it's going to be the same exact game. The recent Sonic CD port was also good, but it wasn't anything I was jumping up and down for. The word remaster effectively means to improve the quality of the source material. More literally, it means to create a new master of the media in question.
I am not a firm believer that wider resolution is actually a means to improve the quality of the game. It may or may not prove to be beneficial, we just don't know that for certain.
The graphics will be the same, the music will (hopefully) be the same.

Now, an increase in FPS may prove beneficial and may even help to balance the wider resolution. Although, It's been a good year or so since I've played the recent Sonic CD port so I have no recollection if gameplay was actually noticeably smoother or not.
The music will actually be different. You'll likely have the option of selecting between remixed music and the original.

There will undoubtedly be a bevvy of added features. You can expect an added spin dash, for example. There is a new time attack mode. And, as I detailed prior, using a new engine will would allow for Tails and Knuckles to be easily added, as Tails was in Sonic CD.

Further more, it's just flat out beneficial for Sega to have a brand new source port of these old games. They've been relying on emulated m68k code for decades now. Having the ability to have Sonic 1-knuckles running natively on modern hardware allows flexibility. There could be, for example, cheap expansion packs in the future.

EDIT: As for Sonic CD, it wasn't really smoother (as someone who was pretty good at speed running the original, the physics are actually slightly off which makes time traveling in certain parts difficult), but the 3D special stages were light years smoother. Perhaps the new Sonic 1 special stages will actually rotate around smoothly, rather than rotating in 60-or-so steps.
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Retronomy
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Re: Sonic the Hedgehog remastered - uses retro engine - $2.9

Post by Retronomy »

TheSonicRetard wrote:
Retronomy wrote:
TheSonicRetard wrote:Because they're rebuilding the entire game from scratch. This isn't a mere rom hack.
I'm aware, but they're rebuilding the game in such a way that it's going to be the same exact game. The recent Sonic CD port was also good, but it wasn't anything I was jumping up and down for. The word remaster effectively means to improve the quality of the source material. More literally, it means to create a new master of the media in question.
I am not a firm believer that wider resolution is actually a means to improve the quality of the game. It may or may not prove to be beneficial, we just don't know that for certain.
The graphics will be the same, the music will (hopefully) be the same.

Now, an increase in FPS may prove beneficial and may even help to balance the wider resolution. Although, It's been a good year or so since I've played the recent Sonic CD port so I have no recollection if gameplay was actually noticeably smoother or not.
The music will actually be different. You'll likely have the option of selecting between remixed music and the original.

There will undoubtedly be a bevvy of added features. You can expect an added spin dash, for example. There is a new time attack mode. And, as I detailed prior, using a new engine will would allow for Tails and Knuckles to be easily added, as Tails was in Sonic CD.

Further more, it's just flat out beneficial for Sega to have a brand new source port of these old games. They've been relying on emulated m68k code for decades now. Having the ability to have Sonic 1-knuckles running natively on modern hardware allows flexibility. There could be, for example, cheap expansion packs in the future.
I'm not arguing these points at all. In fact, I'm glad that they're finally getting new sources for their ports. Previous to the Sonic CD port, we only had the Sonic Gems Collection and that very questionable PC port (that I still played to death regardless.)

I'm not sure how I feel about the remixed music. If Sonic Generations is a good indicator of potential quality, I'd have no problems with them as long as the original sound tracks are available.

Ultimately I hope they release this for PC aswell. I need a good solution outside of emulation to play on my PC (and those rom ports just don't cut it for me.)
http://retrofiends.com My terrible retro video game reviews blog.
AppleQueso

Re: Sonic the Hedgehog remastered - uses retro engine - $2.9

Post by AppleQueso »

Retronomy wrote: Ultimately I hope they release this for PC aswell. I need a good solution outside of emulation to play on my PC (and those rom ports just don't cut it for me.)
Wasn't the Sonic CD port released on PC? If so I imagine this will make its way to PC in time as well.
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Retronomy
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Re: Sonic the Hedgehog remastered - uses retro engine - $2.9

Post by Retronomy »

AppleQueso wrote:
Retronomy wrote: Ultimately I hope they release this for PC aswell. I need a good solution outside of emulation to play on my PC (and those rom ports just don't cut it for me.)
Wasn't the Sonic CD port released on PC? If so I imagine this will make its way to PC in time as well.
Yes, sir. It was.
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Krejlooc
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Re: Sonic the Hedgehog remastered - uses retro engine - $2.9

Post by Krejlooc »

seems sega has plans to use the Retro Engine for other remasters beyond Sonic:

http://segabits.com/blog/2013/03/28/mor ... confirmed/
Slide to Play also noted that a SEGA executive indicated that future Genesis games on digital marketplaces would receive the remastering treatment, by casually stating “that was the plan.” If true, SEGA could eventually update existing games like Golden Axe, Streets of Rage, Shining Force, and Gunstar Heroes, as well as release titles not yet seen on mobile devices.
I've been talking to the bombergames people, and they aren't interested in trying to start talking to Sega again to try and get Streets of Rage remake published by Sega. But jesus christ that's a match made in heaven, I'll give them another push.
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Retronomy
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Re: Sonic the Hedgehog remastered - uses retro engine - $2.9

Post by Retronomy »

I decided to compare Sonic CD original vs the remake with 16:9 resolution.
I've found that outside of some questionable physics (especially noticable on the pinbal themed boss battle) the games are fairly consistent.

I've also found that, yes, it is noticeably smoother at the constant 60 fps, and the wider screen resolution doesn't hurt but actually helps to maintain a sense of smoothness.
So, yeah, I'm beginning to get excited.
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Re: Sonic the Hedgehog remastered - uses retro engine - $2.9

Post by aaron »

TheSonicRetard wrote:
AppleQueso wrote:Too bad it won't control very well, being iOS and all.

Hopefully they bring it over to PSN or something.
Android supports bluetooth controllers. Totally the way I played Sonic CD on my tablet.

Sonic Retro is hinting that Sonic 2 will be next. Also announced: House of the Dead Overkill: The lost files.
THIS. or get an ipad and jailbreak it and use blutrol. it's wonderful. best decision i've made with regard to mobile gaming.
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CFFJR
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Re: Sonic the Hedgehog remastered - uses retro engine - $2.9

Post by CFFJR »

So, this is out as of today.

http://blogs.sega.com/2013/05/16/sonic- ... more-17271

Tails and Knuckles are indeed unlockable.

Image

Image

Image

Yeah baby!

They need to release this on xbla, but I'll buy the android version in the meantime.
GameSack wrote:That's right, only Sega had the skill to make a proper Nintendo game.
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