Why we kill (in games)

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Pulsar_t
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Why we kill (in games)

Post by Pulsar_t »

http://www.edge-online.com/features/why-we-kill/

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An interesting read and they did in fact consult a few experts too. None of that sensationalistic stuff. However it is sad that CoD manages to outsell everything else by such a wide margin.. And it is a market after all, not an art exhibit. Violence is the easiest ticket to generate sales.
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Hatta
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Re: Why we kill (in games)

Post by Hatta »

It's not just the violence that makes CoD such a big seller. It's the military fetishism.
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dsheinem
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Re: Why we kill (in games)

Post by dsheinem »

Hatta wrote:It's not just the violence that makes CoD such a big seller. It's the military fetishism.
and, perhaps, the solid gameplay, sharp production values, and large online competitive community?
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MrPopo
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Re: Why we kill (in games)

Post by MrPopo »

dsheinem wrote:
Hatta wrote:It's not just the violence that makes CoD such a big seller. It's the military fetishism.
and, perhaps, the solid gameplay, sharp production values, and large online competitive community?
Nope. Only the military fetishism.
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BoringSupreez
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Re: Why we kill (in games)

Post by BoringSupreez »

MrPopo wrote:
dsheinem wrote:
Hatta wrote:It's not just the violence that makes CoD such a big seller. It's the military fetishism.
and, perhaps, the solid gameplay, sharp production values, and large online competitive community?
Nope. Only the military fetishism.
That's why it sold zero copies abroad.
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Menegrothx
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Re: Why we kill (in games)

Post by Menegrothx »

dsheinem wrote:
Hatta wrote:It's not just the violence that makes CoD such a big seller. It's the military fetishism.
and, perhaps, the solid gameplay, sharp production values, and large online competitive community?
:lol: No. Casual xbox live gaming != competitive gaming. We've already discussed before (one of the reasons) why the gameplay isn't solid.
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dsheinem
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Re: Why we kill (in games)

Post by dsheinem »

Menegrothx wrote:
dsheinem wrote:
Hatta wrote:It's not just the violence that makes CoD such a big seller. It's the military fetishism.
and, perhaps, the solid gameplay, sharp production values, and large online competitive community?
:lol: No. Casual xbox live gaming != competitive gaming. We've already discussed before (one of the reasons) why the gameplay isn't solid.
Except that plenty of people play the game on PC or PS3, not everyone who plays the game on any of those platforms simply plays casually or in random matchmaking games, and there is indeed a competitive online community around the games - much more than almost any other title, in fact.

Anyway, I don't mean to derail this thread with COD defending, but too many folks on here seem to dismiss the game (and most in the genre) for reasons rarely related to the actual experience of playing it.
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Gunstar Green
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Re: Why we kill (in games)

Post by Gunstar Green »

The whole "call games you don't like and their communities casual" thing reminds me a lot of the "you're not a real geek" discussion.

If you don't like something that otherwise gets a lot of praise it's likely because it wasn't made for people like you.
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Luke
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Re: Why we kill (in games)

Post by Luke »

Isn't the short answer to this question "because that's the goal of the game"?
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BoneSnapDeez
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Re: Why we kill (in games)

Post by BoneSnapDeez »

dsheinem wrote: Anyway, I don't mean to derail this thread with COD defending, but too many folks on here seem to dismiss the game (and most in the genre) for reasons rarely related to the actual experience of playing it.
How do you know this? I play many FPS games and have completed several CoD titles. I've even played them competitively at conventions. I find them to be terribly dull, and the military fetishism makes me queasy.

I can't comment on the article unfortunately, as it seems to be blocked at my workplace.
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