Flake wrote:You want to complain about the state of video games? You've got what you asked for: An industry where every single game has to be a slam dunk, homerun, 2 million seller just to break even. That environment is where the creativity, the risk, and the ingenuity has been locked away.
Why do you think companies have to have so much DLC ready to go for games AT launch? It's because they NEED that extra bump to mitigate the risk. Developers sink millions of dollars into these projects, often times for 2 or 3 years in advance of the games release.
And if ANYTHING goes wrong, there is no going back. A bad review or a crappy release window and all that money is gone - and with it any interest in taking whatever chances or risks may have seemed like a good idea before hand.
Stuff like this makes me wonder if we're in for minor industry crash at some point.
Not to say it'd be anything like the one in the 80s. I just think about it, because even though many games still sell like gangbusters now, its true that making a game is becoming a more and more risky proposition.
We've seen well known development studios get shut down after the failure of one game (I'm thinking of Bizarre Creations here). Like you said, the smallest misfire in our industry results in a catastrophe.
Its interesting, but worrisome.
MrPopo wrote:Or they could stop trying to pander to the lowest common denominator
That might be easier said than done. Its the lowest common denominator that makes franchises like Madden, Call of Duty, Gears of War, and the like million sellers.