The difficult thing about difficulty

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Inazuma
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Re: The difficult thing about difficulty

Post by Inazuma »

No one has mentioned time limits yet. Those are fucking bullshit. You could have a perfectly good game that is challenging and fun to play but the time limit completely ruins it. At best, the time limit is a minor annoyance. It does nothing to actually improve the game.

Outside of fighting or sports games, I don't think I have ever enjoyed a time limit. They just piss me off. A recent example of this is Pilotwings Resort on the 3DS. I would love to just explore the island and relax but there is no way to do that because every mode has a time limit.

Some games are only challenging because of the time limit. That is a horrible way to have difficulty.
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Xeogred
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Re: The difficult thing about difficulty

Post by Xeogred »

Good call on time limits. I think some of the only games to get them right to me would be Metroid.
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Hobie-wan
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Re: The difficult thing about difficulty

Post by Hobie-wan »

I hate escort and protection missions. Very rarely is one fun. Normally you're dealing with a stupid AI that can't fight its way out of a paper bag and runs headlong into danger. Occasionally you can tell your charge to stay put so you can clear a path first and it isn't so bad but I still usually dread them. Difficulty via babysitting is no good IMHO.
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Lodestar
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Re: The difficult thing about difficulty

Post by Lodestar »

Hobie-wan wrote:I hate escort and protection missions. Very rarely is one fun. Normally you're dealing with a stupid AI that can't fight its way out of a paper bag and runs headlong into danger. Occasionally you can tell your charge to stay put so you can clear a path first and it isn't so bad but I still usually dread them. Difficulty via babysitting is no good IMHO.
I don't think Agetec/From Software has learned this yet. The Armored Core series has always had an abundance of these missions, making me always avoid them if I had a choice.
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Inazuma
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Re: The difficult thing about difficulty

Post by Inazuma »

Lodestar wrote:
Hobie-wan wrote:I hate escort and protection missions. Very rarely is one fun. Normally you're dealing with a stupid AI that can't fight its way out of a paper bag and runs headlong into danger. Occasionally you can tell your charge to stay put so you can clear a path first and it isn't so bad but I still usually dread them. Difficulty via babysitting is no good IMHO.
I don't think Agetec/From Software has learned this yet. The Armored Core series has always had an abundance of these missions, making me always avoid them if I had a choice.
For Pete's sake! When will they learn that escort missions are not fun?
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Hobie-wan
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Re: The difficult thing about difficulty

Post by Hobie-wan »

Inazuma wrote:For Pete's sake!
Speaking of the level that made me stop playing Earthworm Jim.
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Dylan
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Re: The difficult thing about difficulty

Post by Dylan »

Hobie-wan wrote:
Inazuma wrote:For Pete's sake!
Speaking of the level that made me stop playing Earthworm Jim.
You should try the one with Elvis on Earthworm Jim 3D. That on Kim mode is one of the worst gaming experiences I've ever had.
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Re: The difficult thing about difficulty

Post by YoshiEgg25 »

Inazuma wrote:No one has mentioned time limits yet. Those are fucking bullshit. You could have a perfectly good game that is challenging and fun to play but the time limit completely ruins it. At best, the time limit is a minor annoyance. It does nothing to actually improve the game.

Outside of fighting or sports games, I don't think I have ever enjoyed a time limit. They just piss me off. A recent example of this is Pilotwings Resort on the 3DS. I would love to just explore the island and relax but there is no way to do that because every mode has a time limit.

Some games are only challenging because of the time limit. That is a horrible way to have difficulty.
The old arcade games that had a score attached to the time limits were okay. It wouldn't be Donkey Kong or Super Mario Bros. without that timer clicking down.
Hobie-wan wrote:I hate escort and protection missions. Very rarely is one fun. Normally you're dealing with a stupid AI that can't fight its way out of a paper bag and runs headlong into danger. Occasionally you can tell your charge to stay put so you can clear a path first and it isn't so bad but I still usually dread them. Difficulty via babysitting is no good IMHO.
There's one mission in Driver Advance 2 that makes me want to throw my Game Boy across the room every time I play it. You have to get someone to a certain point without attracting police interest and within a time limit of like four minutes. Problem is that if you obey normal speed limits, the only way to get to the point in time is to go the wrong way on a one-way, which will also send the cops after you.

It's fucking bullshit, and that's why I've never beaten Mission 4 on my first GBA game.
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Inazuma
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Re: The difficult thing about difficulty

Post by Inazuma »

Hobie-wan wrote:
Inazuma wrote:For Pete's sake!
Speaking of the level that made me stop playing Earthworm Jim.
I was hoping that someone would get the reference. That was really fast! Good work, Hobie-wan. (^_^)b
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Re: The difficult thing about difficulty

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