Castle Crashers - Leave out the Hype
- ZenLogikos
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I know plenty about it's quality by now. I WILL be buying it as soon as I get home in the morning...no demo necessary. I'm taking off Wednesday partially because of Castle Crashers. That's right. And I know I'm going to be starting as the Blue Knight.
I don't think TMNT 1989 has held up that well, especially when I compare it to Castle Crashers, but my good friend loves it and he's pushing me to buy it...so I might be up for that as well.
I don't think TMNT 1989 has held up that well, especially when I compare it to Castle Crashers, but my good friend loves it and he's pushing me to buy it...so I might be up for that as well.
- Doctor Fugue
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I like your confidence in the game. I really don't know much about it except what I saw from a bit of that video with "commentary."ZenLogikos wrote:I know plenty about it's quality by now. I WILL be buying it as soon as I get home in the morning...no demo necessary. I'm taking off Wednesday partially because of Castle Crashers. That's right. And I know I'm going to be starting as the Blue Knight.
I don't think TMNT 1989 has held up that well, especially when I compare it to Castle Crashers, but my good friend loves it and he's pushing me to buy it...so I might be up for that as well.
TMNT has always felt a little broken to me; I'm surprised how many people love it.
"Your vessel, your beginning. All that you knew...is gone." - The Guardian of Forever
I agree with ZenLogikos. Day one buy. It would be hour one buy if I wasn't working (need to save my vacation...)!
I like Behemoth enough that I bought Alien Hominid three times (PS2, Gamecube, XBLA). Bought two T-shirts off their site, too.
And ZenLogikos, your high scores on arcade games are simply awesome. I haven't played nearly enough Geometry Wars or anything else to try and beat your scores. At least I have something to aim for when I finally put down Okami - which I will probably do when Castle Crashers hits tomorrow.
I like Behemoth enough that I bought Alien Hominid three times (PS2, Gamecube, XBLA). Bought two T-shirts off their site, too.
And ZenLogikos, your high scores on arcade games are simply awesome. I haven't played nearly enough Geometry Wars or anything else to try and beat your scores. At least I have something to aim for when I finally put down Okami - which I will probably do when Castle Crashers hits tomorrow.
- ZenLogikos
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Yeah, I used to love TMNT, The Simpsons, and X-Men as much as the next guy...back in the day - but since Super Double Dragon introduced me to blocking in beat 'em ups, those prior games seem to be cheap crap...obviously designed to suck quarters. Of course the visuals suffer by today's standards, but that one gameplay change makes all the difference to me. I'm not saying those games, pre-blocking, didn't require skill(in fact they may require more), but it boils down to an unfair CPU advantage IMO. Maybe that shows my predilection as a fighting game fan. I require something with a bit more complexity.Doctor Fugue wrote:TMNT has always felt a little broken to me; I'm surprised how many people love it.
Thanks for the compliment!RackGaki wrote:And ZenLogikos, your high scores on arcade games are simply awesome. I haven't played nearly enough Geometry Wars or anything else to try and beat your scores. At least I have something to aim for when I finally put down Okami - which I will probably do when Castle Crashers hits tomorrow.
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Gamerforlife
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The thing about TMNT is that, you need to know the tricks. It's one of those games where playing it in any kind of logical way is going to get you killed. You have to know things like the up/down trick against bosses or standing in JUST the right spot in level 3 to avoid getting hit by every enemy in the stage including the boss.
Yes, I agree that the game is kind of cheap and that's not a good thing. However, it is fun to see a player who knows all the tricks actually go through the game in one life. There are two users on youtube who posted videos of them doing just that. Makes me wonder if these tricks are put in the game intentionally by the designers, or if they were exploits that they were not aware of. It's an interesting question to me, because it's makes you wonder whether or not they truly intended the game to just be a quarter muncher.
I recently downloaded Golden Axe, and I must say the one thing that impressed me is that it has a balanced difficulty. You don't need tricks to one life it. You just have to learn how to play it properly. Arguably, the game actually gives you too many advantages with the powerful mounts and the penalty free spells. It's like the enemies are actually playing a quarter muncher as they are so easy to kill once the player hops on a freaking dragon or busts out a screen clearing spell. LOL. I love it though. It's fun
Yes, I agree that the game is kind of cheap and that's not a good thing. However, it is fun to see a player who knows all the tricks actually go through the game in one life. There are two users on youtube who posted videos of them doing just that. Makes me wonder if these tricks are put in the game intentionally by the designers, or if they were exploits that they were not aware of. It's an interesting question to me, because it's makes you wonder whether or not they truly intended the game to just be a quarter muncher.
I recently downloaded Golden Axe, and I must say the one thing that impressed me is that it has a balanced difficulty. You don't need tricks to one life it. You just have to learn how to play it properly. Arguably, the game actually gives you too many advantages with the powerful mounts and the penalty free spells. It's like the enemies are actually playing a quarter muncher as they are so easy to kill once the player hops on a freaking dragon or busts out a screen clearing spell. LOL. I love it though. It's fun
- ZenLogikos
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Good call pointing out those litttle tricks!
But I'm an arcade vet, and I know several of those. So yeah, I would like an answer to the question you posed. Did the developer's mean to do that? I dunno. It makes sense that they would, because number one - they are designed to suck quarters, but number two - the developer's are gamers too, so they could conceivably put in a mechanism that those dedicated players would discover and that further only those hardcore would utilize well, thereby not subtracting much from their coffers in the end.
Golden Axe, I'm not as familiar with. Plenty of plays with it in the arcade as a youngster, before I developed skillz...
But I'm an arcade vet, and I know several of those. So yeah, I would like an answer to the question you posed. Did the developer's mean to do that? I dunno. It makes sense that they would, because number one - they are designed to suck quarters, but number two - the developer's are gamers too, so they could conceivably put in a mechanism that those dedicated players would discover and that further only those hardcore would utilize well, thereby not subtracting much from their coffers in the end.
Golden Axe, I'm not as familiar with. Plenty of plays with it in the arcade as a youngster, before I developed skillz...
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Gamerforlife
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- Doctor Fugue
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Since we're talking about beat-em-ups in general (and rightly we should)...
I've never played Super Double Dragon (I never saw it in an arcade, was it SNES-only?). Strange that it has blocking! I loved and still love most of the other big beat-em-up games, X-men being the finest in my opinion (probably partly because of the double-screen). Interestingly (or not), one franchise I never really liked was Double Dragon.
Isn't it funny that while 2D shooters and 2D versus fighting games continue to get made, beat-em-ups have pretty well been absent for a decade! I suppose they migrated completely into 3D versions, without anybody making 2D games. I'm talking about retail games, not doujin; and I also don't count games on handhelds or run-n-gun games!
I mean, what is the last 2D beat-em-up made before Castle Crashers? Hand-to-hand, 45 degree viewing angle, scrolling, beating on colour-swapped enemies kind of games? Ummm....Sengoku 3? That was 7 years ago. Before that game? Hmmm. Shadow over Mystara? That was 1996!
I've never played Super Double Dragon (I never saw it in an arcade, was it SNES-only?). Strange that it has blocking! I loved and still love most of the other big beat-em-up games, X-men being the finest in my opinion (probably partly because of the double-screen). Interestingly (or not), one franchise I never really liked was Double Dragon.
Isn't it funny that while 2D shooters and 2D versus fighting games continue to get made, beat-em-ups have pretty well been absent for a decade! I suppose they migrated completely into 3D versions, without anybody making 2D games. I'm talking about retail games, not doujin; and I also don't count games on handhelds or run-n-gun games!
I mean, what is the last 2D beat-em-up made before Castle Crashers? Hand-to-hand, 45 degree viewing angle, scrolling, beating on colour-swapped enemies kind of games? Ummm....Sengoku 3? That was 7 years ago. Before that game? Hmmm. Shadow over Mystara? That was 1996!
"Your vessel, your beginning. All that you knew...is gone." - The Guardian of Forever
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Gamerforlife
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- Doctor Fugue
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