The idea amused me, so I thought I'd share. If anyone else gets a kick out of this sort of thing, feel free to discuss your own character profile, how you imagine your fellow Racketboys would turn out, or whatever else you'd like.
Here's a short selection of character sketches that popped into my mind along the fighting game theme:
Nemoide
Type: Mad Scientist
Fighting Style: Higher speed, lower strength.
Specialty: Ranged attacks.
Special attack(s): The Bunsen Burner (ranged attack -- think Hadouken)
I know Nemoide for his deep love for monster movies and interest in researching challenging and/or unusual topics (synthesizers, alchemy, etc.) by way of dense books and manuals. Put these things together and it's not hard to exaggerate him into the mad scientist archetype -- a classification which I know he'll welcome.
o.pwuaioc
Style: Knight (full armor)
Fighting Style: High defense, lower speed.
Specialty: Counter attacks.
Special attack(s): Socratic Shield (reflects certain attacks back at opponent); Catharsis Counter (deals damage after a certain amount has been absorbed)
o.pwuaioc's previous avatar of Cecil Harvey makes it difficult for me to imagine his character in anything other than full armor, and his love of ancient Greek culture (language, philosophy, etcetera) is a veritable treasure trove of move names and inspirations.
fvgazi
Style: Musician
Fighting Style: Average stats, but has a large library of complex combos.
Specialty: Combos.
Special attacks(s): Sawtooth Wave
I think of fvgazi as a musician, and I know he has an interest in chiptune and digital music. I thought it would be cool if the further you get into a complex combo for his character, the more a musical theme gets fleshed out in-game.
