Wasn't it cool when games had a ton of ports/variations?

Anything that is gaming related that doesn't fit well anywhere else
User avatar
BoneSnapDeez
Next-Gen
Posts: 20148
Joined: Mon May 02, 2011 1:08 pm
Location: Maine

Wasn't it cool when games had a ton of ports/variations?

Post by BoneSnapDeez »

Is it just me, or does anyone else miss this era of gaming? When browsing Hardcore Gaming 101 I'm reminded that:

Alien Syndrome was arcade game that was then ported to Sega Master System, NES, Game Gear, MSX, PC DOS, Amiga, Atari ST, and Commodore 64.

Ikari Warriors was also an arcade game, and then had MSX, NES, Apple II, DOS, Atari ST, Atari 2600, Atari 7800, Amiga, Commodore 64, Amstrad CPC, and ZX Spectrum ports.

Ultima: Exodus had releases on Apple II, Atari 8-Bit, Commodore 64, PC, Amiga, Atari ST, Macintosh, and a bunch of Japanese computers.

I always found it fun to compare all the different variations of the same game, find the differences between computer and console versions, contrast console vs. handheld, etc. Such a thing doesn't exist today. Excluding exclusive titles, we now have Xbox 360, PS3, and PC versions that all play about the same with some minor differences in control and graphical presentations. It's clear why this is happening: fewer consoles are on the market, computers generally all use the same operating system, arcades are a dying breed, etc. But I miss the variety, and multiple-porting still could be done today, at least to a lesser extent.

Wouldn't it be great if the next great SNK fighter had releases on PS3, Xbox 360, PC, Wii, Vita, and 3DS? Or if Square Enix did the same with an RPG? I don't think we'll ever see such a thing ever again, and that makes me pretty sad.
dsheinem
Next-Gen
Posts: 23184
Joined: Wed Dec 12, 2007 12:56 pm
Contact:

Re: Wasn't it cool when games had a ton of ports/variations?

Post by dsheinem »

big games like COD and Madden regularly get multiple ports...as did SF4.
Flake
Moderator
Posts: 8075
Joined: Wed Dec 16, 2009 3:27 pm
Location: FoCo

Re: Wasn't it cool when games had a ton of ports/variations?

Post by Flake »

I liked it because the hardware often dictated the final form of the software. Sometimes you ended up with completely different games. For example: Moonwalker was a crazy Genesis game but it was an absolutely bat-shit insane arcade game.

Nowadays, especially with the PS3 and 360, it seems like there isn't any practical difference between multi-platform games.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
User avatar
MrPopo
Moderator
Posts: 24190
Joined: Tue Aug 26, 2008 1:01 pm
Location: Orange County, CA

Re: Wasn't it cool when games had a ton of ports/variations?

Post by MrPopo »

Flake wrote:Nowadays, especially with the PS3 and 360, it seems like there isn't any practical difference between multi-platform games.
Precisely. Right now there are basically three platforms: PC, 360/PS3, and Wii. And the difference between the PC and 360/PS3 isn't very pronounced. In the past you had several flavors of computer plus multiple very different consoles.
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Opa Opa

Re: Wasn't it cool when games had a ton of ports/variations?

Post by Opa Opa »

I can make a quick comparison of games from "way-back-when".

Night Stalker (Intv) Vs. Dark Cavern (2600)

Night Stalker and Dark Cavern are both made by Mattel; and it's the exact same game- just different platforms.

Dark Cavern:
Image

Night Stalker:
Image

I've played both and I'd have to say the Intv version is better overall.
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Wasn't it cool when games had a ton of ports/variations?

Post by noiseredux »

that's why GB, GBC, and GBA were so awesome. They often got ports of console games, but were totally different games actually. Instead you got a re-imagining of what a PS1 or PS2 game would look like if it had been released on NES or SNES.
Image
User avatar
ExedExes
Next-Gen
Posts: 7331
Joined: Fri Nov 18, 2011 11:56 pm
Location: HI-POINT AREA

Re: Wasn't it cool when games had a ton of ports/variations?

Post by ExedExes »

Everyone who is reading this thread should check out and subscribe to YouTube user GamingHistorySource

http://www.youtube.com/user/GamingHistorySource

He runs a series of videos called "Let's Compare", where he goes through old games (mainly arcade ports) and runs through all the ports he can get his hands on. I'd suggest any videos, but I like his comparison video on Commando -- never knew the C64 could "chiptune" as well as that port did.

Also, remember when Mattel made games for Coleco and Atari, Atari for Coleco and Mattel, and Coleco for Mattel and Atari?
Image
Xeogred wrote:The obvious answer is that it's time for the Dreamcast 2.
GameMasterGuy
Next-Gen
Posts: 1573
Joined: Sun Nov 27, 2011 2:38 pm

Re: Wasn't it cool when games had a ton of ports/variations?

Post by GameMasterGuy »

noiseredux wrote:that's why GB, GBC, and GBA were so awesome. They often got ports of console games, but were totally different games actually. Instead you got a re-imagining of what a PS1 or PS2 game would look like if it had been released on NES or SNES.
Ah, but there was also the inferior ports. Look at the GBC version of Donkey Kong Country (no, not DKL, DKC; it existed, I kid you not) and the four SMA games. All of them are a waste of time cramming something beyond the system into a downgraded port instead of an entirely new game that works *with* the system.
Image
Is that a 3DS XL in your pocket, or are you just glad to see me? ~ZeroAX
User avatar
noiseredux
Next-Gen
Posts: 38148
Joined: Fri Nov 14, 2008 1:09 pm
Contact:

Re: Wasn't it cool when games had a ton of ports/variations?

Post by noiseredux »

GameMasterGuy wrote: Ah, but there was also the inferior ports. Look at the GBC version of Donkey Kong Country (no, not DKL, DKC; it existed, I kid you not) and the four SMA games. All of them are a waste of time cramming something beyond the system into a downgraded port instead of an entirely new game that works *with* the system.
yeah I played it. I didn't think it was awful. Inferior? Sure. Compared to SNES. But good considering the hardware... I liked it enough. But agreed -- DKLand was just fucking badass.
Image
GameMasterGuy
Next-Gen
Posts: 1573
Joined: Sun Nov 27, 2011 2:38 pm

Re: Wasn't it cool when games had a ton of ports/variations?

Post by GameMasterGuy »

noiseredux wrote:
GameMasterGuy wrote: Ah, but there was also the inferior ports. Look at the GBC version of Donkey Kong Country (no, not DKL, DKC; it existed, I kid you not) and the four SMA games. All of them are a waste of time cramming something beyond the system into a downgraded port instead of an entirely new game that works *with* the system.
yeah I played it. I didn't think it was awful. Inferior? Sure. Compared to SNES. But good considering the hardware... I liked it enough. But agreed -- DKLand was just fucking badass.
And it was exactly what was right for the console, making a game *for* it, instead of porting a game and adding nothing of real value to it. Why not just play the original DKC?
Image
Is that a 3DS XL in your pocket, or are you just glad to see me? ~ZeroAX
Post Reply