Do you feel bad about buying new(ish) releases used?

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pepharytheworm
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Re: Do you feel bad about buying new(ish) releases used?

Post by pepharytheworm »

MrPopo wrote: Why would you only play a game once but watch a movie several times? Movies don't change but the way you approach the problems presented in a game do.
I don't watch every movie several times just like I don't play every game to completion just once, but ones I like I have watched more than once. The easiest answer is the fact that watching a movie for the most part you are less involved. You just sit back and enjoy. Games are much more physical than movies and the story is, generally speaking, weaker.

Watching a boring movie takes little out of your time but playing a boring game to completion takes a lot, no matter how I approach it differently. Movies may not change but I can watch the same movie and come out with a different experience. I always pick up on new details when I watch a movie again as I have more time to reflect on the interactions and scenes, since I know the basic story.

I am by no means a movie buff, I only buy a movie that I really enjoy and never on release day, but I can see how some would place a $20 value on a new release just like a $60 value on video games. I only made a comment on noise's statement because you can't just say buying a movie is only 2hrs of entertainment just because that is its running time.
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Re: Do you feel bad about buying new(ish) releases used?

Post by Ivo »

As you guys are talking about DVDs, I really wonder how many DVDs of movies get purchased and watched by a single person. Would you guys say it is reasonable to assume that they are often watched by 2 or even more?
If so, what is the difference to the industry between a single guy buying a DVD new, and selling it to another single guy that also watches it, and two room mates that buy a DVD new and watch it together? This is one of the main points I've been driving at here.
Jmustang1968 wrote: I think you are taking the cart before the horse here. So since 250k sold it, that means they wouldn't have bought it if they couldn't resell it? There might be some who wouldn't , but that's a minority I think. You make a lot of assumptions here. (...)
At least I try to make my assumptions clear instead of hiding them, no?

That was just an example showing a possibility, like the ones before. I already know it is complicated and I was always intellectually honest about it. I didn't just show one half of it. I showed all possibilities I could see (e.g. case 1, 2 and 3 before the 250k example).

In the 250k example I just used the simplest most extreme counter-examples to debunk what appear to me to be intellectually dishonest claims (not saying they were done on purpose). Saying that the industry makes the same money from selling 500k copies new and 0 used as it does from selling 500k new and 250k used is true - but I find it very misleading, and I just wanted to show that with that comparison.

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Re: Do you feel bad about buying new(ish) releases used?

Post by pepharytheworm »

^^
mrpopo will state, as he has often, that movies have several places they make money where video games don't. Theater, Rental, Retail, and TV play just to name some examples.
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Re: Do you feel bad about buying new(ish) releases used?

Post by Ivo »

pepharytheworm wrote:^^
mrpopo will state, as he has often, that movies have several places they make money where video games don't. Theater, Rental, Retail, and TV play just to name some examples.
Yes, which we know so he doesn't need to repeat it. I just specifically want to note how (both in games or movies) these two situations are equivalent:
to buy new and not sell, but have the game / movie shared by more than one person; to buy new and sell used to more persons in a chain with the same amount of people that shared it in the first case.

If two (or more) persons pool together to buy a new copy then it seems to be acceptable and ok and they all chipped in to support the industry. Yet, even though they are doing the same thing, some keep vilifying those that buy used as not supporting the industry (furthermore, that vilification is done while not vilifying those that acted as sellers in the same transaction, which really confuses me).

It is a double standard in many levels. I would disagree (but understand) if people were consistent about it, but they aren't really doing that.

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Re: Do you feel bad about buying new(ish) releases used?

Post by J T »

isiolia wrote:
J T wrote: Ultimately, what matters if there are more Johns out there than there are Sams and Joes. Given that gaming is such an expensive hobby and there are far more people with little money than there are people with a lot of money, I suspect eliminating the used games industry will actually hurt the gaming industry.
It's also entirely possible that it'd be better for everyone, monetarily.

As a consideration, look at the state of the PC gaming industry (which I know you do, JT). There's very little in the way of used games, especially with how many use digital distribution. Despite that, games tend to be cheaper - often a lot cheaper when sales roll around.

Even those of use that aren't particularly keen on pure digital copies of things find stuff like Steam sales to offer deals too good to pass up. I'd say the majority of my Steam library was purchased for less than the difference between full retail and trade in credit, and I still have access to all of it.

To me, it's unlikely that if/when used games go away, it'll happen in a vacuum. There could easily be a change in pricing structure that more than makes up for the inability to recoup money spent.
That's a good point, and obviously I have bought into the Steam model of business (literally, my Steam library is huge). I think people that are opposed to the idea of used games are upset about two things: 1.) You don't truly own your games and they are now more of a service, and 2.) They don't want to only be able to buy games at full price. If you are upset about the first point, then yeah, Valve's business model and others like it are probably not for you. The second point, however, which is what a large part of the backlash against the coming generation of consoles is about, is a bit of a fallacy if the industry follows a model similar to Valve's. You are not barred from buying games cheaply. You simply have to wait until the game goes on sale. Steam trickles sales throughout the year, then has three major annual sales where almost the entire catalogue goes on sale. The sales on Steam are dramatic, so even though a new release will still cost you $60, an older game on sale may be reduced to just a few dollars.

The downside to that model versus the used game model is that any day of the year I can buy a popular title at a reduced price in a used game store. If I walk into a GameStop, I can always find a copy of a popular release at a reduced price. On Steam, I only find that reduced price during a sales period.

The upside to Steam though is that during a major sales period, I can get just about any game ever released through Steam on sale. At GameStop, the less popular titles are always more rare and hard to find on a good sale. In fact, certain rare titles have inflated used prices due to rarity, which isn't an issue in a digital distribution service where nothing is rare since everything can be duplicated and doesn't require a new print run.

The other upside to Steam, is that even when the price is greatly reduced, the developers are still getting a cut. Whether the game is sold high or low, they still take in earnings from it. People that can afford the games at the high price can buy them whenever they want, whereas people that can only afford them at lower prices have to wait for a window of time that it is on sale. There are enough windows opening that you can get whatever game you are looking for if you have the patience.

There are pros and cons to both models. I personally prefer the Steam model and I almost never buy used games anymore. In fact, I'm kind of done with consoles now because I prefer to have digital files over hard copies and I prefer the PC as a platform for a variety of reasons (though if I had infinite money and space, I would buy for both PC and consoles). Other people, particularly on this messageboard, feel quite differently and I understand that. I think people have a right to be upset that Sony and Microsoft are trying to eliminate used game sales and eliminate your rights of ownership to your games by turning them into a service instead of a product. It's a decent model for sales and if they want to fight for it to stick around instead of everyone following digital distribution or F2P models of business, then they should fight for it. Hell, I'll fight for it just because I like the idea of having the Used games model as a plan B in case, you know, Steam ever closes or I get unwittingly banned and I instantly lose access to hundreds of games (something you never had to worry about before digital distribution. Nobody "punk busted" you and came to your home and stole all your games for misbehaving online).
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Re: Do you feel bad about buying new(ish) releases used?

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Ivo wrote:As you guys are talking about DVDs, I really wonder how many DVDs of movies get purchased and watched by a single person. Would you guys say it is reasonable to assume that they are often watched by 2 or even more?
If so, what is the difference to the industry between a single guy buying a DVD new, and selling it to another single guy that also watches it, and two room mates that buy a DVD new and watch it together? This is one of the main points I've been driving at here.
I assume in the second example they pool their money, otherwise the second guy is just sponging off the first and it's no different than if you bought a game then lent it to your buddy while you went on vacation (the buddy isn't supporting anything).

I'd say most DVDs get purchased by a single person but get watched by multiple people. They are at a price point that is low enough that people don't consider it necessary to pool their money, and more often they would trade off (roommate 1 buys Terminator, roommate 2 buys Robocop). One person supports but multiple people partake. That's effectively how the used market works from the perspective of a content creator.

Of course, the existence of DLC is a big complicating factor; who does the developer like more, the guy who buys new and buys no DLC or the guy who buys used and buys all of the DLC (a substantial amount, too)? That's a question I don't have an answer to.
JT wrote:<various points about Steam>
That's the other amazing thing about Steam. When a title goes up on Steam it essentially stays there in perpetuity. Valve doesn't have a concept of competing for shelf space; their shelves are unlimited. I snagged Mass Effect 1 after I finished Dragon Age and wanted to play more Bioware games; this was a month before Mass Effect 2 came out. So it's much easier to be cost conscious as you know you can wait for something to go on sale and it will still be there. With retail you run the risk of waiting for a game's price to be reduced and it sells out before it reaches your ideal price point.

Honestly I think in our lifetime we will see a complete shift to Steam-style digital distribution. There are a huge number of benefits for both publishers and customers to drown out the objections of the outliers who demand physical releases for whatever reason.
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Re: Do you feel bad about buying new(ish) releases used?

Post by Ivo »

MrPopo wrote: I assume in the second example they pool their money, otherwise the second guy is just sponging off the first and it's no different than if you bought a game then lent it to your buddy while you went on vacation (the buddy isn't supporting anything).
Agreed.
I'd say most DVDs get purchased by a single person but get watched by multiple people. They are at a price point that is low enough that people don't consider it necessary to pool their money, and more often they would trade off (roommate 1 buys Terminator, roommate 2 buys Robocop). One person supports but multiple people partake. That's effectively how the used market works from the perspective of a content creator.
Agreed! And often they just sponge of each other and lend to each other.

I was going to introduce this case but you saved me the trouble. The I buy x you buy y and we swap is just another alternative that basically ends up being the same as either pooling together or having an used market. It ALL boils down to distributing the support among more than one person.

In fact, lending can be entirely modeled in a used market transaction, through a set of trades. I buy x new, you buy y new. I sell you x for the same amount as you sell me y (i.e. we just swap it), and then you sell me x for the same amount as I sell you y (i.e. we return the borrowed games to each other).

I think we are basically all on the same page but we just disagree with some terminology by now. JMustang for example still doesn't accept that support is transferred, and I presume this is just because he uses a bad definition for "support". I'm never saying that the guy buying used is supporting the industry MORE, I say that he takes a part of the support away from the guy that bought new. So yes, buying an old Midway game does mean you support Midway, precisely because the guy that bought it new and then sold it to you got to enjoy it and have it for years for less than the retail price (call it a prolonged rental if you want).

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Re: Do you feel bad about buying new(ish) releases used?

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noiseredux wrote:
kingmohd84 wrote:They want $60 for something that I can be done with in 5-10 days?
whenever people bring this up, it hurts my brain. You know that movie studios expect $20 for a DVD -- which is 2 hours of entertainment, right?
You are totally right, but the thing is, i think DVD are even more ridiculously priced than games, if you get them for $20, we have DVD's here for $37 and the cheap/discount bin are like $10!!!

But the thing is, I have the option to rent the movies for $2.65, while no such thing exists for games. renting games exists, but its more expensive and take more time. Seriously who would go through a game in 3-4 days? He must be doing it more like work than fun activity

As for the steam model, I think it works perfectly. It is true that we want to own SOME games but I don't care about owning ALL games. Heck, some games are download only any ways!! I think most of the people would like to play/watch the game/movie instead of owning it.
We go to the movies, but we don't think "Now I MUST get the DVD" we usually just watch another movie next week or rent another DVD.

only the movies/games that are dear and close to our hearts that we buy. Ex. I own all wrestling games for N64(except the japanese stuff) while I couldn't care about owning Super Mario for SNES.

btw, when I say own I mean keep a physical copy as I don't see how you can OWN a downloadable content as the service can go down/bankrupt at any time. Maybe if they can issue a certificate that you have the right to play/watch/listen the medium on any format :lol:
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Re: Do you feel bad about buying new(ish) releases used?

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kingmohd84 wrote:btw, when I say own I mean keep a physical copy as I don't see how you can OWN a downloadable content as the service can go down/bankrupt at any time. Maybe if they can issue a certificate that you have the right to play/watch/listen to the medium on any format :lol:
GoG doesn't use a service, so you can easily back up the installers you download and can use them on every computer.
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Re: Do you feel bad about buying new(ish) releases used?

Post by RCBH928 »

MrPopo wrote:
kingmohd84 wrote:btw, when I say own I mean keep a physical copy as I don't see how you can OWN a downloadable content as the service can go down/bankrupt at any time. Maybe if they can issue a certificate that you have the right to play/watch/listen to the medium on any format :lol:
GoG doesn't use a service, so you can easily back up the installers you download and can use them on every computer.

Well , thats a new way I never heard off before, getting the install files to keep. I guess yes that is owning the game. I wonder how a small company can force the publishers to let them do this . Publishers are usually against this kind of drm free stuff
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