Arcade Ports released for both Sega Saturn and PSX

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CD AGES
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Arcade Ports released for both Sega Saturn and PSX

Post by CD AGES »

I have both consoles and I own the majority of 2D fighting games that were released on both platforms. It's ALMOST always fact that the Saturn version always ends up being significantly superior to the PSX version for example:
-X-men Vs. Street Fighter
-MSH Vs. SF
-Street Fighter Alpha 3
-X-Men COTA
-And so on...

Noticed I said ALMOST. That's because there are 2 particular games where (from personally playing them) i noticed that the PS1 version beats out the mighty Saturn in various respects to how these games perform during gameplay... These titles are
-Marvel Super Heroes
-Super Street Fighter 2 Turbo (found on Street Collection 1)

Can anyone share their play experience with these 2 specific games when compared on both consoles if anyone here has these 2 games on both systems. There are many reviews out there that say other wise (or that they are identical) but i know for sure that the PS1 version manages to edge out the Saturn with these 2 games!
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Re: Arcade Ports released for both Sega Saturn and PSX

Post by Nemoide »

I haven't played both versions but I suspect that the Saturn version of Marvel Super Heroes is best with a RAM expansion cart. Or is the PS1 version even better than that?
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Re: Arcade Ports released for both Sega Saturn and PSX

Post by Curlypaul »

What is it about the PS versions that you find superior? I personally haven't played them but I'm interested to know your thoughts
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CD AGES
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Re: Arcade Ports released for both Sega Saturn and PSX

Post by CD AGES »

What is it about the PS versions that you find superior? I personally haven't played them but I'm interested to know your thoughts
An Excellent question!

-Super Street Fighter 2 Turbo: Saturn version is plagued with slowdown! The PS1's speed in never compromised! its that simple. The game slows down on the Saturn when fighting in levels such a Jamaica, Mexico to name a few! I play Super Turbo at "Turbo Speed 3" which is the speed of choice of tournament play around the world.

-Marvel Super Heroes: This one is a bitch to describe but i'll start with the basics.
1. Loading! The Saturn Version loads considerably longer than on PSX. There are 3 Major loading screens throughout MSH (loading into a match, loading out of a match, loading out of the win quote screen) All loading screens are longer on the Saturn.
2. The game hiccups randomly during battle! For anyone who's played MK2 on the saturn you know exactly what I mean (in MK2, the game halts for a millisecond when executing specials for the first time in a match like a projectile for example), in MSH the game will stop for a brief moment when you Super Jump or when you launch your opponent up for an air combo or when hit with a special move or when you hit your enemy for the first time.
3. Bad Audio quality: The games audio quality is real bad compared to the PSX version. I'm talking about very fuzzy audio samples on characters voices and some audio effects are missing like the Wolverines bridge level falling into the river "splash" as well as the bridge falling into the waterfall "splash" audio after winning your matches on that level.
4. Slowdown: This is the part that completely cripples the Saturn port! The games speed is all over the place! it's most consistent problem in this category lies in air combo juggling your opponent in the corner. The games slows down SO badly that its not even funny! It feels almost impossible to air combo your opponent in the corner without resorting to change the pace of your button inputs! This really fucks the game up for me tremendously especially since the game is very combo heavy by nature!
I haven't played both versions but I suspect that the Saturn version of Marvel Super Heroes is best with a RAM expansion cart. Or is the PS1 version even better than that?
I'm glad you mention this because the reality is, that utilizing RAM cart mode in MSH compromises the game EVEN MORE! When playing the game with what officially pops up as "3MB RAM" mode (which strangely enough can be enabled with both an official 4MB cart or the 1MB cart :shock: ) the games loading gets worse and the game speed takes a considerable hit! All "3MB RAM" appears to do is add some (but not all) of the frames of animation that were removed from the game (this includes stuff like Spidey breathing animation during crouch position, or Iron Man given his proper retreat animation as he walks back and many attacks animating without any frames missing). The game essentially regains a good chuck of frames of animation from the arcade version but at the cost of more slowdown and even longer Loading screens.

NOTE: Let me get this out of the way and say MSH on PSX is far from perfect! It has missing frames of animation (although its almost on equal ground with the Saturn version when the latter is played without a RAM cart) and some of the fancy special effects on some of the backgrounds are absent. But the loading screens on PS1 are very quick and more importantly, all of the issues that's been listed from the Saturn version, are not an problem on the PSX, making for a much more stable and enjoyable experience!
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Re: Arcade Ports released for both Sega Saturn and PSX

Post by dunpeal2064 »

The ps1 has a few superior shmup ports too.

My obligitory shmup-related post
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Re: Arcade Ports released for both Sega Saturn and PSX

Post by RyaNtheSlayA »

Lets see... Rayforce is better on the PS1 if I remember correctly. In The Hunt is better on PS1 as well I believe.

I'm much more familiar with regular home titles on both systems. Darklight and Soviet Strike are both much better on the PS1. Rayman is a bit of a tie, and really just depends on personal preference. For whatever reason I remember the Saturn version of The Need For Speed being better for whatever reason, though that may just be my memory failing me.
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CD AGES
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Re: Arcade Ports released for both Sega Saturn and PSX

Post by CD AGES »

Can anyone here back me up on the titles I mentioned though... and their symptoms
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Re: Arcade Ports released for both Sega Saturn and PSX

Post by Curlypaul »

I can confirm that the Saturn's MSH does have some incredibly long loading times, and they are made longer with the RAM cart. When I first had it I had to keep double checking my AR was working as I thought the RAM cart was supposed to help reduce loading.

I'm sure you can switch to a plain list of characters for the select screen though, that eliminates one of the loading screens at least.

Can't say that I've ever noticed it pause or the slowdown that you mentioned. Haven't played it in a while though, I'll boot it up and check
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CD AGES
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Re: Arcade Ports released for both Sega Saturn and PSX

Post by CD AGES »

I can confirm that the Saturn's MSH does have some incredibly long loading times, and they are made longer with the RAM cart. When I first had it I had to keep double checking my AR was working as I thought the RAM cart was supposed to help reduce loading.

I'm sure you can switch to a plain list of characters for the select screen though, that eliminates one of the loading screens at least.

Can't say that I've ever noticed it pause or the slowdown that you mentioned. Haven't played it in a while though, I'll boot it up and check
I am thankful for taking the time for this I really am! My findings are in 3MB RAM mode, My speed settings are at Turbo 2 (the highest) and I always select "turbo" after character selection. If you are proficient in the Vs. series please attempt to perform an air combo anywhere on screen as well as when you have the opponents back to the corner and notice any difference in speed of framerate. Another thing I noticed is the whole thanos boss fight feels very slugish!
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Re: Arcade Ports released for both Sega Saturn and PSX

Post by WrathOskvro »

I'm not sure about the sharpness of the backgrounds of Resident Evil in comparison with the PS1 and Saturn, because I haven't personally tried them both side by side, but personally, I prefer the character models of the Saturn version a little more.

Also, Battle Arena Toshinden 2 for the PSX is far superior to Battle Arena Toshinden URA for Saturn. Both are the same game, just with a couple alternate characters. I prefer the exclusive characters for the Saturn version, but overall the PS1 version's better looking and feeling. The Saturn version's levels just consist of a 2d background on a 3d plain. The PS1 version is for the most part fully 3d, or at least contains more layers of 3d and better camera movement. The character models also have shading to them, and better looking shadows on the PS1 version. Though the Saturn usually triumphs over the PS1 in the 2D department, even the 2d bits of the PS1 version look better this time. Also the Toshinden series never really had good controls, but URA's controls are probably the worst.
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