It's an issue in general with street fighter, but that doesn't necessarily excuse MSH vs SF.
Yes. Yes it is.
I mean MSH vs SF's Street Fighter lineup is basically shoto, shoto, shoto, shoto, shoto (okay I guess Sakura is arguable), Chun-Li, Zangeif, Dhalsim, Bison. That's at least half of their entire side.
Yes, I seriously don't consider her a TRUE shoto clone character and even if she was, she plays under a completely different rulebook which ultimately makes her a completely fleshed out character in her own right. If she is considered a shoto, then what prevents Cyclops from being defined as one also (Optic Blast/Cyclone Kick/Gene Splice

)
It's also not really a problem with bigger rosters. Alpha 2 and 3 aren't "vs" games, so 4/5 out of 16 or 4/5 out of like, 30 or so isn't as big a deal. 4/5 out of 8 is just limiting feeling.
I hear ya. but for me, I personally don't see these characters as the same especially in this game compared to Xmen vs SF. I don't approach a fight using Ken with Ryu, Akuma tactics. Ken ain't got no super projectile for full screen punish, His Hado has limited uses (slow and can't travel full screen) and his Hurricane travels at an arc making it rather risky to use than ever. His dash is also the weakest of the 3 shotos. I don't even wanna explain Dan
MvC1's version of Ryu was the coolest thing ever though.
It really was! Very awesome Ryu in that game
And the second Wolverine in MvC2 was stupid.
Yes! They simply brought back an old Wolvie mechanic for Bone Claws
