Takeshi's Challenge has been fan-translated

NES, SNES, N64, Gamecube, Wii
Post Reply
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Takeshi's Challenge has been fan-translated

Post by noiseredux »

http://tinycartridge.com/post/149169904 ... translated

if you're not familiar with this insane Famicom game, check this shiz out from wikipedia:
Completion of the game requires several unorthodox uses of the Famicom system, such as using the second controller microphone to speak while playing pachinko, or not touching the controls for 60 minutes. The player must also maneuver a hang-glider to complete a side-scrolling shooting game, made extremely difficult because the controls do not allow the player to move upwards on the screen. Minor details such as not quitting the salaryman job, not getting a divorce, or not beating up the old man who provides the treasure map, can prevent the player from reaching the ending.

One event requires the player to use the second controller's microphone to sing a verse of karaoke. The player must receive a good rating in order to continue, but the microphone feature was removed in updated versions of the Famicom. Other games substitute the use of the microphone by pressing down the Select button on the controller, but in Takeshi no Chōsenjō, microphone use is substituted by pressing the A button while holding down on the keypad of the second controller. Though the microphone is used to determine the presence of sound, the game does not have the technology to process sound pitches, making it possible to "sing" just by blowing air on the microphone with proper timing.

The game ends once the player discovers the treasure hidden in an island cave. A black ending screen appears, along with the words kan (完?, The End), erai (えらいっ?, good job), and a picture of Kitano's face. The game has no ending credits, and if the player leaves the ending screen on for 5 minutes, the words change to konna gēmu ni maji ni nacchatte dōsuruno (こんなげーむにまじになっちゃってどうするの?, Why're you taking this game so seriously?). Throwing 20,000 punches on the opening game screen will also take the player directly to the game's ending.
Image
User avatar
Yancakes
64-bit
Posts: 468
Joined: Thu Sep 29, 2011 12:04 am
Location: Victoria, BC

Re: Takeshi's Challenge has been fan-translated

Post by Yancakes »

Just noticed this thread, I'm going to play the heck out of this when I get home :lol:
User avatar
YoshiEgg25
Next-Gen
Posts: 4337
Joined: Tue Aug 24, 2010 10:26 pm
Location: Madison, WI
Contact:

Re: Takeshi's Challenge has been fan-translated

Post by YoshiEgg25 »

Oh Jesus. I saw this being played by the Game Center CX guys. I'm going to stay the HELL away from this one.
Gaming accomplishments:
Nibbler (marathon): 251,169,160 / Nibbler (one life): 5,263,360 (WR)
Donkey Kong: 423,100 [L12-1] (150th place as of 2019-01-15)
Super Smash Bros. (N64): Ranked top 5 in Wisconsin from Q1 2016 to Q2 2017
Shrek SuperSlam: won largest tournament in game's history (Shrekfest 2018)

Speedrun.com Profile (contains multiple WRs)
Post Reply