ok so i whiped out the NES today plugged it into my little 15" tv in my corner and started playing Final Fantasy, i noticed at the bottom when i walk upwards i see little blockiness on the bottom row of the screen this also happens when going downward but not left or right
i plugged in a different NES just in case it was something silly like the 72 pin plug screwing up i had yet the same visual issue, from here i tried Dragon Warrior and even tho the issue was less visible it still existed. I also switched output sources from the RF switch to the A/V cords with no change made.
is this a result of perhaps playing on an LCD TV with older "out dated" hardware?
NES question
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korn16ftl3
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Re: NES question
It's really just a Nintendo thing.
Someone who is more technical than I am can explain it better but the NES did not really have a lot of memory so it was constantly drawing whatever it needed to draw as the screen moved, laying tile after tile in the back ground to keep up with the the sprite layer (i.e. your avatar) as you interact with the game.
So unless you are describing something completely different, this sounds pretty typical.
Someone who is more technical than I am can explain it better but the NES did not really have a lot of memory so it was constantly drawing whatever it needed to draw as the screen moved, laying tile after tile in the back ground to keep up with the the sprite layer (i.e. your avatar) as you interact with the game.
So unless you are describing something completely different, this sounds pretty typical.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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korn16ftl3
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Re: NES question
makes sense i have played emulators FAR to long its been eons since i have played on real hardware and i dont notice this little annoyance on the side scrolling games ty for the feed back LOLFlake wrote:It's really just a Nintendo thing.
Someone who is more technical than I am can explain it better but the NES did not really have a lot of memory so it was constantly drawing whatever it needed to draw as the screen moved, laying tile after tile in the back ground to keep up with the the sprite layer (i.e. your avatar) as you interact with the game.
So unless you are describing something completely different, this sounds pretty typical.
i wonder why i never noticed this before when i was younger.....then again i used to have just a lot of side scrolling games also lol
Re: NES question
Video games were magic when we were kids. That was before there was the internet, before this incredible huge games industry, and before gamer culture evolved.korn16ftl3 wrote: i wonder why i never noticed this before when i was younger.....then again i used to have just a lot of side scrolling games also lol
Back then games were toys and we were just happy to play.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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DinnerX
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Re: NES question
Or maybe his old CRT just over scanned enough he couldn't see it.Flake wrote:Video games were magic when we were kids. That was before there was the internet, before this incredible huge games industry, and before gamer culture evolved.korn16ftl3 wrote: i wonder why i never noticed this before when i was younger.....then again i used to have just a lot of side scrolling games also lol
Back then games were toys and we were just happy to play.
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GameMasterGuy
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Re: NES question
In simple man's terms, most games draw sprites one block above, to the left, to the right, and below the screen at all times (at a bare minimum). Due to NES limitations, some games only drew what was on the screen. Zelda has a bit of a compromise by only drawing one screen, then *not* scrolling, and when you reach a border, it loads a screen in that direction, then Link moves.
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Re: NES question
As mentioned, your TV you played on as a kid was probably adjusted differently so all that was happening off the screen. Depending on how the screen scrolled, some games it is more apparent. Games which have part of the screen scroll where part stays still you'll notice more glitches and things. For instance the helicopter at the end of the first stage of Super C. Since the ground is staying put and it is using trickery to move the helicopter which is also background and not a huge sprite that the NES is incapable of handling, you'll see some glitching above the ground.
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korn16ftl3
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Re: NES question
interesting replies guys glad to know its a norm then lol i thought i was going crazy when it looked like the map/layout of the game was being "built" right in front of my eyes apparently that is exactly what it is doing LOL