Crytek: 'The notion of single-player has to go away'
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FerretGamer
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Re: Crytek: 'The notion of single-player has to go away'
I guess its a good thing I don't care about Crytek games. 
Exhuminator wrote:Sega gonna Sega.
Re: Crytek: 'The notion of single-player has to go away'
Crytek strikes me as another DICE; they are good at making engines but their dogmatic approach to making the same type of game over and over has turned them stale and austere.
Still want a Mirror's Edge 2 though
Still want a Mirror's Edge 2 though
Thy ban hammer shalt strike 

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Gamerforlife
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Re: Crytek: 'The notion of single-player has to go away'
I look at their games and just see your typical, run of the mill, tough guys running around shooting stuff games like everything else on the market these days. Never had any interest in playing anything by the them. They're just another cog in the machine.FerretGamer wrote:I guess its a good thing I don't care about Crytek games.
The cover art for their games alone just screams, "nothing to see here" to me.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Re: Crytek: 'The notion of single-player has to go away'
Those mutants were bullshit, but I enjoyed the encounters with the humans enough to put up with 'em.Xeogred wrote:The monsters in Far Cry 1 were incredibly annoying, same with the aliens in the Crysis games, etc, yeah.
casterofdreams wrote:On PC I want MOAR FPS!!!|
- Cronozilla
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Re: Crytek: 'The notion of single-player has to go away'
The only unique aspect to Crytek games is, there is actually a large amount of freedom to how you go about things. The games can be tailor played, so to speak. You're not generally forced to play one way vs another, you can play stealth or commando, or whatever type of play you want. They also have more of a simulation approach to how the world works, so you can manipulate it like you could in real-life (being able to shoot the raft down in Far Cry, comes to mind, you can skip an entire section if you wish, and it's not cheating)
But ... the CEO always has these lofty ideals that he puts across when talking to people and most developer faces do, by the way. (This last week Cliff Bleszinski was explaining to us how it's actually ok to be overly charged for services they can't properly subsidize with financial models they have no idea how to reduce) So, people say shit all the time.
If you consider ... Cevat Yerli hasn't exactly had dogmatic prophetic words for the industry, almost ever. The guy is talking about metric feedback from customer usage of titles, that's it. They have a strong emphasis on improving (not really improving, just utilizing) tech that other devs aren't, but, obviously, no one would accuse CryTek of having monumental games. They have recipes that could turn out something incredible, but it's not particularly likely that game design is their foray (In fact, I know it's not, the company formed when making the CryEngine 1 which eventually became Far Cry. Which, at the time, was an attempt to show people how they could utilize real-time graphics. The game, as a result, had a real generic everything approach with a jungle setting)
So ... you're hearing a tech-business guy talk about an industry from a business and metric perspective. This is not unlike anything we hear on a daily basis from people on the developer side.
Also, there is actually a lot of proof that proper maintenance and support of a great title will make the original title sell very well for years, both Blizzard and Valve have done this more than once. But, I think the issue is, really, instead of blaming customers for wanting to pay less for games or something like that ... maybe publishers should look at less short sighted profit mechanisms.
But ... the CEO always has these lofty ideals that he puts across when talking to people and most developer faces do, by the way. (This last week Cliff Bleszinski was explaining to us how it's actually ok to be overly charged for services they can't properly subsidize with financial models they have no idea how to reduce) So, people say shit all the time.
If you consider ... Cevat Yerli hasn't exactly had dogmatic prophetic words for the industry, almost ever. The guy is talking about metric feedback from customer usage of titles, that's it. They have a strong emphasis on improving (not really improving, just utilizing) tech that other devs aren't, but, obviously, no one would accuse CryTek of having monumental games. They have recipes that could turn out something incredible, but it's not particularly likely that game design is their foray (In fact, I know it's not, the company formed when making the CryEngine 1 which eventually became Far Cry. Which, at the time, was an attempt to show people how they could utilize real-time graphics. The game, as a result, had a real generic everything approach with a jungle setting)
So ... you're hearing a tech-business guy talk about an industry from a business and metric perspective. This is not unlike anything we hear on a daily basis from people on the developer side.
Also, there is actually a lot of proof that proper maintenance and support of a great title will make the original title sell very well for years, both Blizzard and Valve have done this more than once. But, I think the issue is, really, instead of blaming customers for wanting to pay less for games or something like that ... maybe publishers should look at less short sighted profit mechanisms.