Is Ninja Gaiden cheap or just unforgiving?
Re: Is Ninja Gaiden cheap or just unforgiving?
Wow. I didn't realize how long that video was
Watched the whole thing though. Nice to see his reaction to the last 3 bosses. I wish I had people to help me play the freakn' game. 
Re: Is Ninja Gaiden cheap or just unforgiving?
This thread made me think...
http://www.racketboy.com/forum/viewtopi ... =2&t=33277
^ Poll: Which is harder, NG or CV?
http://www.racketboy.com/forum/viewtopi ... =2&t=33277
^ Poll: Which is harder, NG or CV?
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Gamerforlife
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Re: Is Ninja Gaiden cheap or just unforgiving?
So am I the only one who has ever played and beaten this:


RyaNtheSlayA wrote:
Seriously. Screw you Shao Kahn I'm gonna play Animal Crossing.
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The Last Horseman
- 128-bit
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Re: Is Ninja Gaiden cheap or just unforgiving?
^Had one of those once.... another kid took it from me, I broke his nose, and then he still got it in the end. 
Systems: Game Boy, Game Boy Color, Game Boy Advance, N64, Gamecube, Xbox 360
WTB: Boxes for a silver Gamecube System(and a hyperport cover), and a box for an Ice Blue N64 console. Will pay 7.50 for each and shipping.
WTB: Boxes for a silver Gamecube System(and a hyperport cover), and a box for an Ice Blue N64 console. Will pay 7.50 for each and shipping.
Re: Is Ninja Gaiden cheap or just unforgiving?
I use to have one of those for Altered Beast. God, I wish I knew where that was!
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weaponepsilon
- 64-bit
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Re: Is Ninja Gaiden cheap or just unforgiving?
AHAHA! I have a Tiger Double Dragon and a Contra one....Memories. So it has like 2 frames of lcd animation and every enemy is identical, am I right?
Check out my Trade thread!
http://racketboy.com/forum/viewtopic.php?t=16059
52 platforms; 67 individual systems; 914 singular games (0 doubles!); 2 arcade cabs
http://racketboy.com/forum/viewtopic.php?t=16059
52 platforms; 67 individual systems; 914 singular games (0 doubles!); 2 arcade cabs
- Erik_Twice
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Re: Is Ninja Gaiden cheap or just unforgiving?
This thread should know be renamed "Can you forgive a game slapping your face over and over again if it has good music?"
Mmmm, yes:
Mmmm, yes:
Looking for a cool game? Find it in my blog!
Latest post: Often, games must be difficult
http://eriktwice.com/
Latest post: Often, games must be difficult
http://eriktwice.com/
Re: Is Ninja Gaiden cheap or just unforgiving?
Holy shit. I was just playing Ninja Gaiden, fighting the boss at the end of level 4 (those two things that hop around). Two of them some how respawned on the pillars, there were four on the screen!
edit: I just beat it for the first time!
I love the last screen after the credits. It reads:
Not quite as good as the SMB3 ending (Ha-ha-ha, just kidding. Bye-bye) but it'll do.
edit: I just beat it for the first time!
I love the last screen after the credits. It reads:
Code: Select all
The End
Thank you for playing. And see you next.
TecmoNot quite as good as the SMB3 ending (Ha-ha-ha, just kidding. Bye-bye) but it'll do.
Re: Is Ninja Gaiden cheap or just unforgiving?
So as I've already stated, I played the first Ninja Gaiden and really enjoyed it. Now I've moved onto the second one. I'm really not liking this one. It's not the same kind of hard, if you know what I mean. The first game, I did not find "cheap" at all. The second one, I definitely think it's cheap. It's a lot easier in some respects. Like the way the birds attack you, it's easier to kill them. You can run up walls. I just can't put my finger on it, but there's something that just frustrates me about the second one.
It seems like a gimmick that every level has some kind of quirk to make it harder. The second level has wind, the third has the lightening thing, the fourth has the water that doesn't allow you to stand still. Is every level gonna have some stupid thing like this? If so, count me out.
Those red clones that you get really irritate me. They end up doing more harm then good. Some times when there's enough enemies on the screen, the last thing I want is two red blinking clones of myself. They're barely useful, and they end up costing me damage. Especially when that red dude that charges you is coming at me. Some times I don't even see him coming because the red clones are distracting.
Is that weird? That I like the first one but the second one frustrates me? Or is that the general opinion?
I might skip it and move onto the third one. I played the first two levels of the third the other day, of the SNES version. It definitely felt different, but I liked it. I read that people didn't like the "floaty" feeling they gave to the jumping, but I think the game plays pretty good. I'll probably play the Famicom version on my PowerPak.
It seems like a gimmick that every level has some kind of quirk to make it harder. The second level has wind, the third has the lightening thing, the fourth has the water that doesn't allow you to stand still. Is every level gonna have some stupid thing like this? If so, count me out.
Those red clones that you get really irritate me. They end up doing more harm then good. Some times when there's enough enemies on the screen, the last thing I want is two red blinking clones of myself. They're barely useful, and they end up costing me damage. Especially when that red dude that charges you is coming at me. Some times I don't even see him coming because the red clones are distracting.
Is that weird? That I like the first one but the second one frustrates me? Or is that the general opinion?
I might skip it and move onto the third one. I played the first two levels of the third the other day, of the SNES version. It definitely felt different, but I liked it. I read that people didn't like the "floaty" feeling they gave to the jumping, but I think the game plays pretty good. I'll probably play the Famicom version on my PowerPak.

