Some companies or game designers have certain recurring themes in their works. Or perhaps it's a certain aestethic, let's list them together!
For example, Blizzard loves Heavy Metal. All their games, without exception, are greatly influenced by it or introduce serveral nods to the genre. While The Lost Vikings and Rock N'Roll racing are obvious the entire Warcraft design draws from it and even the humans of Starcraft.
Any themes come to mind? =p
Designers and their favourite recurring themes.
- Erik_Twice
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Designers and their favourite recurring themes.
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- hashiriya1
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Re: Designers and their favourite recurring themes.
Square Enix's androgynous male character designs.
- KillerJuan77
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Re: Designers and their favourite recurring themes.
Treasure games always have lots of huge Boss battles.
- BoringSupreez
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Re: Designers and their favourite recurring themes.
Rare games almost always have those "Rare" eyes. You know, the big googly ones that often sit atop the character. Goldeneye and Perfect Dark went for a more realistic look, but their platformers always feature a few characters with those eyes.
id's FPS games always have a shotgun, except for Wolf 3D.
Captain Price has been in every Infinity Ward produced COD game, both the WWII ones and the MW series.
id's FPS games always have a shotgun, except for Wolf 3D.
Captain Price has been in every Infinity Ward produced COD game, both the WWII ones and the MW series.
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Re: Designers and their favourite recurring themes.
I've noticed that with the exception of gen 2, all Pokemon games have an electric rodent (Pikachu, Plusle/Minun, Pachurisu, Emolga).
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- BoneSnapDeez
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Re: Designers and their favourite recurring themes.
Nippon Ichi - Cute anime girls with big................ eyes.
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RyaNtheSlayA
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Re: Designers and their favourite recurring themes.
Pretty much every id game has also had a reference to Wolf 3D somewhere in the game.BoringSupreez wrote: id's FPS games always have a shotgun, except for Wolf 3D.
Bungie has put the Marathon logo in pretty much every single one of their games (excluding pre-Marathon games)
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Re: Designers and their favourite recurring themes.
You can't make a FPS or any shooter without a shotgun... it's a law...BoringSupreez wrote:
id's FPS games always have a shotgun, except for Wolf 3D.
This one is obvious... the hero saving the princess (yes mario bros)
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lisalover1
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Re: Designers and their favourite recurring themes.
Have you noticed that Atlus pretty much puts at least one demon of some sort into every game they make?KillerJuan77 wrote:Atlus and religion.


