Oh wow, you're right. I must have glanced at another mission listing that was wrong or looked at it too quickly, so I'm barely to the halfway point... awesome! Which makes sense when I've usually heard T2 is longer than the first I think.Menegrothx wrote:I agree. The developers wanted to make the sequel a more pure stealth experience so they had to sacrifice some of the weirdness of the first game. That stuff has a stronger presence in T3 though. But even with out the monsters, the world of Thief 2 is still a lot more intriguing and unique than that of MGS/Splinter Cell/Chronicles of Riddick/Hitman/Manhunt. Atleast Tenchu takes place in feudal JapanXeogred wrote:The weirder nature of the first game makes me like it a little more than T2 though, but I can see how people might favor one or the other. I don't miss the lack of zombies in T2 though... I'm at the bank level right now in T2, think I'm a little over halfway. I need to get back to it and finish it up. The atmosphere is still incredibly weird though and some of the levels like finding Garret's hideout and whatnot were really amazing.![]()
The bank mission is actually the 6th level out of 15 so you're not past the halfway point yetI'd say that there's more and more of the weird stuff the further you get into the game as the plot thickens.
Yeah I can imagine T2 still gets weirder as it goes. The Machinist are insanely weird... the "Eavesdropping" level was amazing, hearing about the weird experiments they're doing, the robots, SEEING the experimented people... so funked up. T1 was a bit more supernatural and T2 seems a bit more twisted/torturous or something.
In booting up the game just for a few seconds to double check I was on that level, yet another thing that Thief does so well setting the bar so damn high... is the music. I can see how silence can work in scary/stealth games, but Thief's sound design is just mindblowing and the music is constant, always without being too busy or too little. It really sets the tone and drowns you in the atmosphere. It might be nostalgia goggles, but I think in the case of some FPS classics like the Thief games, Deus Ex, System Shock 2, etc, the music was really magical and huge element on claustrophobic intensity (thinking more Thief/SS2 here). This constant driving dark energy that's brushing the tip of your neck... haha. You never feel safe. I don't quite get this intense vibe when a game relies solely on ambient/sound effects.
The original STALKER is a prime example of this as well for me, that got it right:
Moments when you were underground and NOTHING even happened... you were still on the edge of your seat with music like this playing in the background.
In comparison, Dishonored was far too silent for me and none of the music was memorable at all. What was there was great, but it just doesn't submerge you into this dark world like the Thief music does.
Deus Ex vs HR's OST is just another argument for another time I'd say, lol. I just really wish the MOD format wasn't so short lived, the original Deus Ex and Unreal have some of the most atmospheric music in videogame history to me.
Anyways I think that settles it, now that I'm done with Dishonored for now and not sure what else to play, I think it's finally time to finish up T2 and get to the sequel sometime.
@Menegrothx: Have you ever dove into The Dark Mod? I'm really stoked to check it out sometime, probably after I finish up T2-T3. It looks like something I could get obsessed with like Doom WAD's and whatnot. That and well I guess there's also tons of fanmade Thief 1-2 missions I could check out sometime as well.
