Greedy is me wanting more of the same thing for self satisfaction?pepharytheworm wrote:
Just curious what is your defintion of greedy?
Developer calling Used game sales #1 issue in the industry..
Re: Developer calling Used game sales #1 issue in the industry..
Re: Developer calling Used game sales #1 issue in the industry..
I think greed is a nebulous concept mostly used to put down those who have more stuff than you.Hazerd wrote:Greedy is me wanting more of the same thing for self satisfaction?pepharytheworm wrote:
Just curious what is your defintion of greedy?
Blizzard Entertainment Software Developer - All comments and views are my own and not representative of the company.
Re: Developer calling Used game sales #1 issue in the industry..
like that Italian guy NINJAMASTER, omg i want his collection, scratch that, i want his money and his collection, am i doing it right?MrPopo wrote:I think greed is a nebulous concept mostly used to put down those who have more stuff than you.Hazerd wrote:Greedy is me wanting more of the same thing for self satisfaction?pepharytheworm wrote:
Just curious what is your defintion of greedy?
- AznKhmerBoi
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Re: Developer calling Used game sales #1 issue in the industry..
i never buy games new i like used and abused 
PSN- jacktsang05
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WiiU- jacktsang05

Re: Developer calling Used game sales #1 issue in the industry..
I'm so sick of people in the gaming industry whining about used game sales. Just about every purchased physical item on earth has a resale market to it to some extent, get over it. Here's my take on digital distribution. If they think everyone is stupid enough to pay $60.00 or more for something that has 0 resale value, the publishers must have rocks in their head.
It might work for a little while, but I think even the dumb ones will wise up after a while and will stop buying once they start realizing their continuously flushing $60.00 down the toilet. The getting the most for your money mentality is in full effect these days with the way things are. Paying $60.00 for something that you can't sell after your done with it is probably not going to work for most people.
Digital Distribution has its place as it gets great games that wouldn't stand a chance at retail to the masses. Steam seems to have pretty a good system going, but what is one to do with all games if you want to sell them? Can any of the Steam users tell me if you can sell your Steam games when your done with them? Sorry for the rant, I got a little carries away there.
It might work for a little while, but I think even the dumb ones will wise up after a while and will stop buying once they start realizing their continuously flushing $60.00 down the toilet. The getting the most for your money mentality is in full effect these days with the way things are. Paying $60.00 for something that you can't sell after your done with it is probably not going to work for most people.
Digital Distribution has its place as it gets great games that wouldn't stand a chance at retail to the masses. Steam seems to have pretty a good system going, but what is one to do with all games if you want to sell them? Can any of the Steam users tell me if you can sell your Steam games when your done with them? Sorry for the rant, I got a little carries away there.
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DinnerX
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Re: Developer calling Used game sales #1 issue in the industry..
Greed:MrPopo wrote: I think greed is a nebulous concept mostly used to put down those who have more stuff than you.
"An excessive desire to acquire or possess more than what one needs or deserves, especially with respect to material wealth."
People sometimes misuse the word and may tend to point out greed only when it annoys them, but the word still has clear meaning. It is appropriate in this case. The man wants to make more money by removing an individuals right to resell an item. He wants something that is not his so he can acquire more wealth. It's greed.
Since this signature affects old posts, I'm leaving a message here in case anyone searches for my username. This account died in early 2013. I am no longer a fundamentalist.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
Don't add to my problems by pretending my past views are still held in the present. I do not have any patience for that. Feel free to ask me what I think now.
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TornadoCreator
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Re: Developer calling Used game sales #1 issue in the industry..
It was just to show it's theoretically possible that used sales are needed. I'm not claiming that my example is happening, I just want to show that we simply don't know how used sales effect the industry and companies fighting it may well be damaging their own business model... and in my opinion they're certainly damaging our hobby as we're going to lose the ability to properly collect the new games as they'll need day-one patches and unlocking codes to get the whole game which won't be avaliable by the time our modern games are considered retro.MrPopo wrote:Pulling numbers out of your ass to combat numbers pulled out of the ass is not an effective debate technique. I firmly believe that it is not the existance of used game sales, but rather the massive institutionalization of them by Gamestop and the subsequent culture of never replaying a game that is harming things.TornadoCreator wrote:<snip>
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TornadoCreator
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Re: Developer calling Used game sales #1 issue in the industry..
I am a big Steam user. No, you cannot sell your Steam games on, they're non-transferable.corn619 wrote:I'm so sick of people in the gaming industry whining about used game sales. Just about every purchased physical item on earth has a resale market to it to some extent, get over it. Here's my take on digital distribution. If they think everyone is stupid enough to pay $60.00 or more for something that has 0 resale value, the publishers must have rocks in their head.
It might work for a little while, but I think even the dumb ones will wise up after a while and will stop buying once they start realizing their continuously flushing $60.00 down the toilet. The getting the most for your money mentality is in full effect these days with the way things are. Paying $60.00 for something that you can't sell after your done with it is probably not going to work for most people.
Digital Distribution has its place as it gets great games that wouldn't stand a chance at retail to the masses. Steam seems to have pretty a good system going, but what is one to do with all games if you want to sell them? Can any of the Steam users tell me if you can sell your Steam games when your done with them? Sorry for the rant, I got a little carries away there.
Honestly, I like Steam, it's made many games very affordable for me. I have Batman: Arkham Asylum, BioShock, Dark Sector, FEAR 1 & 2, The Orange Box, Just Cause 2, Metro 2033, STALKER 1 & 2, Star Wars: KOTOR, and Vampire The Masquerade: Bloodlines. All of these games would cost me £20 in most shops even now (£40 when new) and they're not even current releases. I know Batman: Arkham Asylum is still holding a £26.99 price tag in Gamestation here in UK as I was only there yesterday. I paid on average £4.50 for each game and it's given me a much wider library of games to play. It's even let me impulse buy without being too worried. Games like Dark Sector and Vampire The Masquerade: Bloodlines, I bought based on the screenshots alone. Then there are smaller indie games like Trine, Lara Croft & The Guardian Of Light, Capsized and Limbo. I bought these games for about £3 each on Steam and they're really good. I know Limbo is on XBLA but usually these games would be ignored. Steam gives indie games a chance to get out there...
Honestly, I greatly prefer a physical media, it makes gaming a lot more tangeble for me. I like to be able to see my shelf and see my games sitting there but I've grown to love Steam for it's ease of use, great value for money, entirely unobtrusive DRM and fantastic customer services. I don't really like digital distribution, the fact that the Playstation Vita could use it really puts me off the console, but I can see it being sucessful and if done well it's not a bad thing I just hope consoles don't do it.
Re: Developer calling Used game sales #1 issue in the industry..
You can't sell them, no. Some bundles allow you to gift copies of things from them that you already own.corn619 wrote: Digital Distribution has its place as it gets great games that wouldn't stand a chance at retail to the masses. Steam seems to have pretty a good system going, but what is one to do with all games if you want to sell them? Can any of the Steam users tell me if you can sell your Steam games when your done with them? Sorry for the rant, I got a little carries away there.
However, what you should take into consideration is that you're paying for a license. Technically, that's what you're paying for with almost any piece of software you buy. You don't own it. You're buying permission to use it within the confines specified by the company. Even a classic Nintendo cartridge. If you don't believe that, ask them.
A physical copy usually does give you a convenient way to transfer that license, but it's still what you're technically dealing with. Games aren't the only thing - you have pretty limited rights as to where/how you can watch a movie you buy too, for example.
Take a step back and consider things instead as a service. Plenty of people pay hundreds, even thousands a month for things they can't resell. Cable bills, ISP, power, phone, gym memberships, parking, whatever. Entertainment even more so - go to a movie, a concert, go skydiving, you'll pay for the experience.
If you lump things like DLC or an OnLive game purchase with that, they really don't seem so bad. $60 for a game? That's what a boxing match on Pay Per View costs. The game will probably last you longer. I've spent more on take-out/delivery in a few months than my entire Steam library cost me. I still have the Steam games.
As I've mentioned, personally, I still prefer a hard copy. I'd prefer to see expansion packs on the shelf instead of DLC. The only times I've payed full retail (or even close to it) for Steam games has been for physical copies that use Steam for DRM. I just think if you look at it objectively, not all arguments really hold up.
Re: Developer calling Used game sales #1 issue in the industry..
Video games are and always should be considered a product, not a service. They will only become strictly a service if the consumer lets it. Steam does seem to have a good thing going though. Its not my thing, but I can see why people like it and the prices are right. As far as the future of gaming is concerned, it doesn't really matter to me what happens. I have a backlog of used gaming goodness sitting on my shelves that will take a lifetime to go through.isiolia wrote:You can't sell them, no. Some bundles allow you to gift copies of things from them that you already own.corn619 wrote: Digital Distribution has its place as it gets great games that wouldn't stand a chance at retail to the masses. Steam seems to have pretty a good system going, but what is one to do with all games if you want to sell them? Can any of the Steam users tell me if you can sell your Steam games when your done with them? Sorry for the rant, I got a little carries away there.
However, what you should take into consideration is that you're paying for a license. Technically, that's what you're paying for with almost any piece of software you buy. You don't own it. You're buying permission to use it within the confines specified by the company. Even a classic Nintendo cartridge. If you don't believe that, ask them.
A physical copy usually does give you a convenient way to transfer that license, but it's still what you're technically dealing with. Games aren't the only thing - you have pretty limited rights as to where/how you can watch a movie you buy too, for example.
Take a step back and consider things instead as a service. Plenty of people pay hundreds, even thousands a month for things they can't resell. Cable bills, ISP, power, phone, gym memberships, parking, whatever. Entertainment even more so - go to a movie, a concert, go skydiving, you'll pay for the experience.
If you lump things like DLC or an OnLive game purchase with that, they really don't seem so bad. $60 for a game? That's what a boxing match on Pay Per View costs. The game will probably last you longer. I've spent more on take-out/delivery in a few months than my entire Steam library cost me. I still have the Steam games.
As I've mentioned, personally, I still prefer a hard copy. I'd prefer to see expansion packs on the shelf instead of DLC. The only times I've payed full retail (or even close to it) for Steam games has been for physical copies that use Steam for DRM. I just think if you look at it objectively, not all arguments really hold up.
