Together Retro: Command & Conquer

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noiseredux
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Re: Together Retro: Command & Conquer

Post by noiseredux »

I started with GDI. I just don't even know what does what y'know? Like I click on stuff and I don't know what's happening at all. Haha. I better find a guide to get acquainted with the system.
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RyaNtheSlayA
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Re: Together Retro: Command & Conquer

Post by RyaNtheSlayA »

noiseredux wrote:I started with GDI. I just don't even know what does what y'know? Like I click on stuff and I don't know what's happening at all. Haha. I better find a guide to get acquainted with the system.
You'll get used to the GUI, but for mission briefing, you can find a text version of what you're supposed to do in the Pause Menu, since sometimes those cool FMVs don't get the point across quite right.

Though most missions can be summed up as "Blow up all da shiz"
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MrPopo
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Re: Together Retro: Command & Conquer

Post by MrPopo »

noiseredux wrote:I started with GDI. I just don't even know what does what y'know? Like I click on stuff and I don't know what's happening at all. Haha. I better find a guide to get acquainted with the system.
Is this your first RTS? In C&C everything is left-click based. Left click a unit, then left click on the terrain you want him to walk to or left click the unit you want him to attack. You can select a group by dragging a box around them. You can select multiple individual units by shift clicking each unit.

You can organize your units using control groups. With one or more units selected hit ctrl+a number to assign them to that control group. You can then hit that number to instantly select everyone in that group. When you assign a control group it clears out all the people in that group and sets it to be the units you have selected. So, for example, first you pick a minigunner and assign him to group 1, then you go and select a few humvees and assign them to group 1 the minigunner won't be assigned to group 1 anymore. A unit can only be in a single group at a time.

Units will fire back at enemies who enter their attack range. Sometimes it can help if you're moving and get ambushed to just hit the S key to tell all your units to stop. The X key tells your units to scatter, which is useful for your infantry if they are being attacked by area of effect weapons (grenades, flame, etc).

APCs allow you to transport infantry units. They each can store 5 infantry. You have to load the infantry one at a time by selecting the unit and left clicking on the APC (the icon should look like three green arrows, the entry cursor). To unload the APC you selet it and left click (you'll see a box with four arrows coming out, that is the deploy cursor). The other unit that can deploy is your MCY, the very large unit you first get in mission 2 that lets you start up your base. The final units that are interesting are the Orcas and the Engineers. The orca is an attack helicopter with limited ammo. It will automatically return to its helipad to rearm when the target is destroyed or it runs out of ammo. You can also have it return by hitting S. Note that you cannot select the orcas mid-flight unless you have them as part of a control group (so definitely do that). Engineers don't have weapons of their own. Instead, they have two functions. You can send them into your buildings (icon will be a golden wrench) to instantly repair them to full. You can also send them into enemy buildings to capture them and allow you to use their buildings.
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Re: Together Retro: Command & Conquer

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MrPopo wrote:Instead, they have two functions. You can send them into your buildings (icon will be a golden wrench) to instantly repair them to full.
15 years playing this and I didn't know they could do that!!!!!

GOOD CHOICE THIS MONTH RB
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Re: Together Retro: Command & Conquer

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noiseredux wrote:I started with GDI. I just don't even know what does what y'know? Like I click on stuff and I don't know what's happening at all. Haha. I better find a guide to get acquainted with the system.
:shock: Plan on not sleeping once you get hooked in.

I found a trick when I first played C&C. Send a fast moving vehicle such as a Humvee to scout ahead and open the map. As soon as the enemy spots the jeep, run back to your troops and ambush the enemy as they approach. :D
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Re: Together Retro: Command & Conquer

Post by RyaNtheSlayA »

Or, if you're not feeling particularily strategic. Spend 40 minutes building up an army of grenadiers and rush. :lol: :P
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Re: Together Retro: Command & Conquer

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RyaNtheSlayA wrote:Or, if you're not feeling particularily strategic. Spend 40 minutes building up an army of grenadiers and rush. :lol: :P
You mean like I did on GDI Mission 9 last night? Many of them got wiped by that dumb new Nod structure that shall not be named but I did my capture/rush strategy and after a while it worked:

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So now it's on to mission 10 and GDI gets a brand new vehicle which will prove quite useful.
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noiseredux
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Re: Together Retro: Command & Conquer

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MrPopo wrote: Is this your first RTS?
yes it is.
*lots of good, detailed info to get started*
Thanks Popo!
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Re: Together Retro: Command & Conquer

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There's even more stuff I can get into:

Firstly, the harvesting mechanic. There are actually two resources in the game, tiberium and credits. The thing is, the number at the top of the sidebar is a summation of the two, as tiberium exchanges 1-to-1 for credits. The important distinction is that tiberium takes up space, while credits do not. Additionally, when producing a unit or a structure you first spend your supply of tiberium before dipping into credits. If you then cancel that unit of structure you receive credits back. What this all means is that you don't actually need to build tiberium silos; instead always be building something expensive and cancel it before it completes and you'll never need to worry about "silos needed".

Second, learn about the various weapons and their effectiveness. There are a lot of different weapons that have varying degrees of splash damage and effectiveness:
  • Bullets - Effective against infantry, poor against vehicles, average against structures. Only the GDI guard tower has appreciable splash damage
  • Rockets - Effective against vehicles and structures, poor against infantry, except for two instances. No appreciable splash except in two instances (same as the ones good against infantry). The GDI Advanced Guard Tower and the GDI Rocket Launcher have decent splash and are effective against everything. All rockets except the Rocket Launcher and the Orca can hit air units.
  • Grenades - Effective against everything. Splash.
  • Fire - Effective against infantry and structures. Splash.
  • Tank Shells - Effective against vehicles and structures, poor against infantry. No splash.
  • Artillery Shells - Effective against everything. Splash. Only found on the Nod Artillery.
  • Laser - Effective against everything. Has an interesting fire mechanic: if a single shot does 1000 damage and the targeted unit only needs to take 500 damage to die it can apply that other 500 damage to another target. In practice this means that it can kill three infantry on a single charge, while a strong vehicle would spend the entire charge and may or may not die.
  • SAM - Effective against air. Cannot hit anything else.
  • Napalm - Effective against infantry and structures, medium against vehicles. Splash.
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noiseredux
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Re: Together Retro: Command & Conquer

Post by noiseredux »

so apparently RTS games are the most complicated thing ever then?
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