
So, what would you like to see in a museum exhibit? What do you think it's done right and done wrong? I'm kind of ranmbling here to spark some discussion. Let's see, some things I think are needed:
1) Being able to play the games on original hardware whenever possible. The games are designed to be played, not being able to play them is a mistake, for without playing there can be no appreciation or understanding. This is easier said than done, and many games are not suitable for exhibition but compromises like using LCD screens have to go, those things don't belong to a museum.
2) Less focus on technology and more on artistic design. Sometimes articles on gaming's history read as if they were nothing but technology, leaving what really made the games important. Understanding how and why platformers and shooters evolved is far more valuble than talking about polygons.
3) PLEASE, DON'T LET COMMERCIAL INTERESTS GET IN THE WAY OF HISTORY.
Really, it seems to be there's no talk about the games themselves. Instead of saying how popular Pac Man was, why not talk about the AI, the gameplay and the logic of it all? Why not invite people to think about the ideas presented in OutRun instead of how high tech it was? It's better and easily done.
I know I discussed with Noise about making a "history of shmups" exhibit or something like that. I imagine it would be cool to have an introductiory panel, and have Space Invaders, Asteroids, Defender, Scramble, Gradius and DonPachi next to each other so it's not only easier to explain but that they can understand what changed and why by themselves.
Anyways, I'm not making too much sense and I think we already had a topic like this, but since I couldn't find it, let's see what what you think
