Analysis: Dinky Park from Rollercoaster Tycoon (Good design)

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Erik_Twice
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Analysis: Dinky Park from Rollercoaster Tycoon (Good design)

Post by Erik_Twice »

What? I updated? IS NOT POSSIBLE!

Anyways, I wrote abuot Dinky Park, a scenario from Rollercoaster Tycoon. It may not attract you at first but I think the ideas of the map applies to all the games out there.
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Croooow!
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Re: Analysis: Dinky Park from Rollercoaster Tycoon (Good design)

Post by Croooow! »

Nice write up. I remember when I first started playing the game I hated Dinky Park but once I understood what it was about I had a lot of fun cramming as much stuff in as I could. I like what you wrote about terraces, I always liked to have my parks being built into hills as it provided so many more opportunities for creativity.
"There are two ways to get enough. One way is to continue to accumulate more and more. The other is to desire less." G.K. Chesterton

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Erik_Twice
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Re: Analysis: Dinky Park from Rollercoaster Tycoon (Good design)

Post by Erik_Twice »

I have to say, I didn't really think too much of it back in the day but it really surprised me when I played it again. I expected it to be a cramfest but it's actually quite interesting.

And yes, mountains are fun! When I play on a sandbox I spend half of my time making huge artificial ones :lol:
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