I hate to say it, but I sorta feel the same way. The game starts out great, and the style of combat feels really fresh.MrPopo wrote:Burn the heathen!Valkyrie-Favor wrote:It's okay, Secret of Mana isn't that great anyway.
However, I don't think the game grows very well as you go along. You start out with a cool weapon... and then just get weapons that don't really feel to different, and are usually just used in a really gimmicky way. Same with the magic, it starts out cool, and then just rinses/repeats. Oh boy, another element, another buff, another set of crap magic I have to level.
The gear is entirely store-bought until the very end of the game, where you are supposed to assume that NOW enemies will drop something useful, but at a pretty low rate. The story couldn't even move along without just sending you on a wild goose chase after a Sage, which while looking for him you play through probably 50% of the game with no story.
I enjoyed some of the boss fights, but other than that, I just do not see what makes this game so great. I still really wanted to finish it, just in case the ending redeemed it, but anything short of the characters pulling cheetahmen out of their asses would still leave the game pretty bland.
I know a lot of these complaints are common to the genre, but usually I get hooked to the characters and their unique abilities (Finally seeing a triple move in Chrono Trigger with characters I love, or pretty much anything from Final Fantasy 6). In SoM, I never found myself thinking, "Oh man, can't believe I just got that skill", or "Holy crap, I wondered off and found a chest with the coolest equipment evar"
... geeze, ddin't mean to type that much
