What to Add to Games That Pushed the Limits of the GB/GBC?

NES, SNES, N64, Gamecube, Wii
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racketboy
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Re: What to Add to Games That Pushed the Limits of the GB/GBC?

Post by racketboy »

greg wrote:Maybe I'm not very knowledgeable, but I always thought that the sprite rotations in the battles of the Golden Sun games were pretty phenomenal.


And while Yggdra Union was pretty standard, the way the cards were summoned looked really cool, how the cards were rendered to rotate and such.
They are pretty cool, but those are Game Boy Advance
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greg
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Re: What to Add to Games That Pushed the Limits of the GB/GBC?

Post by greg »

ah shoot. sorry. I didn't read the topic title clearly. :oops: :lol:
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Satoshi_Matrix
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Re: What to Add to Games That Pushed the Limits of the GB/GBC?

Post by Satoshi_Matrix »

Another game I forgot to mention is the GBC build of Perfect Dark. Not only one of the prettiest games on the system, it even featured digitized speech that doesn't sound all that bad.

However, like Alone in the Dark and a few other examples of extremely pretty games, the game itself is awful.
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noiseredux
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Re: What to Add to Games That Pushed the Limits of the GB/GBC?

Post by noiseredux »

Alone In The Dark is a great example though. It is just mindblowing to look at it and convince yrself that it's really on a GBC cart. So impressive.

OH! Did we mention Dragon's Lair yet? The GBC port of that just looks fantastic.
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