NVidia moves into the handheld market?

Anything that is gaming related that doesn't fit well anywhere else
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: NVidia moves into the handheld market?

Post by MrPopo »

isiolia wrote:
That sounds like way too much of a pain. I guess this handheld could be good for the homebrew scene. Though I can't see it being popular with the general audience.
Yet the same ability on a Wii U is praised constantly. :roll:
Bad comparison. This is buying a new piece of hardware to stream data and requires you to rejigger your PC to be compatible. The Wii U is a fully integrated experience and is designed to promote a synergy between the main TV and the tablet controller.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: NVidia moves into the handheld market?

Post by noiseredux »

isiolia wrote: Yet the same ability on a Wii U is praised constantly. :roll:
in fairness, I think this looks just as stupid as the Wii-U. :P
Image
User avatar
isiolia
Next-Gen
Posts: 5785
Joined: Mon May 16, 2011 1:52 pm
Location: Virginia

Re: NVidia moves into the handheld market?

Post by isiolia »

MrPopo wrote:
isiolia wrote:
That sounds like way too much of a pain. I guess this handheld could be good for the homebrew scene. Though I can't see it being popular with the general audience.
Yet the same ability on a Wii U is praised constantly. :roll:
Bad comparison. This is buying a new piece of hardware to stream data and requires you to rejigger your PC to be compatible. The Wii U is a fully integrated experience and is designed to promote a synergy between the main TV and the tablet controller.
No, this is using a capability that could and should be there already, as an additional function of two devices that each do something else.

My point about it was that you have plenty of people praising the ability of the Wii U to stream games to the Gamepad in another room. Seems like it should be just as appealing with another device.

It could be the only reason someone buys one, but, if game streaming is their primary interest it trounces the Wii U soundly. To use myself as an example...I have zero Wii U games, or Wii U. I'd have to buy either one. Probably $400 or so, and I could play...I dunno, NSMB:U? Whatever this costs and I can play the literally hundreds of PC games I already own (from a PC that already has an nVidia card :mrgreen: ). Now, personally, I don't really care about it either way, just saying, there's a very large angle to it there.
User avatar
Jrecee
Next-Gen
Posts: 4520
Joined: Sat Dec 06, 2008 10:33 pm

Re: NVidia moves into the handheld market?

Post by Jrecee »

I really don't think anyone is praising the Wii U for its ability to stream games to the gamepad alone. It's a nice feature on a fully integrated console, not an add-on for an existing system.

I really don't get the point of this though, why would I want to stream my PC games to a tiny screen in another room?
User avatar
irixith
Next-Gen
Posts: 1771
Joined: Tue Aug 17, 2010 3:22 pm
Location: Canada

Re: NVidia moves into the handheld market?

Post by irixith »

I am so sick of seeing all of these dime a dozen android "gaming" devices. There's no possible ability for them all to co-exist, and all they do is fracture the market. They look ridiculous, tablets with controller halfs attached, 360 controller knockoffs with screens -- for a market filled with virtual button and touchscreen swipe games. Then there's an enormous range of compatibility, depending on what cheap Chinese knockoff processor powers your device compared to whatever underwhelming processor in another tries to compete with Tegra....

Bleh. Not interested.
User avatar
isiolia
Next-Gen
Posts: 5785
Joined: Mon May 16, 2011 1:52 pm
Location: Virginia

Re: NVidia moves into the handheld market?

Post by isiolia »

Jrecee wrote:I really don't think anyone is praising the Wii U for its ability to stream games to the gamepad alone. It's a nice feature on a fully integrated console, not an add-on for an existing system.

I really don't get the point of this though, why would I want to stream my PC games to a tiny screen in another room?
Not saying that it's the only thing the Wii U has, just that I've not seen it brought up as a negative.

What nVidia is showing is a stand-along Tegra 4 based Android device - something that all on its own is a more capable machine than any portable system thus far (including the Vita). Like all the other Android consoles showing up, the catch there is more about software.

The ability to stream games is an additional feature. It's actually more the home/lite version of their game streaming tech Grid.
From what they've said, the consumer version just being an around the house thing is just a starting point (probably more a question of available bandwidth than what they can do though). Even with that I think it'd appeal to some people - maybe you want to run dailies or farm in an MMO while you watch TV in another room, for example. Maybe it'll mean that two people can use the same PC, much like the Wii U advertises the feature for.
User avatar
Jrecee
Next-Gen
Posts: 4520
Joined: Sat Dec 06, 2008 10:33 pm

Re: NVidia moves into the handheld market?

Post by Jrecee »

irixith wrote:I am so sick of seeing all of these dime a dozen android "gaming" devices. There's no possible ability for them all to co-exist, and all they do is fracture the market. They look ridiculous, tablets with controller halfs attached, 360 controller knockoffs with screens -- for a market filled with virtual button and touchscreen swipe games. Then there's an enormous range of compatibility, depending on what cheap Chinese knockoff processor powers your device compared to whatever underwhelming processor in another tries to compete with Tegra....

Bleh. Not interested.
Pretty much. After Ouya's crazy Kickstarter, everyone wants a piece. Except throwing out 50 android devices is exactly the problem and only makes things worse. The reason I won't spend any time making my games work for these devices is the same reason I won't spend the time optimizing my game for all those iphone game controllers: Not enough users. The secret is standardization, which is what Ouya provides. When every one of my potential users has the same hardware, I can design games with that in mind.
Post Reply