J T wrote:How is it that portables are better for RPGs. Don't you still have to hit save points, or is there a way to quick save? (I don't own any portables, so you'll have to excuse me ignorance).
It just seems to me that RPGs usually take forever and require long play sessions each time they are played, so I have never understood why they were so popular on portable systems where you have limited battery life and are presumably playing for short sessions.
In my opinion, the RPGs on portable systems are
much better than those released on the home consoles. It's been this way since around 2006 or so. The games are so easy to pick-up and play. Everything feels more compact and streamlined, you don't have to deal with constant cutscenes or quicktime events or drawn-out tutorials or other bullshit that bogs down the AAA titles. The 2D graphics and "old school" gameplay are nice too, of course. To use real-world examples, I simply find games like Dragon Quest IX and Radiant Historia to be way more
fun to play than Final Fantasy XIII or White Knight Chronicles.
And yes, RPGs can be long but don't need to be played in marathon sessions. The battery life of a DS and PSP last for what?.... 4-5 hours? That's plenty, I can't remember the last time I was even able to play that much at once. Just charge the system at night and you're all set. For the record, the portable games tend to be a bit shorter anyway, clocking in at 25-40 hours instead of 40-65. Another reason I like them better.
And as others have said, it's very easy to pause and suspend your games on the handheld systems. I can stop playing at the drop of a dime, which is something you can't always do on a home console.