lisalover1 wrote:
Well, that makes two of you. And only two. Because that's all there is. Anywhere.
3
I'm not a fan of the D-pad sized for a 6 year old, nor the 'oh crap we nearly forgot about it' placement of the Z button.
However even though there aren't nearly as many games on the GC that I actually want to play, I don't think it is a bad system.
4
The controller is infuriating to use with the gameboy player. The d pad is either too small and the analog stick is inaccurate(life long d-pad user for 2d games). The way the buttons are laid out is irritating in that it goes away from the conventional home button i.e. the x button for the PS, a button for xbox, b buttons for the snes etc
5
I hate the triggers, the Z button is terrible, and I find the face button layout to be extremely annoying. Also... the c-stick
Okay I can understand disliking the triggers and the z button, and the button layout, while great on many games, can be an utter wreck on many others. I can understand the d-pad because it's puny, but what on earth is wrong with the c-stick?
Gamecube controller is great on games that were designed around it (see: exclusives and multiplatform games that were designed with the gamecube as the lead platform). It's hit and miss on everything else.
AppleQueso wrote:Okay I can understand disliking the triggers and the z button, and the button layout, while great on many games, can be an utter wreck on many others. I can understand the d-pad because it's puny, but what on earth is wrong with the c-stick?
Gamecube controller is great on games that were designed around it (see: exclusives and multiplatform games that were designed with the gamecube as the lead platform). It's hit and miss on everything else.
It's too small for me.
Let strength be granted, so the world might be mended...so the world might be mended.
I like my GC, the games it provides, and how comfortable the controller can get. But if we're just wracking on the worst aspects of controller...
The C-stick isn't bad, but the head can get... melty. I don't mind the "cap-less" stick popping up, but if you've had your controllers for awhile, the top of the stick is probably oozing. Look at the profile of the C-shaft, you notice the tip of the stick has been "capped" -- change that to something that isn't PVC please.
Nintendo's octagon needed to be bigger. If you look at an analog stick as giving you circular movement, putting an octagon outside the circle means the sensors are still reading the maximum values, but you get a pseudo-joystick "click." Unfortunately, Nintendo put the octagon inside the circle. Connect the GC controller to a PC and have software read the positioning. If you rest the joystick on the chord between octagon points, the readings indicate it is coming up short of the reaching it's maximum direction.
The Z-bit. Look at NYKO's airflo pads (PS2 or GC) -- they had mirrored Z-buttons; actual spring-loaded buttons, not bits. And one on each side (even though they sent the same signal).
SHAVE THE Y DOWN. The Y-button sticks out too much. While I could argue that, for my hands, the B-button could be a half millimeter closer to the A-button and a full mm higher up so it's closer to the Y-button, I can deal. The Y-button is just too raised for me (and I gather others too) to comfortably slide my thumb over from any of the other buttons. Even the big-honkin-A.
My scheduling skills have died of dysentery; I hope to visit at least on a monthly basis. Still, don't forget to tip your waitress.
ATARI800XLfan wrote:That is great looking, I think it was optimizations, they felt they could still get more out of the system.
Optimization makes all the difference. Poor optimization is why it takes a PC that is much more powerful than an oXbox to run Halo or Halo 2. Excellent optimization is why a small handful of oXbox games look as good as early current gen titles.
The thing is while bad optimization plagues some PC games they'll still look and run better than a console game plus you have to take in consideration the fact that optimizing a game for thousands of PC's with different specs is fairly hard.
And yes, developers did wonderful things with last-gen consoles, just look at Super Mario Sunshine and it's water effects, Black with it's destructible environments and depth of field effects or Conker Live And Reloaded with it's fluid, light and fur effects, etc.
Add me to another who isn't too crazy about the controller. It's not terrible, it's actually rather comfortable, but I'm not a fan of the layout overall. I'm slowly getting used to it tho.
Some of my favorite games are on the Gamecube! And despite it's lack in certain genres, it has a solid library and one of the most comfortable controllers around (in my opinion, I know some in this thread dislike it).
I find the Gamecube was a good system to buy along with a PS2. That way you got your fix of fighters and RPG's along with Nintendo exclusive titles like Metroid and Zelda.
The controller is infuriating to use with the gameboy player. The d pad is either too small and the analog stick is inaccurate(life long d-pad user for 2d games).
I love the GC. The controller when I held it for the first time felt like it was the most natural fit to the curvature of my hands short of being personally molded for them. Though when I go back to play a GC game, that Z button does irk me.