dsheinem wrote:
You realize big AAA titles cost millions and millions of dollars, right? Even given that, there has been no shortage of new IPs and new ideas from big studios this generation (some of which I alluded to earlier).
Maybe I shouldnt use the term AAA, as I mostly meant defining games of that era.
dsheinem wrote:Can you give some examples of what you mean?
Another World/Out of this World, the first Crash Bandicoot game and Abe's Oddysee for example. Maybe you could count in even Max Payne? Googling out how much employees Naughty Dog had in 1996 and then finding out how many people it took to take Red Dead Redemption seems a bit redundant to me.
Like you said, making AAA games takes a lot money and many game studios have grown in size considerably.
Basically what I mean is that some of the
defining games were made by game studios that werent big, some were even newcomers. I cant think of any defining Xbox 360 games that werent made by big studios, although Im happy to hear one if you know some. And like you said, it is hard to make historical comparisons like this as the industry and the money involved in it has grown considerably.
dsheinem wrote:
What many of them lack is the opportunity to use your imagination to fill in missing details, since graphics now show so much. Is this what you mean by "feeling"?
dsheinem wrote:
yup, that's nostalgia.
A feeling is something that you cant measure, its not really an objective or scientific term. For example driving 120 km/h on a crowded city highway on your way to work in your minivan, listening to the weather report compared to driving 120 km/h on an empty desert road or on top of a frozen lake with a Camaro, 1980s metal blasting on your radio. The speed is exactly the same but the feel is completely different. These are also highly personal things, some times tied to a historical context or personal memories.
Im just saying that a game like 3DOs Slayer with its generic mid 1990s graphics and music and sound effects has a certain charm to it over a game like Skyrim. That doesnt mean its better that Skyrim or that I cant enjoy Skyrim. Some times I want to play a game like Skyrim, but overall I might prefer the 3DO game because it has that certain magical feeling in it that games of its era had. Or pen and paper RPGs. All eras have some defining features and its a personal preference which you find the most appealing. Crude graphics and sound effects when presented in a certain way can create a better atmosphere than photorealism, it depends on the person.
Some small Japanese car is technologically superioir in every way to some big old Cadillac from the 1950s, but Id still rather have the unsafe and too large gas guzzler if I had the choice. Nothing to do with nostalgia, im too young to be nostalgic about that old technology. It just has the sort of charm that a modern car doesnt have, atleast in my eyes.