Ys IV (both versions) and V should be arriving in my mailbox within a couple of weeks. Should be a fun summer.

sabrage wrote:This game is essentially the DotA archetype rising like an ouroboros and eating its action-RPG roots whole.
Maybe it's because I'm playing Witch Doctor, but I don't see the point in equipping different weapons with different stat bonuses if the effects are entirely superficial since I never actually use them. Besides, why would I want a lame-ass club when I'm throwing jars of spiders at my foes?
This game is also the antithesis of Demon's Souls at this difficulty (the only one available in the trial mode). I could have invincibility and infinite mana for all the difference it would make.
Xeogred wrote:I bought it and enjoyed what I dabbed into as well. In a weird sense, it reminds me of Xenoblade. Mindless killing, click click click, but it hits the right notes and I love both.
I can't stand not being able to wheel/zoom in and out though. The zoom in angle is just awkward so that doesn't help either. But oh well, over it.
MrPopo wrote:sabrage wrote:This game is essentially the DotA archetype rising like an ouroboros and eating its action-RPG roots whole.
o_O
sabrage wrote:MrPopo wrote:sabrage wrote:This game is essentially the DotA archetype rising like an ouroboros and eating its action-RPG roots whole.
o_O
Yes, I recognize that dota started as a Warcraft 3 mod, but it plays nothing like a true RTS. If your vague response is suggesting a lack of similarities, I don't even know where to begin.
Some of the dungeons in this game are huge.
MrPopo wrote:My response was more "I have no idea what you just said". Diablo didn't really have action RPG roots. It has roguelike roots, and the original was even complete with grid-based movement so you could effectively use blocking to deal with packs of mobs. Diablo II amped up the speed quite a bit, and Diablo III plays like how Diablo II did once you had decent skills and the gear to let you spam them.