Thanks for the heads up. I am at Ghallahad Fortress myself now, so I guess I better keep an eye out for these things now. The second cut off sounds like it'll be pretty tricky though.
Crazy to think it still sounds like I have a good chunk of the game left? I've heard a bit about Agniritha, without being spoiled on anything I saw comments somewhere else with people saying at that point you learn a lot about the war and it gets way deeper than you'd expect... can't wait!
Need to update my backlog, but I'm probably ~50 hours in and in the mid to higher 50's level wise.
Thanks for the heads up. I am at Ghallahad Fortress myself now, so I guess I better keep an eye out for these things now. The second cut off sounds like it'll be pretty tricky though.
Crazy to think it still sounds like I have a good chunk of the game left? I've heard a bit about Agniritha, without being spoiled on anything I saw comments somewhere else with people saying at that point you learn a lot about the war and it gets way deeper than you'd expect... can't wait!
Need to update my backlog, but I'm probably ~50 hours in and in the mid to higher 50's level wise.
Cool. Hope I didn't spoil anything too bad. I thought you'd be a little farther. I went from Valek to Mechonis Field in an all-day gaming spree, so I misestimated how long it takes.
Also note that the items in Mechonis Field, Central Factory, and Agniritha are missable. You will need some for rebuilding Colony 6 that cannot get through trading. In particular, I remember there being a really rare item in Agniratha. There might be some missable items for the Collectopedia in Sword Valley and Ghallahad Fortress, but I believe the items you need for Colony 6 from these places can be aquired from trading.
Gamerforlife wrote:It's a shame this is a Wii game. It's a pretty looking game, but seems held back by the Wii's limited hardware and lack of HD. Fortunately, nothing's holding back that awesome soundtrack
<facepalm>
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Thanks for the heads up. I am at Ghallahad Fortress myself now, so I guess I better keep an eye out for these things now. The second cut off sounds like it'll be pretty tricky though.
Crazy to think it still sounds like I have a good chunk of the game left? I've heard a bit about Agniritha, without being spoiled on anything I saw comments somewhere else with people saying at that point you learn a lot about the war and it gets way deeper than you'd expect... can't wait!
Need to update my backlog, but I'm probably ~50 hours in and in the mid to higher 50's level wise.
Cool. Hope I didn't spoil anything too bad. I thought you'd be a little farther. I went from Valek to Mechonis Field in an all-day gaming spree, so I misestimated how long it takes.
Also note that the items in Mechonis Field, Central Factory, and Agniritha are missable. You will need some for rebuilding Colony 6 that cannot get through trading. In particular, I remember there being a really rare item in Agniratha. There might be some missable items for the Collectopedia in Sword Valley and Ghallahad Fortress, but I believe the items you need for Colony 6 from these places can be aquired from trading.
Diablo 3.
Hopefully I can balance these two massive games out, lol.
So my only real issue with this game is the sidequests. I wish there was a way to know exactly how many there are and how to acquire them all. There are so many NPCs and so many ways to acquire these quests, it's a bit overwhelming. Just in the game's first area (Colony 9), it's hard to know whether or not I've acquired them all.
I also really hate the 3 slot save system. Real easy to realize there is a part of the game that you need to get back to and not be able to because of the limited numbers of saves the game gives you.
I like this game's rather heavy emphasis on relationships between characters (including NPCs) and the combat's emphasis on proper teamwork and camaraderie. The story is good so far too. The game feels a bit like an evolution of Final Fantasy XII with its MMORPG influences.
This is a really good game, but I don't really see how it will resurrect the status of jrpgs. I think people are exaggerating that point. It still largely plays by jrpg conventions, it's just a bit more refined and smarter than most of them are with things like the save anywhere system, the quick travel system, and a story that exercises a bit more restraint than the rather over the top, melodramatic tales you usually get in this genre.
RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
Gamerforlife wrote:
This is a really good game, but I don't really see how it will resurrect the status of jrpgs. I think people are exaggerating that point. It still largely plays by jrpg conventions, it's just a bit more refined and smarter than most of them are with things like the save anywhere system, the quick travel system, and a story that exercises a bit more restraint than the rather over the top, melodramatic tales you usually get in this genre.
I thought the same thing when I played. Excellent jRPG, but hardly a revolutionary game. It refines many things, but doesnt offer a whole lot new to the table. I also agree that it reminded me of FFXII a lot too.
The comparisons are definitely there, but at least it's way more fun than FFXII to me. Even if I would've loved to have seen a Gambit system here to control the AI... I'm just happy that I don't go ~10 hours without progressing the story in this game and that like I was saying way earlier in the thread, this game still feels very traditional and linear in a sense but instead of a lot of dungeons, you're just running around on this massive overworld that keeps evolving. I liked FFXII despite a lot of others myself, but it was a real drag at times and didn't hold me to the end, Xenoblade is doing a much better job at that.
Really thinking about it lately, even when the story evolves into much more, it still is arguably very cliche' to the core. However, it's all about the execution here I'd say... and Xenoblade just has amazing characters (better than some other Xeno characters I'd say), and the story is just delivered really well, and believable, so it's not totally over the top and goofy. It's no Xenogears or Xenosaga in my book, but pretty much right under them. Which is funny or sad, I dunno, but yeah this is still one of the best stories I've seen delivered in a JRPG. This game isn't revolutionizing anything to me, but damn good stuff and one of the best JRPG's I've played in years.
Personally I don't think JRPG's ever need to change anyways. Just wish they'd be more mainstream again so we got big hitters on the consoles once again. But oh well.
Gamerforlife wrote:I also really hate the 3 slot save system. Real easy to realize there is a part of the game that you need to get back to and not be able to because of the limited numbers of saves the game gives you.
This is a real easy fix. Right before you get to any of the points progressing the story, you know, the distance number counting down and the arrow, save. That way you will never make a mistake. Anything you can't get back to you will know right away.