Game Size

Anything that is gaming related that doesn't fit well anywhere else
User avatar
Jrecee
Next-Gen
Posts: 4520
Joined: Sat Dec 06, 2008 10:33 pm

Re: Game Size

Post by Jrecee »

MrPopo wrote:
kingmohd84 wrote:so the rom is larger or smaller than the original game?
Comparing 2D with 3D games is very misleading, because with sprites you can more easily use repetition. Frequently with textures you need a lot more textures for a given class of object because different varients (different shapes of rocks) need different textures to look good. Early 3D games didn't even use textures a lot of the time; instead they'd just use shading. A good example is Mario 64; most of the game is done just using shading and gradients instead of textures, which saves a ton of space.
Or just stretching a texture over half the level and blurring the shit out of it. That's the nintendo 64 way.
User avatar
neilencio
64-bit
Posts: 386
Joined: Thu Aug 06, 2009 12:13 am
Location: Philippines
Contact:

Re: Game Size

Post by neilencio »

The n64 also used proprietary data compression in a lot of games to compensate for the limited cart space (IIRC, the FMVs in Resident Evil 2 were compressed). I forgot which emulator documentation I read it in, but it was said that the console was able to reach 8:1 compression ratio. Which explains why the ROM files were significantly smaller than the CD-based counterparts.

They also used a lot of other tricks to reduce the filesize, like the gimped soundtrack on Tony Hawk, or Mortal Kombat 4's cutscenes being rendered using the in-game engine instead of using an FMV (in game cutscenes being smaller, since they only rely on scripts, with in-game resources being used instead of a separate video file)
Visit my wife's blog: Pinay Geek
User avatar
scarper
128-bit
Posts: 810
Joined: Sat Oct 02, 2010 10:22 pm
Location: Fargo
Contact:

Re: Game Size

Post by scarper »

Shantae is only 4 mb. And that game is ripe with content. The Game Boy used alien technology: SNES and PS1 games were put through a modified shrinky-dink, causing ALL the data to fit inside little black boxes. Then Nintendo took those, and glued them on the games.

They didn't have to this with NES games, since those cartridges were already small enough. Seriously though, most of those games took up about a third of that hollow plastic void inside the cartridges.
User avatar
BRIK
Next-Gen
Posts: 1449
Joined: Wed Mar 23, 2011 7:20 am
Location: Perth, Australia
Contact:

Re: Game Size

Post by BRIK »

I don't know if its just me, but 700mb sounds pretty damn reasonable for a new game these days.
Retro Game On's YouTube Channel << Featuring reviews, features and repair videos.
User avatar
J T
Next-Gen
Posts: 12417
Joined: Wed Mar 25, 2009 6:21 pm
Location: Seattle

Re: Game Size

Post by J T »

Hobie-wan wrote:Having a bunch of different clouds that move and look realistic in the sky takes a lot more space for data than the same little 3 color cloud repeated over and over in the sky in SMB.
And repeated again in the bushes! :lol:

Image
My contributions to the Racketboy site:
Browser Games ... Free PC Games ... Mixtapes ... Doujin Games ... SotC Poetry
User avatar
D.D.D.
Next-Gen
Posts: 3326
Joined: Tue Oct 16, 2007 11:33 am
Location: of the Estrecho de Gibraltar is where now?
Contact:

Re: Game Size

Post by D.D.D. »

J T wrote:
Hobie-wan wrote:Having a bunch of different clouds that move and look realistic in the sky takes a lot more space for data than the same little 3 color cloud repeated over and over in the sky in SMB.
And repeated again in the bushes! :lol:

Image
The first time I noticed that it blew my mind. :lol:
 (FC, AVFC, NES, SFC x2, SNES, N64, GC x2, Wii x2)*(G&W x7, GB, GBpocket, GBASP, DS-L x2)
(GEN, SS x3, DC x3)*(PCE-Duo)*(Xbox:500GB)*(NGCDZ, NGPC)*(PS1, PStwo, PS3:160GB, PSP.3K)
User avatar
BoringSupreez
Next-Gen
Posts: 9738
Joined: Wed Feb 11, 2009 10:09 pm
Location: Tokyo

Re: Game Size

Post by BoringSupreez »

D.D.D. wrote:
J T wrote:
Hobie-wan wrote:Having a bunch of different clouds that move and look realistic in the sky takes a lot more space for data than the same little 3 color cloud repeated over and over in the sky in SMB.
And repeated again in the bushes! :lol:

Image
The first time I noticed that it blew my mind. :lol:
It's like when you when you first realize that the "abc" song is just "twinkle twinkle little star" with different words.
prfsnl_gmr wrote:There is nothing feigned about it. What I wrote is a display of actual moral superiority.
AppleQueso

Re: Game Size

Post by AppleQueso »

BoringSupreez wrote: It's like when you when you first realize that the "abc" song is just "twinkle twinkle little star" with different words.
I mentioned this to a guy a few years ago at school, and he was completely awestruck by the revelation. It became something of an obsession for him for a good month or so.
User avatar
CRTGAMER
Next-Gen
Posts: 11933
Joined: Tue Jan 05, 2010 11:59 am
Location: Southern California

Re: Game Size

Post by CRTGAMER »

D.D.D. wrote:
J T wrote:
Hobie-wan wrote:Having a bunch of different clouds that move and look realistic in the sky takes a lot more space for data than the same little 3 color cloud repeated over and over in the sky in SMB.
And repeated again in the bushes! :lol:

Image
The first time I noticed that it blew my mind. :lol:
:lol: I never noticed that until now. :oops:
kingmohd84 wrote:What went wrong? Does developers not care about size any more? I mean we still have bandwidth limit, and our devices are limited too(iphone+ipad=64Gb max!) also early xbox is 20GB. Wii has none I think...
Well, the games are a lot more powerful today, but agree developers have so much room now that tight space saving coding is no longer an issue. Think what the coders did in the Atari 2600 days with very limited memory space.
Image
CRT vs LCD - Hardware Mods - HDAdvance - Custom Controllers - Game Storage - Wii Gamecube and other Guides:
CRTGAMER Guides in Board Guides Index: http://www.racketboy.com/forum/viewtopi ... 5#p1109425

Image
Image
User avatar
o.pwuaioc
Next-Gen
Posts: 8484
Joined: Tue Mar 29, 2011 7:59 pm
Location: I miss NYC.

Re: Game Size

Post by o.pwuaioc »

Post Reply