Actually the wrestling games got filed under "fighters", same with all the consoles.flex wood wrote:I'm sure that counts all the awesome wrestling games that were considered must have titles for the N64.retrosportsgamer wrote:22% of Genesis games being sports games is interesting. 27% of N64 games surprises me.
Console Game Diversity by Generation
Re: Console Game Diversity by Generation
Re: Console Game Diversity by Generation
True, the charts are more about titles per genre, which still might be a lot, but not as dependent on sales data.Jmustang1968 wrote:Are talking market share and sales? Or number of titles per genre?isiolia wrote:I think actually finding even "mostly complete" data for the PC would be a challenge considering how much of the market is direct download now, and those numbers aren't consistently shared.MrPopo wrote:Handhelds would be interesting to do. PC is weirder because there aren't really "generations" once the Apple II stopped being relevant. So you can see what PC trends are for a given console era but that feels somewhat arbitrary to me.
While sales data is spotty, VGChartz does seem to at least have a good database of releases. Most of what I haven't found in it are indie games.
- BoneSnapDeez
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Re: Console Game Diversity by Generation
As far as computers go, I've always considered the Commodore 64, MSX, ZX Spectrum, Atari 400/800, and Amstrad CPC to be part of the 8-bit generation (3rd gen), and the Atari ST and Amiga to be part of the 16-bit generation (4th gen). Though comparing computers to consoles is kinda apples to oranges. IBM PC/DOS games are all over the place, of course.
Anyway, nice charts brunoafh.
As far as diversity goes, I think it's easier to pigeonhole retro games, as different genres generally had their own very distinct art, graphical, and gameplay style. Even just looking at screenshots of, say, Contra and Dragon Warrior you can clearly identify the RPG from the platformer. Things are a little more muddled these days.
Anyway, nice charts brunoafh.
As far as diversity goes, I think it's easier to pigeonhole retro games, as different genres generally had their own very distinct art, graphical, and gameplay style. Even just looking at screenshots of, say, Contra and Dragon Warrior you can clearly identify the RPG from the platformer. Things are a little more muddled these days.
- noiseredux
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Re: Console Game Diversity by Generation
haha, translation: when people today say there's no diversity really it's because they have no idea what genre most games are so they just assume it's an FPS. (Right?BoneSnapDeez wrote: As far as diversity goes, I think it's easier to pigeonhole retro games, as different genres generally had their own very distinct art, graphical, and gameplay style. Even just looking at screenshots of, say, Contra and Dragon Warrior you can clearly identify the RPG from the platformer. Things are a little more muddled these days.
- retrosportsgamer
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Re: Console Game Diversity by Generation
True - thinking more on it, definitely makes sense, just really jumped out at me.Jmustang1968 wrote:Not to me, N64 library was smaller than the Genesis. They pumped out a bunch of sports titles.retrosportsgamer wrote:22% of Genesis games being sports games is interesting. 27% of N64 games surprises me.
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Valkyrie-Favor
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Re: Console Game Diversity by Generation
Interesting graphs. Surprised to see there were more RPGs than racers on PS2, that's pretty strange. But...where's GameCube?
Tsun tsun dere tsun dere tsun tsun~ . . . . . . . . . . . . . . . . . . . . . . . UPDATED trade list
noiseredux wrote:Playing on your GBA/PSP you can be watching a movie/TV show/playing another RPG on your TV and then just look at the screen every once in a while
Re: Console Game Diversity by Generation
I forgot it existed when I was making the charts I guess haha, oops. Had my mind set on the "three major consoles" thing and must have thought DC before GameCube.Valkyrie-Favor wrote:Interesting graphs. Surprised to see there were more RPGs than racers on PS2, that's pretty strange. But...where's GameCube?
Re: Console Game Diversity by Generation
I'd be interested to see fps separated on there though. It seems like every other game that comes out these days is one, and I'd be interested to see how true that is.
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Menegrothx
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Re: Console Game Diversity by Generation
Those graphs dont really tell anything about diversity though. There are tiny subgenres (cinematic platformers for example) and games that are just unique and hard to classify. You'll get a much better view on things when you ignore all the shovelware games and focus on succesful and defining games (both games that sell well and respected, well made games, even if they sold poorly). In that regard Deadly Premonition is just as vital part of the 360 game library as Halo Reach and Gears of War are and so on.
I think the same way. When I compare the late 1990s/early 2000 with the current generation, I also add PC games into the equation on both sides.BoneSnapDeez wrote:As far as computers go, I've always considered the Commodore 64, MSX, ZX Spectrum, Atari 400/800, and Amstrad CPC to be part of the 8-bit generation (3rd gen), and the Atari ST and Amiga to be part of the 16-bit generation (4th gen). Though comparing computers to consoles is kinda apples to oranges. IBM PC/DOS games are all over the place, of course.
My WTB thread (Sega CD/Saturn games)
Also looking to buy: Ys III (TG-16 CD), Shadowrun (Genesis) Hori N64 mini pad and Slayer (3DO) in long box/just the long box
Also looking to buy: Ys III (TG-16 CD), Shadowrun (Genesis) Hori N64 mini pad and Slayer (3DO) in long box/just the long box
Re: Console Game Diversity by Generation
Did you include games from multiple regions for some generations/consoles, but not for others?

Sales thread. Make offers! PC Engine and Famicom: http://www.racketboy.com/forum/viewtopi ... 17#p197217.
My PC Engine/Turbografx-16 Guide: http://www.racketboy.com/forum/viewtopi ... 57#p654857

