I suggest you read Racing the Beam since you appear to be interested in game history. Turns out those simple Atari games weren't exactly easy to create.kingmohd84 wrote:I can understand atari 2600 , am not sure how it was back in the day, but I think even back then it was simple to program a game for the atari since the games were very basic, it looks like it has been drawn quickly using MS paint. There is not much going on too
Just read The Masters of Doom
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RyaNtheSlayA
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Re: Just read The Masters of Doom
Older. Not wiser.
Re: Just read The Masters of Doom
I downloaded a sample from Amazon. If I like it I will read it.
I hate technical stuff because its sounds like a lecture more than a book.
Any thing out there still is coded in Assembly ? And why would they do such a thing?
I hate technical stuff because its sounds like a lecture more than a book.
Any thing out there still is coded in Assembly ? And why would they do such a thing?
- noiseredux
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Re: Just read The Masters of Doom
yeah Halo 2600 was coded in Assembly in 2010.kingmohd84 wrote: Any thing out there still is coded in Assembly ? And why would they do such a thing?
Re: Just read The Masters of Doom
Compiler optimizations and OS optimizations are done in assembly since a hand tuned piece of assembly can be significantly faster than anything a machine comes up with, especially if the code in question is executed a lot. And it can be useful to step through a program's assembly when debugging rather than the high level source, as it gives you the granularity to explain something strange you're seeing.kingmohd84 wrote: Any thing out there still is coded in Assembly ? And why would they do such a thing?
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
