re5 looks lame.
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arion wrote:if we all based our gaming choices on sales charts we´d all be playing The Sims
and who said we werent


Im looking forward to RE5, but more because it looks like a good action game which Capcom seems to be doing quite well with lately (Lost Planet anybody?). But anyway I would like to see mabe a Resident Evil 5 Classic or something along the lines of that for the diehard survival horror fans and let us action people (or as stated before mediocre people) buy the regular version. Thats my 2 cents.
Older. Not wiser.
My thoughts on Resident Evil 5...
Honestly, in many respects, I agree with JackSpicer and Mozgus. Resident Evil 4 didn't feel as difficult as the previous titles. It did feel dumbed down, and it didn't feel as scary...or really even that suspenseful. In my opinion, Resident Evil 2 was the best in the series, but that may have been due to my age and my inexperience with the genre at the time. One major problem with the Resident Evil series is that it's old, and it's got over a dozen titles within its mythos. This thing's almost as prevalent as Final Fantasy. Sure, it looks like fun, but the guys who were playing it to get the crap scared out of them just aren't getting it any more. The series'...lost that loving feeling, I suppose. I'm still gonna play it, but if it's like 4, I don't know if I'll really consider it the same as I did the first three in the series. I have a tough time calling RE4 survival horror because, well...it just isn't.
If they wanted to make it more like a horror game, I'd say go the route that Cold Fear went. It had almost the exact same control scheme, had the laser sight and powerful weaponry, and its graphics and story were...well...not so great. But it had elements that RE4 could have used, like requiring you to put a bullet through the zombie's brain whenever you dropped one, otherwise they'd just get right back up. It was a lot darker than RE4 in terms of visuals too...it's got its problems, but that game scared me more than RE4 did. Walking through what looks like an abandoned tanker to finally turn the corner and have some screaming freak with glowing eyes rushing down the hallway at me, or worse, armed with a weapon and shooting at me...more powerful than the Granados, who just felt, well...they didn't seem to be trying too hard.
For the record, I really liked Resident Evil 4. I had a lot of fun with it. I'll probably have fun with RE5. But Capcom is moving away from the fear that attracted me to the series in the first place.
And it's supposed to be set in Haiti, not Africa. At least, that's where it was set last time Capcom made a press statement about it. Which means Voodoo references.
Honestly, in many respects, I agree with JackSpicer and Mozgus. Resident Evil 4 didn't feel as difficult as the previous titles. It did feel dumbed down, and it didn't feel as scary...or really even that suspenseful. In my opinion, Resident Evil 2 was the best in the series, but that may have been due to my age and my inexperience with the genre at the time. One major problem with the Resident Evil series is that it's old, and it's got over a dozen titles within its mythos. This thing's almost as prevalent as Final Fantasy. Sure, it looks like fun, but the guys who were playing it to get the crap scared out of them just aren't getting it any more. The series'...lost that loving feeling, I suppose. I'm still gonna play it, but if it's like 4, I don't know if I'll really consider it the same as I did the first three in the series. I have a tough time calling RE4 survival horror because, well...it just isn't.
If they wanted to make it more like a horror game, I'd say go the route that Cold Fear went. It had almost the exact same control scheme, had the laser sight and powerful weaponry, and its graphics and story were...well...not so great. But it had elements that RE4 could have used, like requiring you to put a bullet through the zombie's brain whenever you dropped one, otherwise they'd just get right back up. It was a lot darker than RE4 in terms of visuals too...it's got its problems, but that game scared me more than RE4 did. Walking through what looks like an abandoned tanker to finally turn the corner and have some screaming freak with glowing eyes rushing down the hallway at me, or worse, armed with a weapon and shooting at me...more powerful than the Granados, who just felt, well...they didn't seem to be trying too hard.
For the record, I really liked Resident Evil 4. I had a lot of fun with it. I'll probably have fun with RE5. But Capcom is moving away from the fear that attracted me to the series in the first place.
And it's supposed to be set in Haiti, not Africa. At least, that's where it was set last time Capcom made a press statement about it. Which means Voodoo references.
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Well,
I love the original Resident Evil games. This was a transition, not some sort of "WHAM, omg it's all changed now!" thing.
The original resident evil was hard, way hard, then two and zero and the others were literally "dumbed down".
Resident Evil is one of the few surviving "adventure" games. Orignal PC adventure games of this type were just as
hard as RE1.. but console gamers are not generally as hard core as PC gamers so it was toned down for two and three
and zero. I think this toning down made the games a little more enjoyable.
After the tone down of the original "static back drop" versions, you have Code Veronica, which is a half way transition between
the "static back drop" RE's and RE4. You also saw a full transition to a rail shooter, and a internet experiment with "outbreak".
RE4 took everything they learned from all their games and made something really awesome. Yes it's not as still and quiet
and "Alfred Hitchcock - The Birds" esq... which I must admit is more classy than the George Romero direction they took the series in
but it doesn't detract from it as a "game".. even though it's not the "same game", as the old Resident Evils.
While there are these little nooks on the internet were us retro gamers lurk, the main stream wants
new and innovative games.. not expansion packs.
And to be honest, what makes retro games so great is when someone did step out of the mold and made
some awesome series. These old series are classic, and just as you can't go see a Beatles concert or a Elvis
concert the finite nature of these things really are what makes them "Special".
I love the original Resident Evil games. This was a transition, not some sort of "WHAM, omg it's all changed now!" thing.
The original resident evil was hard, way hard, then two and zero and the others were literally "dumbed down".
Resident Evil is one of the few surviving "adventure" games. Orignal PC adventure games of this type were just as
hard as RE1.. but console gamers are not generally as hard core as PC gamers so it was toned down for two and three
and zero. I think this toning down made the games a little more enjoyable.
After the tone down of the original "static back drop" versions, you have Code Veronica, which is a half way transition between
the "static back drop" RE's and RE4. You also saw a full transition to a rail shooter, and a internet experiment with "outbreak".
RE4 took everything they learned from all their games and made something really awesome. Yes it's not as still and quiet
and "Alfred Hitchcock - The Birds" esq... which I must admit is more classy than the George Romero direction they took the series in
but it doesn't detract from it as a "game".. even though it's not the "same game", as the old Resident Evils.
While there are these little nooks on the internet were us retro gamers lurk, the main stream wants
new and innovative games.. not expansion packs.
And to be honest, what makes retro games so great is when someone did step out of the mold and made
some awesome series. These old series are classic, and just as you can't go see a Beatles concert or a Elvis
concert the finite nature of these things really are what makes them "Special".
No, saving progress serves no purpose but to create a starting point after you power off. In RE4, when you die, you just come back to life in that room/area, and the game just doesn't have very large areas to begin with. At most, you can lose 60 seconds of progress upon dying.Boaby Kenobi wrote:Mozgus wrote:There is nothing to fear when you can RESPAWN like it's fucking Counter Strike.
What do you mean by that? I was under the impression that if you die in RE4 then you start back wherever you last saved. That's been the case in all Resident Evil games.
Now I don't want to give the impression that I hate RE4. I'm pretty neutral about it. What I hate is when I see it's fans bashing the old series in comparison, for so many fucking illogical reasons.
"RE4 has better controls." Uh, no, RE4 uses the same fucking controls. It's called tank movement. The camera is what's changed, which did nothing but substantially kill the cinematic quality of the game.
"RE4 has better graphics." No, it has full 3D graphics, not "better" graphics. REmake and RE0 actually look more impressive to me, damn near photo realistic at times.
"RE4 has innovative gameplay." I guess it's innovative to you if you've never played a 3rd person action game in the last 10 years. RE4 offers zero new gameplay mechanics.
"RE4 has upgradable weapons." Oh lovely. I can give my beretta the killing force of a .50 caliber M2, offering no visual or aural difference. Sure, that makes sense. Dig the laser sight on the shotgun, too.
"RE4 did away with save ribbons." Yeah, just what we needed; even less reason to fear death in a survival horror game.
Honestly guys, the best RE experience money can buy is REmake, even though I didn't care much for the added story material. RE2 and RE3 complement each other nicely, and still offer good times for those seeking more. The bulk of the story closes off well enough past this point. I really didn't care for Code Veronica in the least, despite still owning it. RE0, RE4, CV, and all the others just don't add much to the RE universe. They feel like lazy attempts.
Just thought I'd jump in on the discussion ;D I tried playing Resident Evil 1 again after playing 4, and it seemed extremely clunky. I think it's mostly to do with the camera, as the idea of pressing forward when I'm walking towards the screen just seems plain unusual now. At least with RE4's camera you were actually walking forward when you pressed forward. I feel that if Capcom were to switch to the old perspective and gameplay style where you saved ammo and such, they should really think about making the controls a little more fluid. Sure, the controls make the situation seem desperate when you have to stop and rotate on the spot to escape a zombie, but it just looks and feels extremely awkward.