Super Mario 2 (Doki Doki Panic) Vs. The Lost Levels

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KillerJuan77
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Super Mario 2 (Doki Doki Panic) Vs. The Lost Levels

Post by KillerJuan77 »

So I've been thinking about this awhile and I was wondering, which game would you have preferred: Doki Doki Panic or SMB: The Lost Levels? I'm happy about getting Doki Doki Panic with skins instead of The Lost Levels, it's too hard.
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o.pwuaioc
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Re: Super Mario 2 (Doki Doki Panic) Vs. The Lost Levels

Post by o.pwuaioc »

I definitely think that Doki Doki Panic (even without the Mario sprites) is the better of the two games, although I don't think that SMB2 is too hard. DDP is just a better quality game, and is more original. I'm also the weird one who thinks that DDP is better than the original SMB.
Last edited by o.pwuaioc on Mon Sep 19, 2011 11:23 pm, edited 1 time in total.
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Re: Super Mario 2 (Doki Doki Panic) Vs. The Lost Levels

Post by Flake »

Mario 2 USA all the way. It's more fun, has more variety, and has had a much deeper impact on the franchise.
Maybe now Nintendo will acknowledge Metroid has a fanbase?
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Re: Super Mario 2 (Doki Doki Panic) Vs. The Lost Levels

Post by Betamax001 »

The Lost Levels is pretty fun, it's just insanely hard. I would probably pick Doki Doki because while yes it's different, it's a really good game. It's challenging at spots, but nothing impossible. Perhaps they should have released both games and called Doki Doki Mario's Dreamland or something.
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Re: Super Mario 2 (Doki Doki Panic) Vs. The Lost Levels

Post by TornadoCreator »

The Lost Levels is a damn ROM hack. Someone took the original Super Mario Bros. and made a damn ROM hack and dared to call it a sequel. It's awful, the difficulty curve varies wildly, the levels consist of more and more variants of the "rediculously difficult jump" gimmick, and the castle puzzles are so unintuitive that I gave up and never actually beat this game, only seeing the ending because of a let's play, which is a bullshit ending too. Just because the guy who made this ROM hack happens to have been working at Nintendo at the time doesn't make this anything special. If you want hard Mario find a download of the fan-made game Super Mario Bros. X, that's awesome and really, genuinely hard, not increasing levels of unfair.

Hidden blocks we couldn't possibly know about, stupid puzzles, pixel perfect jumps that require leap of faith gameplay as the single block platform is off screen along with the projectile that a split second after landing will kill you if you don't already know to jump again... this is not a game, this is torture... and I've beaten Battletoads.

It's not that Lost Levels is hard, it's actually not really, not compared to a lot of other games. It's that it's BAD! The game is infuriating and unfair, and quite frankly I'd rather stay home and play with my dick... Super Mario Bros. 2, with the lifting and throwing mechanics, and what to me, felt like slightly non-linear platforming. Now that is a good game.
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Re: Super Mario 2 (Doki Doki Panic) Vs. The Lost Levels

Post by Xeogred »

SMB2 (US) had Shy Guys.

Win.

Big fan of The Lost Levels too though, but I find it hilarious it seems like some stages can only be beaten with Luigi's bigger jump, and some can only be beaten with Mario's shorter jump (like some of the Bowser stages).
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o.pwuaioc
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Re: Super Mario 2 (Doki Doki Panic) Vs. The Lost Levels

Post by o.pwuaioc »

Xeogred wrote:...I find it hilarious it seems like some stages can only be beaten with Luigi's bigger jump, and some can only be beaten with Mario's shorter jump (like some of the Bowser stages).
That's what I liked about it (and what I love about SMB2US). It's requires some thinking. SMB2US really makes you think, like where to put bombs etc. (unless you used that nifty map in the first volume of Nintendo Power, heh).
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Re: Super Mario 2 (Doki Doki Panic) Vs. The Lost Levels

Post by Xeogred »

Just to clarify (I think you didn't mistake it there or anything), but I was talking about Lost Levels in that regard.

SMB2US's level design, despite all the different characters, was way more fair though and you can certainly get through the entire game with anyone. But in the Lost Levels, it was definitely jacked up sometimes depending on whether you were Mario or Luigi.
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Re: Super Mario 2 (Doki Doki Panic) Vs. The Lost Levels

Post by NintendoLegend »

I am actually glad we got Doki Doki Panic as SMB2. I will leave it at that.
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Re: Super Mario 2 (Doki Doki Panic) Vs. The Lost Levels

Post by fastbilly1 »

o.pwuaioc wrote:
Xeogred wrote:...I find it hilarious it seems like some stages can only be beaten with Luigi's bigger jump, and some can only be beaten with Mario's shorter jump (like some of the Bowser stages).
That's what I liked about it (and what I love about SMB2US). It's requires some thinking. SMB2US really makes you think, like where to put bombs etc. (unless you used that nifty map in the first volume of Nintendo Power, heh).
There is no thinking needed. Pick Princess and make a mad dash for the end of each stage. It can be done in under 10 minutes, around 9 if you are really good (Even if you dont cheat in Warts castle and get the key early).
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