my problem is, I just don't want to play an hour long game that I know I will completely clear, even if I might be able to improve my score a bit.
With Cave, I can ignore scoring and get rocked for months. It took me almost a year to clear the Futari Originals, and that was with scoring only in the first two stages.
Now, I've been playing that game for a year, have 1cc'd two modes... and yet I still play it everyday. And, I can still play it and totally ignore score, and still have a challenge, by trying Maniac... or I can work on my Original scores, since even with the clear, I did not make it on the shmups high score thread.
I think its just such a great balance of survival difficulty and scoring depth that few other devs have reached... and by few, I mean Raizing.
Since I play Cave so much for score, when I look to a retro shooter, it usually isn't to squeeze points out of it, but to just play it for a challenge (Like Gradius, R-Type, Toaplan, Raiden).
