It's remarkable to me how many people listed music games. (More specifically I think most were thinking of rhythm games, but I suppose they all get lumped together one way or another. I still associate free form music games with "music games.") I can understand it's not everyone's cup of tea, but it's a genre I've been devoted to for over a decade. I can understand the comparison to Simon, but good rhythm games are so much more complex and so much more rewarding that it just doesn't strike me as an apt comparison. At it's route, "rewarding" is probably what drives my gaming motivation more than any other. By far my two favorite genres are shoot 'em ups and rhythm games, which really only share a few similarities: They're both deeply rooted from the arcades, so they subsequently each require enormous amounts of practice to master, and they subsequently both offer an immense amount of accomplishment as skill increases. (I've also played a particular MMO for nearly eight years now, which probably feeds from a similar drive, arcade genres aside.)
There's very few genres I've never tried (and I do mean never), though dating sims and rogue-likes are two of them. I'm not sure if I've ever played a modern flight sim either, which is really embarrassing considering the flight controllers I own. There's plenty of genres I haven't put much time into, but it would take me multiple posts to get through all of that. (I have over 700 games, the vast majority of which I haven't spent much time with.)
Are there genres or subgenres you've never tried?
Re: Are there genres or subgenres you've never tried?
I've never played a Lego (video) game.
- BoneSnapDeez
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Re: Are there genres or subgenres you've never tried?
I've never had any interest in playing these modern musical games with toy "instruments." Just seems silly to me. For $100 I could buy an actual electric guitar at Best Buy and teach myself how to play, or pay more money for Guitar Hero and click colored buttons while listening to cheesy pop songs. Yeah, I'll pass.
I try to avoid games that look hyper-realistic and attempt to emulate a Hollywood movie with some light gameplay elements. "Edgy" American ones are the worst offenders, I won't go near Red Dead Redemption or L.A. Noire.
Lastly, MMORPGS: Pay a monthly fee to spend countless hours grinding and developing characters, never to see any real ending or conclusion? No thanks.
I'm kind of a video game snob.
I haven't played too many Western strategy games or point-and-click adventures. Those are genres I would like to explore more.
I try to avoid games that look hyper-realistic and attempt to emulate a Hollywood movie with some light gameplay elements. "Edgy" American ones are the worst offenders, I won't go near Red Dead Redemption or L.A. Noire.
Lastly, MMORPGS: Pay a monthly fee to spend countless hours grinding and developing characters, never to see any real ending or conclusion? No thanks.
I'm kind of a video game snob.
I haven't played too many Western strategy games or point-and-click adventures. Those are genres I would like to explore more.
- noiseredux
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Re: Are there genres or subgenres you've never tried?
Guitar Hero etc isn't really about learning to play an instrument though. It's a rhythm party game. It's easy for non-musicians to pick up the fake guitar and get the hang of playing the game. It's not supposed to be a replacement for learning an instrument, but it does make a fun game when you have a bunch of casual or non-gamers over for drinks.BoneSnapDeez wrote:I've never had any interest in playing these modern musical games with toy "instruments." Just seems silly to me. For $100 I could buy an actual electric guitar at Best Buy and teach myself how to play, or pay more money for Guitar Hero and click colored buttons while listening to cheesy pop songs. Yeah, I'll pass.
- BoneSnapDeez
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Re: Are there genres or subgenres you've never tried?
Oh yar I know, it's just not my style of game. I generally don't like to play games that mimic things I can do in real life. I used to dislike sports games as a kid because I was always playing actual sports and had no need for them. I'm not too big into party games either, as I generally don't have folks around to play them with. Forever Alone.noiseredux wrote:Guitar Hero etc isn't really about learning to play an instrument though. It's a rhythm party game. It's easy for non-musicians to pick up the fake guitar and get the hang of playing the game. It's not supposed to be a replacement for learning an instrument, but it does make a fun game when you have a bunch of casual or non-gamers over for drinks.BoneSnapDeez wrote:I've never had any interest in playing these modern musical games with toy "instruments." Just seems silly to me. For $100 I could buy an actual electric guitar at Best Buy and teach myself how to play, or pay more money for Guitar Hero and click colored buttons while listening to cheesy pop songs. Yeah, I'll pass.
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Re: Are there genres or subgenres you've never tried?
no I get it. I used to think the same about Guitar Hero -- I can play an actual guitar. Why would I want to just press buttons. I only came around cuz my wife was interested, and at the time she was a total non-gamer, so any gaming with her sounded fun. And now it's one of those fun games we might play on a weekend if we're just hanging around having a drink or something.
Re: Are there genres or subgenres you've never tried?
Like many, never played a card based game. I think I'm going to change that with Culdcept or upcoming Scrolls.
Neither have I played dancing or wrestling game. I want to try Dance Central, but wrestling I happily stay away from.
I've played one dating game, which is True Love, and I enjoyed that. You have to figure out how to trigger events and train skills, it's quite fun. I would like to play (or watch?) some good Visual Novel, but it's area, that feels such an anomaly to me.
Aside from those I feel bit of black sheep now, as I've played MMORPG's a lot, and simulators and RTS's and love roguelikes and point&click adventures as well as survival horror, but I guess that's what you get when you are introduced to gaming through home computers. I also played FPS's like any PC player, but that's genre that has completely lost appeal for me. Also, I play a lot less simulation and strategy, now more of the stuff, that I never properly experienced, like fighters, racers and shmups and other games with arcade roots.
It's good that you guys have stayed away from MMORPG's, keep it that way.
Neither have I played dancing or wrestling game. I want to try Dance Central, but wrestling I happily stay away from.
I've played one dating game, which is True Love, and I enjoyed that. You have to figure out how to trigger events and train skills, it's quite fun. I would like to play (or watch?) some good Visual Novel, but it's area, that feels such an anomaly to me.
Aside from those I feel bit of black sheep now, as I've played MMORPG's a lot, and simulators and RTS's and love roguelikes and point&click adventures as well as survival horror, but I guess that's what you get when you are introduced to gaming through home computers. I also played FPS's like any PC player, but that's genre that has completely lost appeal for me. Also, I play a lot less simulation and strategy, now more of the stuff, that I never properly experienced, like fighters, racers and shmups and other games with arcade roots.
It's good that you guys have stayed away from MMORPG's, keep it that way.
Re: Are there genres or subgenres you've never tried?
Well, to be a perfectly fair devil's advocate...any game you play is taking time from potentially learning/mastering some other skill (and, in turn, spending time on that would take time from yet more things).BoneSnapDeez wrote: I've never had any interest in playing these modern musical games with toy "instruments." Just seems silly to me. For $100 I could buy an actual electric guitar at Best Buy and teach myself how to play, or pay more money for Guitar Hero and click colored buttons while listening to cheesy pop songs. Yeah, I'll pass.
It just sounds more like you're more interested in fantasy worlds, which is all well n' good.
Depends on the game a fair bit, but you could compare most a lot more to fighters or other competitive games. Just usually you and others improving your game against rounds of content via expansions or patches, often with a fair social element.Lastly, MMORPGS: Pay a monthly fee to spend countless hours grinding and developing characters, never to see any real ending or conclusion? No thanks.
There are definite downsides to the general design elements, but honestly, the monthly fee angle that gets harped on is really a nonissue provided you're actively playing the game. Just like any other entertainment service, the more you take advantage of it, the better value it is. Obviously, if you're logging in for a couple hours once a month, you don't want to keep a subscription active...if you're playing it for 100+ hours a month (guilty), then it's really kinda negligible.
If it's just story you're concerned with, usually a given game/expansion has a storyline that's at least mostly wrapped up. Still, while I can definitely see how they're not everyone's cup of tea, the hooks for most are not the same as a single player RPG. Same as a campaign-only FPS player might not see the appeal of playing the same few Counter-Strike or TF2 maps over and over.
Heh...yeeeahhh...tying the two above points together, if I could take even half the time I've spent on FFXI and put it into another hobby altogether, I'd be damn good at, well, something.It's good that you guys have stayed away from MMORPG's, keep it that way.
As for the thread topic...offhand...I've never played the Animal Crossing games, anything by Zynga, tank or naval sims (or really any recent sims at all), sports games in general since like, NFL Gameday and NBA Jam TE were fresh on the PSX, dance games, hardcore strategy games (I played Allied General way back, because it came with one of my Macs)...lots of stuff I guess.
