Technical Analysis VS Artistic Analysis

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J T
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Technical Analysis VS Artistic Analysis

Post by J T »

Some gaming reviews focus on technical analysis of the game: is there pop-up? jaggies? low frame-rate? How's the sound quality? Graphic fidelity? GUI usability?

Other reviews attempt to understand the game in some more holistic way that gets at the overall experience, maybe even relates it to the reviewers personal life, or to larger social issues. They try to comment on the artistic merit of the work.

Meanwhile, in the comments section, someone always complains that the review isn't more of whatever they prefer: either the technical or the artistic.

Which do you look for in a review? Should a reviewer always strive for both, or are there conditions under which the technical aspects don't matter or the artistic aspects don't matter?
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Re: Technical Analysis VS Artistic Analysis

Post by dsheinem »

J T wrote:Some gaming reviews focus on technical analysis of the game: is there pop-up? jaggies? low frame-rate? How's the sound quality? Graphic fidelity? GUI usability?

Other reviews attempt to understand the game in some more holistic way that gets at the overall experience, maybe even relates it to the reviewers personal life, or to larger social issues. They try to comment on the artistic merit of the work.

Meanwhile, in the comments section, someone always complains that the review isn't more of whatever they prefer: either the technical or the artistic.

Which do you look for in a review? Should a reviewer always strive for both, or are there conditions under which the technical aspects don't matter or the artistic aspects don't matter?
Both is nice, but not every reviewer can/should try to comment on both extensively if they don't have the chops to do so intelligently. I'd say consider the source (author and publication/website) and go from there...

And I disagree that there are cases where one or the other "doesn't matter" since both are present in any game. A good artsy game can have bad gameplay or a compelling mechanic may be accompanied by poorly implemented graphics, but no review should completely ignore both...
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J T
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Re: Technical Analysis VS Artistic Analysis

Post by J T »

I guess you can't completely ignore one side or the other, but it seems to me that there are times I really don't care about graphics, or gameplay, or sound, or whatever else and it's appropriate for the reviewer to de-emphasize those points.

I know you and I both liked Dear Esther, which had almost no gameplay (except for what went on in your mind about the meaning of the story). If a reviewer focused on how poor the gameplay was for Dear Esther for any purpose other than to serve as a warning of what type of game it is, I would think they entirely missed the point.
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Re: Technical Analysis VS Artistic Analysis

Post by dsheinem »

J T wrote: I know you and I both liked Dear Esther, which had almost no gameplay (except for what went on in your mind about the meaning of the story). If a reviewer focused on how poor the gameplay was for Dear Esther for any purpose other than to serve as a warning of what type of game it is, I would think they entirely missed the point.
Indeed, but I think the review should mention that it "doesn't feature much traditional gameplay" instead of ignoring it altogether. Qualifying it as "poor" wouldn't make sense and would be a sign to ignore subsequent reviews from that source...
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Re: Technical Analysis VS Artistic Analysis

Post by pankakes123 »

I think reviewers should focus on technical graphics. If you are reading a review of a game, chances are there are pictures of the game. If you are watching a review of a game, chances are there is gameplay of the game. Since you are viewing images of the game as you read the review, you can make your own decision regarding whether or not you like the artistic style of the game. Most screenshots do not annoying texture glitches and pop-up though, so the reviewer should take the time to point that stuff out.
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Re: Technical Analysis VS Artistic Analysis

Post by Valkyrie-Favor »

Both are expected, but technical analysis is a lot more than graphics. How does the game run, how does it feel? Any horrible problems? I'd say there's a certain point where the art doesn't matter, if the game is coded badly.

Assuming technical proficiency, I'd like to have more reviewers review gameplay than graphics. We can talk about programming techniques and frame rate, but in the end a short video will do a better job.

Show the video and sound with a video, and discuss the game design in writing. That seems like the best approach to me. I don't need to hear embarrassing poetic exhortation of the graphics when a YouTube channel works better. Where it fails and succeeds as a game is more important to me.
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Re: Technical Analysis VS Artistic Analysis

Post by MrPopo »

From a technical perspective I mostly look for glaring flaws: is the framerate bad, is there really noticable pop-in, etc. It's also nice to see sometimes when a particular technical achievement draws the player in to the game's atmosphere; Metro 2033 comes to mind.
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Re: Technical Analysis VS Artistic Analysis

Post by pierrot »

I generally tend to focus much more on artistic value, and overall value toward gaming than technical details when playing games, myself. So that's usually what I would want to hear more about in a review. Unless it's actually a glaring and/or crippling issue, the technical details are generally things I would overlook while playing.
I suppose it's nice to hear a bit about the technical aspects of the game, but other than controls, and possibly level design (which I think you could argue fits into either point of analysis) I'm much more interested in the aesthetic and 'tactile' value.
I'm most concerned with how fun a game is, though. Obviously that's extremely subjective, but I'd rather hear an opinion about why a game is, or is not fun to the reviewer. Usually expressing that opinion will invoke analysis of both technical and artistic aspects of a game. So, in short: Both.
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Re: Technical Analysis VS Artistic Analysis

Post by Erik_Twice »

I tend to use a very different frame of mind. When I review a game my first thought is to communicate what the game is, what the it's trying to do, and then see how well it does it.

So if a game asks you to run but running is laggy, that's bad, no matter if it was for artistic or technical reasons and Megaman looks great even if technical limitations are the main force behind the art direction.

But I think I'm not quite getting the question.
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Re: Technical Analysis VS Artistic Analysis

Post by isiolia »

I think both are important because the ideal is having a game that excels in all (relevant) areas.

The focus or appeal of a game (if any) should become evident with thorough enough analysis of its parts. Simply ignoring the aspects of a game that don't succeed does a disservice, I think, because presentation and gameplay are not mutually exclusive.
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