Writting a musical game guide: What should I add?

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CRTGAMER
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Re: Writting a musical game guide: What should I add?

Post by CRTGAMER »

REZ
As you compile the list, don't forget this on therails music maker. :D

I wouldn't dumb down the article, put all the info to soak in.
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Re: Writting a musical game guide: What should I add?

Post by TEKTORO »

noiseredux wrote:yeah, it's a pretty good basic tool. It's like a mini-version of FruityLoops or something.

Did you ever get the PS2 boxset of Digital Hitz Studio? It came with a USB mic and audio-input for PS2. Pretty sweet. I had it for a while, but got rid of it since I never used it.
Dont really need it,if I use any playstation games the way its set is like this..

-PS2 hooked to monitor with just Video input (yellow).
-Part the Audio (red/white) ends and plug those into my Groovebox/sampler.
-Now I can hear whats coming out the PS2(or any system)and see whats going on via monitor.
-When I have a sounds I like its all ready to sample.
-This trick works for getting those Street Fighter Sounds into a Massive break Beat.lol

Im wondering if General_Norris is going more towards the DDR/GuitarHero route tho?
Should cover all areas as a suggestion :wink:
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Re: Writting a musical game guide: What should I add?

Post by NesimLE »

If you need any insight on the In the Groove community (if you're even interested in that game) feel free to hit me up. I might not be the most knowledgeable, but I am a huge fan of both stepmania (well I use OpenITG) and playing on cabs. Not bad at it either...
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Re: Writting a musical game guide: What should I add?

Post by J T »

It would be interesting to me if you wrote about the evolution of the core gameplay of music/rhythm games. Most games are about hitting buttons in time with the music, but others branch out and do something unique like Rez, or the Bit.Trip series.
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Re: Writting a musical game guide: What should I add?

Post by Erik_Twice »

noiseredux wrote:I almost wonder if the article should be a two-parter -- meaning the Beginner's Guide to the genre is the first big half of yr article, and then there's the much bigger and more in-depth "Konami Shmups" half that goes above-and-beyond Beginner's.
Hey a two-parter really seems like a good way to do it. It would solve most of the problems while keeping the newbies away from the obscure games that shouldn't be tried first.
TEKTORO wrote:Im wondering if General_Norris is going more towards the DDR/GuitarHero route tho?
Should cover all areas as a suggestion :wink:
Well it seems like I'm mainly going to focus on arcade-original games as home games tend to be far more close-ended and mostly better served through their own reviews.
J T wrote:It would be interesting to me if you wrote about the evolution of the core gameplay of music/rhythm games. Most games are about hitting buttons in time with the music, but others branch out and do something unique like Rez, or the Bit.Trip series.
I'm certainly not qualified enough to talk about that. It's even messier than the history of the games themselves. And I would feel very unconfortable drawing paralels that may very well be wrong.

It also seems the mechanics have changed very little. The Beatmania model is still a monolith with only a couple of gimmicks like long notes or mines added and outside of it, it just seems like quick time events coupled together with music (which is not a bad thing at all).

I haven't played Rez or Bit.Trip. You are free to curse me now :lol:
NesimLE wrote:If you need any insight on the In the Groove community (if you're even interested in that game) feel free to hit me up. I might not be the most knowledgeable, but I am a huge fan of both stepmania (well I use OpenITG) and playing on cabs. Not bad at it either...
I was going to add ITG but after some thought I decided to put it in the second part so I will take a while to include it =P

In the end, I don't think ITG is a good recommendation for a newbie. It's a dead franchise that was only released in the US, has a community based around simfiles and pure scoring and with it's pretty mediocre original songlist it's not very appealing for a new player. I'm going to list it in the second part for sure, it's quite important and it has a PS2 release for those of us who live at the other side of the pond.

I also love it's theme, it's the one I used in Stepmania. Very clean, easy to navigate and with more space dedicated to the arrows than DDR. For someone used to PIU speeds that's quite important!

Thanks, if I need to know something I will contact you =D
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Re: Writting a musical game guide: What should I add?

Post by fastbilly1 »

I am so disappointed in you General_Norris. Reading the title makes me think you were going to write a Musical that is a Game Guide. I was going to say that it was awesome beyond words, now Ill just say it is really cool and I look forward to reading it. I think the beginners guide followed by indepth guides is the best way of doing it.
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