SM's Top 100 NES/Famicom games
- Satoshi_Matrix
- Next-Gen
- Posts: 1340
- Joined: Tue Jun 08, 2010 3:51 pm
- Location: Ontario Canada
- Contact:
Re: SM's Top 100 NES/Famicom games
Hey guys, I need a bit of help from someone with a bit more artistic skill with photoshop.
Before I go on to the final entry, I want to recap the list in a simple, easy to read poster-sized image that goes through all the prior entries. I've already put one together in a pleasing enough manner, but I've rather bad at adding text that will end up looking anywhere close to decent.
I'd like to request someone with knowledge of graphic design take a look and add in the entry number and title of each game below the two screenshots I've placed for each game. I've included a full list, so it's just a matter of copy pasting.
I'm hoping one of you guys can help me out! If you do, please save the resulting file as a .png to preserve the lossless nature. Thanks!
download the image and text file here: http://www.mediafire.com/?40qib2ug3fn509e
Before I go on to the final entry, I want to recap the list in a simple, easy to read poster-sized image that goes through all the prior entries. I've already put one together in a pleasing enough manner, but I've rather bad at adding text that will end up looking anywhere close to decent.
I'd like to request someone with knowledge of graphic design take a look and add in the entry number and title of each game below the two screenshots I've placed for each game. I've included a full list, so it's just a matter of copy pasting.
I'm hoping one of you guys can help me out! If you do, please save the resulting file as a .png to preserve the lossless nature. Thanks!
download the image and text file here: http://www.mediafire.com/?40qib2ug3fn509e
- Satoshi_Matrix
- Next-Gen
- Posts: 1340
- Joined: Tue Jun 08, 2010 3:51 pm
- Location: Ontario Canada
- Contact:
Re: SM's Top 100 NES/Famicom games
Well, I spent a few hours on this and winged it as best I could - Here's a visual guide to the top 100 NES/Famicom games 100-2.
http://satoshimatrix.wordpress.com/2012 ... ual-recap/
http://satoshimatrix.wordpress.com/2012 ... ual-recap/
Re: SM's Top 100 NES/Famicom games
I don't know. That looks pretty good to me.Satoshi_Matrix wrote:Well, I spent a few hours on this and winged it as best I could - Here's a visual guide to the top 100 NES/Famicom games 100-2.
http://satoshimatrix.wordpress.com/2012 ... ual-recap/
My only suggestion would be to change the headline to something more "retro". The rest of the text is fine because you need to be able to read the smaller print.
Check some of these out:
http://www.dafont.com/bitmap.php?page=1
They're free and with 60 pages worth I'm sure you'll be able to find something you like. Plus the "Games" section (Under Dingbats) has some pretty snazzy things too. Not a lot there, but if you've ever thought to yourself "I need a vector version of Cloud or some Taito All Stars.", they've got that.
Re: SM's Top 100 NES/Famicom games
Wait, Lifeforce and Jackal were never released in Japan? (Could have sworn Tecmo Bowl got a Japanese release despite being created for a North American audience.)
My scheduling skills have died of dysentery; I hope to visit at least on a monthly basis.
Still, don't forget to tip your waitress.
Still, don't forget to tip your waitress.
- Satoshi_Matrix
- Next-Gen
- Posts: 1340
- Joined: Tue Jun 08, 2010 3:51 pm
- Location: Ontario Canada
- Contact:
Re: SM's Top 100 NES/Famicom games
Well, they technically were, but they weren't the same as the NES versions.
LifeForce was released in Japan as Salamander - Salamander isn't quite the same as LifeForce. LIfeForce uses the Gradius power meter system, whereas in Salamander enemies just drop certain powers that you can pick up right away, like some drop speed boosters, others drop options, etc.
Jackal has no Famicom counterpart - it was originally ported to the FDS as Final Command: Akai Yousai, but due to memory limitations, the NES version is the far better game. To briefly explain, the NES/Famicom itself has a mere 2k of RAM, but can access an additional 32k from the cartridge port. When you insert an disk into the Famicom Disk System, the Famicom gains 32k of RAM, allowing a total of 34k RAM total for whatever game you play.
That's fine for the simplest games, but 34k quickly becomes inadequate for games as complex as Jackal. To simplify the game and fit it on the FDS, Konami reduced the entire playfield to one screen's width, and allowed only forward scrolling.
But that was the FDS - For North America, the format of choice was cartridges, which could use a process called bankswitching. Bankswitching is a technique of swapping the additional 32k of cartridge RAM from one set to another very quickly in order to overcome game complexity limitations. From around 1987 onwards, nearly every NES/Famicom game you can think of used bankswitching to accomplish their complex games. This was a big factor why the FDS came and went so quickly - the format did not allow for bankswitching.
As for Tecmo Super Bowl, only the later Super Famicom version hit Japan. They didn't get it on Famicom at all.
If you have any other questions, don't hesitate to ask.
LifeForce was released in Japan as Salamander - Salamander isn't quite the same as LifeForce. LIfeForce uses the Gradius power meter system, whereas in Salamander enemies just drop certain powers that you can pick up right away, like some drop speed boosters, others drop options, etc.
Jackal has no Famicom counterpart - it was originally ported to the FDS as Final Command: Akai Yousai, but due to memory limitations, the NES version is the far better game. To briefly explain, the NES/Famicom itself has a mere 2k of RAM, but can access an additional 32k from the cartridge port. When you insert an disk into the Famicom Disk System, the Famicom gains 32k of RAM, allowing a total of 34k RAM total for whatever game you play.
That's fine for the simplest games, but 34k quickly becomes inadequate for games as complex as Jackal. To simplify the game and fit it on the FDS, Konami reduced the entire playfield to one screen's width, and allowed only forward scrolling.
But that was the FDS - For North America, the format of choice was cartridges, which could use a process called bankswitching. Bankswitching is a technique of swapping the additional 32k of cartridge RAM from one set to another very quickly in order to overcome game complexity limitations. From around 1987 onwards, nearly every NES/Famicom game you can think of used bankswitching to accomplish their complex games. This was a big factor why the FDS came and went so quickly - the format did not allow for bankswitching.
As for Tecmo Super Bowl, only the later Super Famicom version hit Japan. They didn't get it on Famicom at all.
If you have any other questions, don't hesitate to ask.
- Satoshi_Matrix
- Next-Gen
- Posts: 1340
- Joined: Tue Jun 08, 2010 3:51 pm
- Location: Ontario Canada
- Contact:
Re: SM's Top 100 NES/Famicom games
Hey guys, sorry about the delay - I'm finally done! Here's the last entry in my top 100 NES/Famicom games list!
Here is what I consider to be unquestionably the best game on the hardware. Thanks for everyone who has supported me through this! Rest assured, I will be doing top ## lists for other systems in the future, just probably not right away.
Anyway for now, enjoy!
http://satoshimatrix.wordpress.com/2012 ... es-list-1/
Here is what I consider to be unquestionably the best game on the hardware. Thanks for everyone who has supported me through this! Rest assured, I will be doing top ## lists for other systems in the future, just probably not right away.
Anyway for now, enjoy!
http://satoshimatrix.wordpress.com/2012 ... es-list-1/
Re: SM's Top 100 NES/Famicom games
*claps*
Brava!
He picked an expensive one again....son of a-.........
Brava!
He picked an expensive one again....son of a-.........
- Satoshi_Matrix
- Next-Gen
- Posts: 1340
- Joined: Tue Jun 08, 2010 3:51 pm
- Location: Ontario Canada
- Contact:
Re: SM's Top 100 NES/Famicom games
Hey guys, really just as an experiment, I decided to put all of the parts in the top 100 NES/Famicom games list I've been working on for the past few months into a single post to see if wordpress would even be able to handle it.
I need to make sure it works lol
word of warning: this post contains over 53,000 words, somewhere around 500 images, and about 100 embedded youtube links. I do NOT recommend it viewed on mobile devices.
I've gone back through it and corrected errors as I saw them, but I probably missed some. If you spot mistakes, let me know so I can fix them!
http://satoshimatrix.wordpress.com/2012 ... ll-in-one/
I need to make sure it works lol
word of warning: this post contains over 53,000 words, somewhere around 500 images, and about 100 embedded youtube links. I do NOT recommend it viewed on mobile devices.
I've gone back through it and corrected errors as I saw them, but I probably missed some. If you spot mistakes, let me know so I can fix them!
http://satoshimatrix.wordpress.com/2012 ... ll-in-one/
Re: SM's Top 100 NES/Famicom games
Btw, unlike the guy at DP, I was actually thoroughly confused by the pranks! You're #1 pick I never heard of, so it's a new game for me to try. Congrats on the massive list! When do you think we'll see those honorary mentions?
- xan_racketBOY_fan
- Next-Gen
- Posts: 1098
- Joined: Sun Oct 03, 2010 12:22 pm
- Location: California
Re: SM's Top 100 NES/Famicom games
Dammit Satoshi - you freakin' threw me in a whirl! x2! Hahaha.
Excellent list, the best Nintendo/Famicom list out there. Period. Enjoyable to read, informative and downright honest. I loved it! Congrats on finishing it

Excellent list, the best Nintendo/Famicom list out there. Period. Enjoyable to read, informative and downright honest. I loved it! Congrats on finishing it
The only thing I noticed was that (it looks like) all the videos are broken. Is this something you're currently working on?Satoshi_Matrix wrote:I've gone back through it and corrected errors as I saw them, but I probably missed some. If you spot mistakes, let me know so I can fix them!
http://satoshimatrix.wordpress.com/2012 ... ll-in-one/


