Inferior Saturn Ports

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TheRev
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Inferior Saturn Ports

Post by TheRev »

The best version of a game IS NOT always on the Saturn. I learned this the Hard way when Playing Super Street Fighter II X.

So there are 3 ports on the Saturn I know that aren't up to snuff...those are

Marvel Super Heroes (famously pointed out here)
Genkriden (According to Retrocore's Yakumo)
and Super Street Fighter II X on the Street Fighter collection.

I know there are others. So... GO!
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dunpeal2064
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Re: Inferior Saturn Ports

Post by dunpeal2064 »

All I can think of at the moment is Strikers 1945 II and Donpachi.

Maybe SotN? I've never tried the Saturn ports. Same goes with Lunar, although the packaging alone makes me favor the ps1 release.

This one is up for debate, but I think the japanese ps1 release of Thunderforce V is better than the Saturn port. The Working Designs localization was drastically changed, as WD is infamous for doing, and while they were good with RPGs, they sucked with shooters. So, most people claim the Saturn port is better, comparing it to the localized version, and writing off the original japanese release.
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Re: Inferior Saturn Ports

Post by TheRev »

SOTN is up for debate. Graphically it may have some issues but there's an extra area and you can play as Maria and Richter from the start.

Thunder Force V I think Boils down to preference. I'll probably get both versions.
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valgalder
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Re: Inferior Saturn Ports

Post by valgalder »

I loved the Saturn SOTN (Dracula X) when it came out merely for the extra content.. not only the extra 2 levels, but the ability to play as Richter and Maria from the start.. as well as the 3rd hand,and a plethera of extra items. HOWEVER... looking back overall,, the PS1 is still the better game for many reasons, unfortunately.
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8bit
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Re: Inferior Saturn Ports

Post by 8bit »

dunpeal2064 wrote:This one is up for debate, but I think the japanese ps1 release of Thunderforce V is better than the Saturn port. The Working Designs localization was drastically changed, as WD is infamous for doing, and while they were good with RPGs, they sucked with shooters. So, most people claim the Saturn port is better, comparing it to the localized version, and writing off the original japanese release.


How did working designs change the game exactly? I've never heard about this. I own the US copy and the Saturn copy so I will have to try to discover it for myself I guess.
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dunpeal2064
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Re: Inferior Saturn Ports

Post by dunpeal2064 »

TheRev wrote:SOTN is up for debate. Graphically it may have some issues but there's an extra area and you can play as Maria and Richter from the start.

Thunder Force V I think Boils down to preference. I'll probably get both versions.


Yeah, with TFV its definitely getting "nit-picky", both japanese releases are good, and have their pluses. I had always heard the same was true with SotN, but I didn't know the specifics. That extra area has me wanting to give it a go sometime.
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Re: Inferior Saturn Ports

Post by pierrot »

dunpeal2064 wrote:I had always heard the same was true with SotN, but I didn't know the specifics. That extra area has me wanting to give it a go sometime.


The main 'Issue' with Yasoukyoku on the Saturn is that the 3D sprite work wasn't handled perfectly, and the transparencies aren't as pretty as they are in the PS1 version. Other than that, there really aren't any technical failings, and I think the ability to run in the later half of the game more than makes up for some slightly less polished visuals in very specific areas.
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dunpeal2064
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Re: Inferior Saturn Ports

Post by dunpeal2064 »

8bit wrote:
dunpeal2064 wrote:This one is up for debate, but I think the japanese ps1 release of Thunderforce V is better than the Saturn port. The Working Designs localization was drastically changed, as WD is infamous for doing, and while they were good with RPGs, they sucked with shooters. So, most people claim the Saturn port is better, comparing it to the localized version, and writing off the original japanese release.


How did working designs change the game exactly? I've never heard about this. I own the US copy and the Saturn copy so I will have to try to discover it for myself I guess.


To be honest, I can't even remember what it was. It was something little, nothing to the likes of what they did to Silhouette Mirage, but its been so long since I've played any version of TFV that I can't recall. I remember liking the localization more than the Saturn port too. But, none of the ports are bad.
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valgalder
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Re: Inferior Saturn Ports

Post by valgalder »

pierrot wrote:
dunpeal2064 wrote:I had always heard the same was true with SotN, but I didn't know the specifics. That extra area has me wanting to give it a go sometime.


The main 'Issue' with Yasoukyoku on the Saturn is that the 3D sprite work wasn't handled perfectly, and the transparencies aren't as pretty as they are in the PS1 version. Other than that, there really aren't any technical failings, and I think the ability to run in the later half of the game more than makes up for some slightly less polished visuals in very specific areas.


The slightly greater loading times, plus lag time getting to the menu / map screen also hinders the game a bit.
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Ghegs
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Re: Inferior Saturn Ports

Post by Ghegs »

dunpeal2064 wrote:
8bit wrote:
dunpeal2064 wrote:This one is up for debate, but I think the japanese ps1 release of Thunderforce V is better than the Saturn port. The Working Designs localization was drastically changed, as WD is infamous for doing, and while they were good with RPGs, they sucked with shooters. So, most people claim the Saturn port is better, comparing it to the localized version, and writing off the original japanese release.


How did working designs change the game exactly? I've never heard about this. I own the US copy and the Saturn copy so I will have to try to discover it for myself I guess.


To be honest, I can't even remember what it was. It was something little, nothing to the likes of what they did to Silhouette Mirage, but its been so long since I've played any version of TFV that I can't recall. I remember liking the localization more than the Saturn port too. But, none of the ports are bad.


I don't recall WD doing anything drastic with TFV. They changed the easiest difficulty so you couldn't access the later stages on it, forcing you to play on at least the default difficulty setting to be able to beat the game. They also ran that score competition for the game, and for that reason they added the password given at the end of the game so you can enter. So these were actually fairly good changes.

As for the original question, Sega Rally Championship. I understand the PS2 port is pretty much arcade-perfect.
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