Stupidest game ideas that really exist

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J T
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Re: Stupidest game ideas that really exist

Post by J T »

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Menegrothx
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Re: Stupidest game ideas that really exist

Post by Menegrothx »

Still waiting to to hear names being mentioned when it comes to good FPS games with regenerating health.
isiolia wrote: Regenerating health doesn't always mean running away from the action. It's often either finding cover while being fired at, or just being able to run to the next thing instead of resting or hunting for items. In any case, the design of the game is creating a bar for the particular encounter. Can you perform well enough to succeed with the amount of items and/or breathing room provided?

Given that CoD also magically generates enemies until you rush their spawn point (at least in some places), it's not exactly a realistic game in the first place. Health items are laughably ridiculous in their own right too, if the point is realism. If you want realistic, you'd get tired, a small injury would impair performance, and a larger one would mean your involvement in the mission (and the rest of the events depicted in the game) is probably over.
Single player is quite irrelevant, regenerating health doesn't really hurt the singleplayer experience if it's built that concept in mind. It's multiplayer what you should be concerned about. What you should do is compare CS, Quake, W:ET/TF2 and COD: MW with each other. No way to regain health what so ever/Health and armor pick ups and boosts/Medics/Regenerating health. They all play differently as a result.

America's Army has a nice system. When you get shot non-fatally you start bleeding. If you dont get first aid you'll bleed to your death eventually. First aid only stops you from bleeding but it wont give you any health back.
dsheinem wrote: and as Boring pointed out, regen health is not new - it's been around since at least the 8-bit days in a variety of genres and is even a staple in a tough series like Ys.
A HP/S effect or a HOT spell in a RPG and regenerating health in FPS are so different that there's no sense comparing the two.
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Re: Stupidest game ideas that really exist

Post by dsheinem »

Menegrothx wrote:Still waiting to to hear names being mentioned when it comes to good FPS games with regenerating health...Single player is quite irrelevant. It's multiplayer what you should be concerned about.
I am mostly talking about single player experiences as I only dabble in mutiplayer in FPSs and then only non-competitively.

Here's a list of a variety of ways that regenerating health has been done - http://tvtropes.org/pmwiki/pmwiki.php/M ... tingHealth

Some of those work well and are found in tough single player games (or single player games with tough sections) and some do not. Some recent games that I think have tough portions are STALKER, Metro 2033, Resistance, FEAR, and Far Cry 2.

Menegrothx wrote:A HP/S effect or a HOT spell in a RPG and regenerating health in FPS are so different that there's no sense comparing the two.
That's not how it works in Ys, which was the game mentioned. Again, I'll refer you to the list above to see old games and new, some of which have a reputation for difficulty.
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Re: Stupidest game ideas that really exist

Post by AppleQueso »

Shadow of the Colossus has regenerating health. It works just fine.
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Re: Stupidest game ideas that really exist

Post by Menegrothx »

dsheinem wrote: I am mostly talking about single player experiences as I only dabble in mutiplayer in FPSs and then only non-competitively.
dsheinem wrote: Some of those work well and are found in tough single player games (or single player games with tough sections) and some do not. Some recent games that I think have tough portions are STALKER, Metro 2033, Resistance, FEAR, and Far Cry 2.
This argument has nothing to do with difficulty, it's about how it kills the pace of gameplay in multiplayer games. Of course difficulty and regenerating health aren't mutually exclusive, it's just a matter of scaling the game accordingly. That's like saying that a platformer game with double jump can't be challenging because you assume that level design remains the same (=the challenge is built for players who can jump once).
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Re: Stupidest game ideas that really exist

Post by dsheinem »

Menegrothx wrote:
dsheinem wrote: I am mostly talking about single player experiences as I only dabble in mutiplayer in FPSs and then only non-competitively.
dsheinem wrote: Some of those work well and are found in tough single player games (or single player games with tough sections) and some do not. Some recent games that I think have tough portions are STALKER, Metro 2033, Resistance, FEAR, and Far Cry 2.
This argument has nothing to do with difficulty, it's about how it kills the pace of gameplay in multiplayer games. Of course difficulty and regenerating health aren't mutually exclusive, it's just a matter of scaling the game accordingly. That's like saying that a platformer game with double jump can't be challenging because you assume that level design remains the same (=the challenge is built for players who can jump once).
ok, then I think we are (mostly) on the same page.
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Re: Stupidest game ideas that really exist

Post by Opa Opa »

Menegrothx wrote:A HP/S effect or a HOT spell in a RPG and regenerating health in FPS are so different that there's no sense comparing the two.
Regenerating health in Ys doesn't cost anything Magic-wise. In fact, it is very comparable to CoD as all you do is sit still away from danger while your health is restored.
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Re: Stupidest game ideas that really exist

Post by Hobie-wan »

AppleQueso wrote:
Reprise wrote:What about games that are named after just one letter from the alphabet? That just seems ridiculous to me. D and Z for example.
Makes it a pain in the ass to search for too.
Eh, at least you can search for something like "D video game" and get relevant hits at the top in google. Doesn't work as well with these guys.

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gumbooo
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Re: Stupidest game ideas that really exist

Post by gumbooo »

whole this game is pretty stupid.
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