ATARI800XLfan wrote:I would make the Sega Saturn less complicated hardware wise. I would use a single more advanced CPU, possibly still keep 2 GPU's bet defiantly have better developer support software and possible more advanced GPU's, and Defiantly keep the Yamaha sound processor as the Saturn easily had the best sound out of all the 5th generation consoles. Kicks the PS1 sound easily.
Suberterannean
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anything but tangerines.
There is absolutely no fucking way that Subterannean was produced on the Yamaha chip. That is definitely direct audio. If it is then that is one of the finest emulations of a distorted guitar I've ever heard even better than some £5000+ nord synths.
Also, does anybody else get massive Faith No More vibes from that tune? I think the composer must have been a huge FNM fan.
I have my thoughts on this. SEGA had a great idea and though their systems didn't do as well and hurt their reputation, they invariably succeeded at pushing the market forward. The gaming market at the time was big corporations constantly struggling to outdo each other. When SEGA made an announcement, suddenly Nintendo was quick to counter with a response about something they had in the works. If not for SEGA, chances are there wouldn't be a Playstation; Nintendo's original plan for a CD add on which was in turn canceled and spun into its own Sony platform. If not for SEGA there would be no XBOX/Gamecube/PS2 generation; there was barely anything said about the upcoming 6th generation until SEGA brought out their Dreamcast ads. Basically SEGA is the industry fall guy. They did what they could and had everyone one up them. They dared to be innovators.
If I were a SEGA exec with untold powers of persuasion in the 90's, then The SEGA CD would've been a better hardware wise system with the video encoders being an upgrade and using the CD base as the "main" system. The 32x, despite that fact that I liked the system, probably would not have left the ground. The Saturn would have been a more refined system, but the key to the market wasn't how much of a pain in the ass it was to program. It was the lack of good games. If I could not have told the engineers to change the dual CPU, then I would have aggressively pursued the gaming gold mine of porting over the japanese games. Yeah, some sucked. Many were amazing at they were making them wholesale out there. Bring as many as possible to the US market and see what stuck and what failed and capitalize. The Dreamcast would not have died at the hands of HYPE from Sony. Honestly I felt that the DC was better in many ways. It needed better marketing and more games.
ATARI
If I had Atari in my pocket, I would have partied with more developers for the 7800 to bring better games to the market at its release which should have been 1984. They had so many franchises in their name and were quick to reuse them over again. Why not expand. Chances are that with a successful 7800 run, there would have been an intermediate 16 bit system with more titles. The Atari (um...) Cougar..yeah. And as a consolation, have an adapter to play your old 7800/2600 collection. Atari was one of the first video game corporations to do it right. They were also the first large corporation to do it wrong and bury themselves.
3DO
The 3DO was an interesting experiment that didn't turn out. Create a system and license out the hardware to assume no financial liability for it. Well, selling hardware isn't where the money is at. If the software had been there, then yes. 3DO corp should have seen that dividing up an already divided market wouldn't have been the best profitable choice. They should have invested in producing games instead of systems. They could have been the Eidos of those days. The system should not have made it to market and the games were not that great. Their upgrade M2 never say the light of day and was recycled into a GPS or something. Basically, make games, not systems.
If I had Atari in my pocket, I would have partied with more developers for the 7800 to bring better games to the market at its release which should have been 1984. They had so many franchises in their name and were quick to reuse them over again. Why not expand. Chances are that with a successful 7800 run, there would have been an intermediate 16 bit system with more titles. The Atari (um...) Cougar..yeah. And as a consolation, have an adapter to play your old 7800/2600 collection. Atari was one of the first video game corporations to do it right. They were also the first large corporation to do it wrong and bury themselves.
Interesting fact, while working on the Jaguar Atari was also working on a competitor to the upcoming Saturn called the Panther. The Jaguar was (unfortunately) finished first and rushed to market.
I wonder how it would've been if they had just waited for the Panther.
Also regarding the 7800, not only did Atari stab themselves in the foot by not releasing it when it should've been, Nintendo had a death grip on developers at the time. It's no wonder it tanked.
If I had Atari in my pocket, I would have partied with more developers for the 7800 to bring better games to the market at its release which should have been 1984. They had so many franchises in their name and were quick to reuse them over again. Why not expand. Chances are that with a successful 7800 run, there would have been an intermediate 16 bit system with more titles. The Atari (um...) Cougar..yeah. And as a consolation, have an adapter to play your old 7800/2600 collection. Atari was one of the first video game corporations to do it right. They were also the first large corporation to do it wrong and bury themselves.
Interesting fact, while working on the Jaguar Atari was also working on a competitor to the upcoming Saturn called the Panther. The Jaguar was (unfortunately) finished first and rushed to market.
I wonder how it would've been if they had just waited for the Panther.
Also regarding the 7800, not only did Atari stab themselves in the foot by not releasing it when it should've been, Nintendo had a death grip on developers at the time. It's no wonder it tanked.
another interesting fact is that a few of the launch titles had originally been planned for the panther. They probably should of released it instead. While it only had one cpu and was called a 32-bit system by Atari it was also a more advanced CPU and I feel would have made it much easier to program for.
ATARI800XLfan wrote:I would make the Sega Saturn less complicated hardware wise. I would use a single more advanced CPU, possibly still keep 2 GPU's bet defiantly have better developer support software and possible more advanced GPU's, and Defiantly keep the Yamaha sound processor as the Saturn easily had the best sound out of all the 5th generation consoles. Kicks the PS1 sound easily.
Suberterannean
//////////////////////////
anything but tangerines.
There is absolutely no fucking way that Subterannean was produced on the Yamaha chip. That is definitely direct audio. If it is then that is one of the finest emulations of a distorted guitar I've ever heard even better than some £5000+ nord synths.
Also, does anybody else get massive Faith No More vibes from that tune? I think the composer must have been a huge FNM fan.
The Yamaha YMF292 multi-function sound chip with 32 sound generators which can function in either FM synthesis or PCM digital audio mode still is a awesome sounding sound chip. It was used in Sega's arcades machines at the time including the model 2 and 3 right?
Batsugun
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